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	<title>kickstarter &#8211; Set Side B</title>
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	<title>kickstarter &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
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	<item>
		<title>Kasey Ozymy Interview</title>
		<link>https://setsideb.com/kasey-ozymy-interview/</link>
					<comments>https://setsideb.com/kasey-ozymy-interview/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 11 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[hymntotheearlessgod]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[jimmyandthepulsatingmass]]></category>
		<category><![CDATA[kaseyozymy]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[perceptivepodcast]]></category>
		<category><![CDATA[rpgmaker]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7178</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for &#8230; <a href="https://setsideb.com/kasey-ozymy-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Kasey Ozymy Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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<iframe title="Kasey Ozymy and The Pulsating RPG Design | Perceptive Podcast #indiedev #rpgmaker" width="840" height="473" src="https://www.youtube.com/embed/DBg3U8aryuA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for his next game: Hymn to the Earless God, and what makes that one different.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
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			</item>
		<item>
		<title>Keith Burgun Makes A Deckbuilder: Spellstorm</title>
		<link>https://setsideb.com/keith-burgun-makes-a-deckbuilder-spellstorm/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 20 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[cardgames]]></category>
		<category><![CDATA[deckbuilder]]></category>
		<category><![CDATA[dragonbridge]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[keithburgun]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[physicalgames]]></category>
		<category><![CDATA[spellstorm]]></category>
		<category><![CDATA[tabletopsimulator]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7291</guid>

					<description><![CDATA[We like promoting small indie projects we think are keen, and among those is the work of Keith Burgun. Way back in the @Play guys he made the wonderful (and sadly very difficult to play these days) cartoon roguelike 100 Rogues, and more recently he made the great quasi-roguelike Auro, which can still be gotten &#8230; <a href="https://setsideb.com/keith-burgun-makes-a-deckbuilder-spellstorm/" class="more-link">Continue reading<span class="screen-reader-text"> "Keith Burgun Makes A Deckbuilder: Spellstorm"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>We like promoting small indie projects we think are keen, and among those is the work of Keith Burgun. Way back in the @Play guys he made the wonderful (and sadly very difficult to play these days) cartoon roguelike 100 Rogues, and more recently he made the great quasi-roguelike Auro, which can still be gotten on Steam.</p>



<p>Lately he&#8217;s been experimenting with more physical kinds of games, and he has <a href="https://www.kickstarter.com/projects/dinofarmgames/spellstorm">a Kickstarter going</a> for a deckbuilding game called Spellstorm!</p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="680" height="611" src="https://setsideb.com/wp-content/uploads/2024/04/489c1336fee547efc17802d21535c01c_original.avif" alt="" class="wp-image-7293"/></figure>



<p>It&#8217;s an asymmetric game, with eight characters who each play differently from each other. And if you want to try before backing, there&#8217;s already a module available for it for Tabletop Simulator (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2733660041">it is here</a>), and you can download <a href="https://drive.google.com/file/d/1YHBZ9-qHEg6zKhYFcF9UpsGez4wOdho2/view">a free PDF copy of the rules</a> for more info.</p>



<p>As of this reporting the Kickstarter&#8217;s just gotten underway with 27 days to go, and is approaching halfway to its goal already. $40 gets you a complete copy of the game, and $60 gets you it another another clever little game Keith made called Dragon Bridge.</p>



