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	<title>MarkBenis &#8211; Set Side B</title>
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		<title>The Sound And Music of Games (Part 2)</title>
		<link>https://setsideb.com/the-sound-and-music-of-games-part-2/</link>
					<comments>https://setsideb.com/the-sound-and-music-of-games-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[MarkBenis]]></category>
		<category><![CDATA[music]]></category>
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					<description><![CDATA[This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m &#8230; <a href="https://setsideb.com/the-sound-and-music-of-games-part-2/" class="more-link">Continue reading<span class="screen-reader-text"> "The Sound And Music of Games (Part 2)"</span></a>]]></description>
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<p>This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games.</p>



<ul class="wp-block-list">
<li><a href="https://www.markbenis.com/">Site</a></li>



<li><a href="https://www.instagram.com/markbenis">Instagram</a></li>



<li><a href="https://youtu.be/q7xLVbZgrsU">Rosewater Interview</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
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		<title>The Sound (and Music) of Games With Mark Benis Part 1</title>
		<link>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/</link>
					<comments>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[MarkBenis]]></category>
		<category><![CDATA[music]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11366</guid>

					<description><![CDATA[For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it&#8217;s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter &#8230; <a href="https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/" class="more-link">Continue reading<span class="screen-reader-text"> "The Sound (and Music) of Games With Mark Benis Part 1"</span></a>]]></description>
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<p>For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it&#8217;s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter as we spoke at length about composing music.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
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