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	<title>interview &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
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	<title>interview &#8211; Set Side B</title>
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	<item>
		<title>The Sound And Music of Games (Part 2)</title>
		<link>https://setsideb.com/the-sound-and-music-of-games-part-2/</link>
					<comments>https://setsideb.com/the-sound-and-music-of-games-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[MarkBenis]]></category>
		<category><![CDATA[music]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11370</guid>

					<description><![CDATA[This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m &#8230; <a href="https://setsideb.com/the-sound-and-music-of-games-part-2/" class="more-link">Continue reading<span class="screen-reader-text"> "The Sound And Music of Games (Part 2)"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Sound And Music of Games (Part 2) | Mark Benis Interview #gamewisdom Perceptive Podcast #gamedev" width="840" height="473" src="https://www.youtube.com/embed/B6eKNgYMGVI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games.</p>



<ul class="wp-block-list">
<li><a href="https://www.markbenis.com/">Site</a></li>



<li><a href="https://www.instagram.com/markbenis">Instagram</a></li>



<li><a href="https://youtu.be/q7xLVbZgrsU">Rosewater Interview</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/the-sound-and-music-of-games-part-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Sound (and Music) of Games With Mark Benis Part 1</title>
		<link>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/</link>
					<comments>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[MarkBenis]]></category>
		<category><![CDATA[music]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11366</guid>

					<description><![CDATA[For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it&#8217;s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter &#8230; <a href="https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/" class="more-link">Continue reading<span class="screen-reader-text"> "The Sound (and Music) of Games With Mark Benis Part 1"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Sound (and Music) of Games With Mark Benis Part 1 | Perceptive Podcast #gamewisdom #composer" width="840" height="473" src="https://www.youtube.com/embed/mfK7TopKdhQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it&#8217;s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter as we spoke at length about composing music.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Adventure Game Design With Krunchy Fried Games</title>
		<link>https://setsideb.com/adventure-game-design-with-krunchy-fried-games/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 11 Apr 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[FiveDayDetective]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[KrunchyFriedGames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9368</guid>

					<description><![CDATA[For this podcast, I spoke with Dominic O&#8217; Reilly from Krunchy Fried Games who is working on the adventure game Five Day Detective. We spoke about adventure game design and writing along with the challenges of creating the story alongside the puzzles. Josh Bycer Owner of Game Wisdom with more than a decade of experience &#8230; <a href="https://setsideb.com/adventure-game-design-with-krunchy-fried-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Adventure Game Design With Krunchy Fried Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Adventure Game Design With Krunchy Fried Games | Perceptive Podcast #gamewisdom #indiedev" width="840" height="473" src="https://www.youtube.com/embed/Wk7n37JNFb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this podcast, I spoke with Dominic O&#8217; Reilly from Krunchy Fried Games who is working on the adventure game Five Day Detective. We spoke about adventure game design and writing along with the challenges of creating the story alongside the puzzles.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/2582400/Five_Day_Detective/">Store Page</a></li>



<li><a href="https://krunchyfriedgames.itch.io/">Itch Page</a></li>



<li><a href="https://krunchyfriedgames.wixsite.com/landing">Main Site</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Battle Train Developer Interview</title>
		<link>https://setsideb.com/battle-train-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 20 Nov 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[BattleTrain]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[JosephMirabello]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[roguelite]]></category>
		<category><![CDATA[TerriblePostureGames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8430</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Joseph Mirabello from Terrible Posture Games to talk about developing the upcoming roguelike Battle Train. We spoke about the challenges of roguelike design, what is special about Battle Train, and then talked about their Kickstarter. Josh Bycer Owner of Game Wisdom with more than a decade of &#8230; <a href="https://setsideb.com/battle-train-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Battle Train Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Building the Roguelike Battle Train | Perceptive Podcast #gamewisdom Developer Interview" width="840" height="473" src="https://www.youtube.com/embed/H1FrRaNRLSs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Joseph Mirabello from Terrible Posture Games to talk about developing the upcoming roguelike Battle Train. We spoke about the challenges of roguelike design, what is special about Battle Train, and then talked about their Kickstarter.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Long Time Coming of Long Gone Days</title>
		<link>https://setsideb.com/the-long-time-coming-of-long-gone-days/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 26 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[CamilaGormaz]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[LongGoneDays]]></category>
		<category><![CDATA[PabloVidela]]></category>
		<category><![CDATA[SerenityForge]]></category>
		<category><![CDATA[ThisIDreamt]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8057</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Camila Gormaz and Pablo Videla from This I Dreamt to talk about Long Gone Days. We spoke about how the project began, what it was like creating a game in a modern setting and trying to balance the story with the JRPG-inspired combat. Game This I Dreamt:WebsiteTwitterDiscord &#8230; <a href="https://setsideb.com/the-long-time-coming-of-long-gone-days/" class="more-link">Continue reading<span class="screen-reader-text"> "The Long Time Coming of Long Gone Days"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Long Time Coming of Long Gone Days | Perceptive Podcast #gamewisdom #indiedev" width="840" height="473" src="https://www.youtube.com/embed/3Q-XCcBIhP0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Camila Gormaz and Pablo Videla from This I Dreamt to talk about Long Gone Days. We spoke about how the project began, what it was like creating a game in a modern setting and trying to balance the story with the JRPG-inspired combat.</p>