<p>Why not give it a glance over, and good luck to you Keith!</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cdafb2277e2af00ce10f882650985fdc?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path fill="currentColor" d="M459.37 151.716c.325 4.548.325 9.097.325 13.645 0 138.72-105.583 298.558-298.558 298.558-59.452 0-114.68-17.219-161.137-47.106 8.447.974 16.568 1.299 25.34 1.299 49.055 0 94.213-16.568 130.274-44.832-46.132-.975-84.792-31.188-98.112-72.772 6.498.974 12.995 1.624 19.818 1.624 9.421 0 18.843-1.3 27.614-3.573-48.081-9.747-84.143-51.98-84.143-102.985v-1.299c13.969 7.797 30.214 12.67 47.431 13.319-28.264-18.843-46.781-51.005-46.781-87.391 0-19.492 5.197-37.36 14.294-52.954 51.655 63.675 129.3 105.258 216.365 109.807-1.624-7.797-2.599-15.918-2.599-24.04 0-57.828 46.782-104.934 104.934-104.934 30.213 0 57.502 12.67 76.67 33.137 23.715-4.548 46.456-13.32 66.599-25.34-7.798 24.366-24.366 44.833-46.132 57.827 21.117-2.273 41.584-8.122 60.426-16.243-14.292 20.791-32.161 39.308-52.628 54.253z"></path></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Scott Adams Q&#038;A and Adventureland XL</title>
		<link>https://setsideb.com/scott-adams-qa-and-adventureland-xl/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 28 Jul 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[book]]></category>
		<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[adventureinternational]]></category>
		<category><![CDATA[adventureland]]></category>
		<category><![CDATA[adventurelandxl]]></category>
		<category><![CDATA[buckaroobanzai]]></category>
		<category><![CDATA[clopas]]></category>
		<category><![CDATA[fujinet]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[scottadams]]></category>
		<category><![CDATA[stereotypical]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1641</guid>

					<description><![CDATA[One of the earliest companies that made a go of making and selling software for home computers was Scott Adams&#8217; Adventure International, which was started based off of the success of his first game, Adventureland, way back in 1978, almost 45 years ago. Just to be clear, this is not the Dilbert Scott Adams! Adventureland &#8230; <a href="https://setsideb.com/scott-adams-qa-and-adventureland-xl/" class="more-link">Continue reading<span class="screen-reader-text"> "Scott Adams Q&#038;A and Adventureland XL"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>One of the earliest companies that made a go of making and selling software for home computers was Scott Adams&#8217; Adventure International, which was started based off of the success of his first game, <em>Adventureland</em>, way back in 1978, almost 45 years ago. Just to be clear, this is not the <em>Dilbert </em>Scott Adams! <em>Adventureland</em> predates Infocom and <em>Zork</em>, although not the original Dungeon written for the PDP-10. Adventure International would go on to make thirteen more games before going out of business in 1986 due to a declining market. Their old work is available for both download and immediate play via browser-based emulation from <a href="https://archive.org/search.php?query=creator%3A%22Adventure+International%22">the Internet Archive</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Old Computer Geeks Club Meeting with Scott Adams" width="840" height="473" src="https://www.youtube.com/embed/8dwPRc0UhHg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div><figcaption class="wp-element-caption">The Q&amp;A (about an hour long).</figcaption></figure>



<p>Recently Scott did a video Q&amp;A over Zoom, <a href="https://www.youtube.com/watch?v=8dwPRc0UhHg">the record of which is up on YouTube</a> (listen for a certain familiar name to come up near the end-I was one of the spectators of the Q&amp;A). One of the things revealed is that there is a modern remake of <em>Adventureland</em>, called <em>Adventureland XL</em>, on Steam for a mere $5! It&#8217;s in Early Access, and has been for some time, but they&#8217;re geared towards finishing it up for full release soon.</p>



<p><em>Adventureland XL</em> is described as a &#8220;Conversational Adventure&#8221; game, which is to say, it&#8217;s driven by a text parser (although a better one than the old Adventure International games) and has text descriptions. But, like the original, it also has included illustrations.</p>



<figure class="wp-block-video"><video controls src="https://setsideb.com/wp-content/uploads/2022/07/Movie480.mp4"></video><figcaption class="wp-element-caption">Promo video for <em>Adventureland XL</em></figcaption></figure>



<p>Scott works for a company called Clopas, which has <a href="https://www.kickstarter.com/projects/clopas/stereotypical/?ref=kicktraq">a Kickstarter going for another new game called Stereotypical</a>, to be made for iOS and Android platforms. It&#8217;s just getting started and has a month to go. They have a very charming pitch video! Please consider it, won&#8217;t you?</p>