<p><a href="https://store.steampowered.com/app/510540/Long_Gone_Days/">Game</a></p>



<p>This I Dreamt:<br><a href="https://longgonedays.com/">Website</a><br><a href="https://twitter.com/lgdays">Twitter</a><br><a href="https://discord.gg/longgonedays">Discord</a></p>



<p>Serenity Forge:<br><a href="https://serenityforge.com/games/long-gone-days">Website</a><br><a href="https://store.serenityforge.com/">Store Page</a><br><a href="https://twitter.com/SerenityForge">Twitter</a><br><a href="https://www.facebook.com/SerenityForge">Facebook</a><br><a href="https://www.discord.gg/serenityforge">Discord</a><br><a href="https://www.instagram.com/serenity_forge/">Instagram</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kasey Ozymy Interview</title>
		<link>https://setsideb.com/kasey-ozymy-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 11 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[hymntotheearlessgod]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[jimmyandthepulsatingmass]]></category>
		<category><![CDATA[kaseyozymy]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[perceptivepodcast]]></category>
		<category><![CDATA[rpgmaker]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7178</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for &#8230; <a href="https://setsideb.com/kasey-ozymy-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Kasey Ozymy Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Kasey Ozymy and The Pulsating RPG Design | Perceptive Podcast #indiedev #rpgmaker" width="840" height="473" src="https://www.youtube.com/embed/DBg3U8aryuA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for his next game: Hymn to the Earless God, and what makes that one different.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Daylight Basement Studio Developer Interview</title>
		<link>https://setsideb.com/daylight-basement-studio-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[daylight basement studio]]></category>
		<category><![CDATA[indie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6964</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m talking with Christopher Bischke from Daylight Basement Studio to discuss their game Rightfully, Beary Arms that just released on early access. We spoke about making their first rogue-lite and the challenges of balancing the elements there. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing &#8230; <a href="https://setsideb.com/daylight-basement-studio-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Daylight Basement Studio Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Daylight Basement Studio Developer Interview | Perceptive Podcast #indiedev #gamedev" width="840" height="473" src="https://www.youtube.com/embed/S88Y16IDCjk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I&#8217;m talking with Christopher Bischke from Daylight Basement Studio to discuss their game Rightfully, Beary Arms that just released on early access. We spoke about making their first rogue-lite and the challenges of balancing the elements there.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1928030/Rightfully_Beary_Arms/">The Game</a></li>



<li><a href="https://twitter.com/DayliteBasement">Social Media</a></li>



<li><a href="https://discord.gg/5RmvYfN">Discord</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Indie Interview With Lee Easson and Odd Infinitum</title>
		<link>https://setsideb.com/indie-interview-with-lee-easson-and-odd-infinitum/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 08 Mar 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[leeeasson]]></category>
		<category><![CDATA[oddinfinitum]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6721</guid>

					<description><![CDATA[For this perceptive podcast, I interviewed self-taught indie developer Lee Easson about working on his first game Odd Infinitum. We discussed what it&#8217;s like to learn game dev today and how that has changed over the years and the challenges it brings to indie developers. Josh Bycer Owner of Game Wisdom with more than a &#8230; <a href="https://setsideb.com/indie-interview-with-lee-easson-and-odd-infinitum/" class="more-link">Continue reading<span class="screen-reader-text"> "Indie Interview With Lee Easson and Odd Infinitum"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Indie Interview With Lee Easson and Odd Infinitum | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/wkNzqqIugVM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I interviewed self-taught indie developer Lee Easson about working on his first game Odd Infinitum. We discussed what it&#8217;s like to learn game dev today and how that has changed over the years and the challenges it brings to indie developers.</p>



<ul class="wp-block-list">
<li><a href="https://twitter.com/lee_easson">twitter</a></li>



<li><a href="https://oxoniangames.itch.io/odd-infinitum">itch page</a></li>



<li><a href="https://ljeasson.com/">main site</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Return of Reus And Abbey Games</title>
		<link>https://setsideb.com/the-return-of-reus-and-abbey-games/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 06 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[abbeygames]]></category>
		<category><![CDATA[adriaanjansen]]></category>
		<category><![CDATA[godhood]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[renownedexplorers]]></category>
		<category><![CDATA[reus]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6352</guid>

					<description><![CDATA[For this perspective podcast, I spoke with Adriaan Jansen from Abbey Games to catch up about how the studio is doing since our last conversation. We spoke about the challenges of creating Godhood, Renowned Explorers International Society, and more. For our main topic, we talked about recreating Reus with its sequel, and how the studio &#8230; <a href="https://setsideb.com/the-return-of-reus-and-abbey-games/" class="more-link">Continue reading<span class="screen-reader-text"> "The Return of Reus And Abbey Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Return of Reus And Abbey Games | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/Ft3sz8LsN7Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perspective podcast, I spoke with Adriaan Jansen from Abbey Games to catch up about how the studio is doing since our last conversation. We spoke about the challenges of creating Godhood, Renowned Explorers International Society, and more. For our main topic, we talked about recreating Reus with its sequel, and how the studio is changing things up compared to the first.</p>