<p>Another couple of items of interest came up in the Q&amp;A. Scott Adams did games based on several Marvel properties at the time, which are Marvel&#8217;s very first computer game adaptations. They also made a graphic adventure version of cult movie <em>The Adventures of Buckaroo Banzai Across The 8th Dimension</em>, which The Retroist <a href="https://retroist.com/the-adventures-of-buckaroo-banzai-text-adventure-by-scott-adams/">discussed here</a>, and links <a href="https://retroist.com/the-adventures-of-buckaroo-banzai-text-adventure-by-scott-adams/">a quick playthrough here</a>.</p>



<p>A couple of other related items:</p>



<p>Mike Taylor has made available tools for using Ruby to compile your own adventure games using the old Adventure International engine, <a href="https://github.com/MikeTaylor/scottkit">which you can find on GitHub</a>.</p>



<p>And also mentioned at the Q&amp;A is <a href="https://fujinet.online/">FujiNet</a>, which is a line of network adapters (and other useful tools) that work with 8-bit computers. They work by handling all the actual networking within the device so it doesn&#8217;t strain the resources of their old processors. They can even emulate printers (so as to produce PDFs of output by the machine) and storage devices like disk drives, making for a nice all-in-one device.</p>



<p>During the talk someone mentioned what I think was a version for the Atari Lynx portable console, and even talked about using it to play Lynx <em>Rampart</em> with others over the internet, and since I am the biggest <em>Rampart</em> fan in the entire world, it felt like they were pressing my buttons specifically.</p>
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		<enclosure url="https://setsideb.com/wp-content/uploads/2022/07/Movie480.mp4" length="9682028" type="video/mp4" />

			</item>
		<item>
		<title>Reviving the Ouya</title>
		<link>https://setsideb.com/reviving-the-ouya/</link>
					<comments>https://setsideb.com/reviving-the-ouya/#comments</comments>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Sat, 09 Jul 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[ouya]]></category>
		<category><![CDATA[revival]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1113</guid>

					<description><![CDATA[The Oyua was a beautiful dream that was not to be. It was a notable early success on Kickstarter, bringing in much more money than they expected, but the money soon ran out and what they were able to produce turned out to be not as enticing as people expected, with weak Wi-Fi and flimsy &#8230; <a href="https://setsideb.com/reviving-the-ouya/" class="more-link">Continue reading<span class="screen-reader-text"> "Reviving the Ouya"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Playing The Ouya In 2022 - New Updates" width="840" height="473" src="https://www.youtube.com/embed/hZeRkgXogKE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>The Oyua was a beautiful dream that was not to be. It was a notable early success on Kickstarter, bringing in much more money than they expected, but the money soon ran out and what they were able to produce turned out to be not as enticing as people expected, with weak Wi-Fi and flimsy controllers.</p>



<p>And yet, the premise was, and still is, pretty sound: an Android device connected to a custom app store, dedicated to games, and taking no money out of software sales.</p>



<p>That last bit might have harmed it, since it reduced the income they could make. But this post isn&#8217;t about what-might-have-beens, but about as-they-now-ares, how they are now is not that bad! A community of Ouya buyers have gotten together to support each other. When the Ouya servers went down in 2019, it had the effect of nearly bricking many of the consoles, but there are fan-made replacements where much of its origin al software has been made available again, and even including some new games!</p>



<p>Dan Wood explains the current scene in a YouTube video on the state of the Ouya in 2022, and it&#8217;s interesting reading. For those with Ouyas who want to connect with others, he mentions the site <a href="https://ouya.world/">Ouya World</a> (check out the Tutorials section!), and a Discord server called Ouya Saviors (which I can&#8217;t link to because of Discord&#8217;s invitation policy, YAY).</p>



<p>The tutorial that Dan recommends in his video is <a href="https://ouya.cweiske.de/">the stouyapi Ouya API server</a>. It should help get people with inoperable Ouyas up and running again.</p>



<p><a href="https://www.youtube.com/watch?v=hZeRkgXogKE">Dan Wood: Playing The Ouya in 2022</a></p>



<p>EDIT 7/10/22: Someone mentioned in comments that they didn&#8217;t think Ouya&#8217;s cut was <em>nothing</em>, and I think they may be right. Until I can find confirmation, I&#8217;m going to acknowledge their concern with this note.</p>
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