<ul class="wp-block-list">
<li><a href="https://reus2game.com/">The Reus 2 site</a></li>



<li><a href="https://twitter.com/AbbeyGamesNL">Follow them on Twitter</a></li>



<li><a href="https://store.steampowered.com/app/1875060/Reus_2/">the Store Page for Reus 2&nbsp; &nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kasey Ozymy and The Pulsating RPG Design</title>
		<link>https://setsideb.com/kasey-ozymy-and-the-pulsating-rpg-design/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 26 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[hymn to the earless god]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[jimmy and the pulsating mass]]></category>
		<category><![CDATA[kasey ozymy]]></category>
		<category><![CDATA[rpg maker]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5616</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for &#8230; <a href="https://setsideb.com/kasey-ozymy-and-the-pulsating-rpg-design/" class="more-link">Continue reading<span class="screen-reader-text"> "Kasey Ozymy and The Pulsating RPG Design"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Kasey Ozymy and The Pulsating RPG Design | Perceptive Podcast #indiedev #rpgmaker" width="840" height="473" src="https://www.youtube.com/embed/DBg3U8aryuA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for his next game: Hymn to the Earless God and what makes that one different.</p>



<ul class="wp-block-list">
<li><a href="https://www.kickstarter.com/projects/hymntotheearlessgod/hymn-to-the-earless-god">Kickstarter</a></li>



<li><a href="https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/">Jimmy store page</a></li>



<li><a href="https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God/">Hymn sore page</a></li>



<li><a href="https://twitter.com/KaseyOzymy">Twitter</a></li>



<li><a href="https://starseedgames.com/">Main Site</a></li>



<li><a href="https://discord.gg/A9sbH53">Discord</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>The Design of Horace Interview</title>
		<link>https://setsideb.com/the-design-of-horace-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 01 Sep 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[horace]]></category>
		<category><![CDATA[horace game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[indie platformer]]></category>
		<category><![CDATA[platformers]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5431</guid>

					<description><![CDATA[For this perceptive podcast I spoke with the designer of Horace: Paul Helman. We talked about how the development of the game went and the challenges of fine-tuning the various elements of it. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. &#8230; <a href="https://setsideb.com/the-design-of-horace-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "The Design of Horace Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Design of Horace Interview | Perceptive Podcast #indiegames #indiedev" width="840" height="473" src="https://www.youtube.com/embed/apTUso6sKD0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast I spoke with the designer of Horace: Paul Helman. We talked about how the development of the game went and the challenges of fine-tuning the various elements of it.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/629090/Horace/">Buy the game on steam</a></li>



<li><a href="https://twitter.com/horacedev">Follow the Developer on Twitter&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Short SRPG Chat With Sinister Design</title>
		<link>https://setsideb.com/a-short-srpg-chat-with-sinister-design/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 18 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[sinister design]]></category>
		<category><![CDATA[srpg]]></category>
		<category><![CDATA[srpg design]]></category>
		<category><![CDATA[together in battle]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5279</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Sinister Design&#8217;s Craig Stern to catch up about RPG design and his latest game Together in Battle. We talked about adding more relationship and character development to an SRPG without taking away the player&#8217;s control or tactics. Josh Bycer Owner of Game Wisdom with more than a &#8230; <a href="https://setsideb.com/a-short-srpg-chat-with-sinister-design/" class="more-link">Continue reading<span class="screen-reader-text"> "A Short SRPG Chat With Sinister Design"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Short SRPG Chat With Sinister Design | Perceptive Podcast #indiedev #indiegames #rpg" width="840" height="473" src="https://www.youtube.com/embed/Km7C7lGafCU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Sinister Design&#8217;s Craig Stern to catch up about RPG design and his latest game Together in Battle. We talked about adding more relationship and character development to an SRPG without taking away the player&#8217;s control or tactics.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1267210/Together_in_Battle/">Store Page</a></li>



<li><a href="https://sinisterdesign.net/what-makes-an-rpg-an-rpg-a-universal-definition/">Craig&#8217;s post about RPG design</a></li>



<li><a href="https://twitter.com/sinisterdesign">Twitter&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>High Speed Action With OTXO Developer Interview</title>
		<link>https://setsideb.com/high-speed-action-with-otxo-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 04 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[lateralis]]></category>
		<category><![CDATA[nathanhaddock]]></category>
		<category><![CDATA[otxo]]></category>
		<category><![CDATA[otxo game]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5202</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with Nathan Haddock from Lateralis Heavy Industries who developed the game OTXO. We spoke about the kind of action design Nathan wanted to focus on and balancing the high-speed play with the roguelike elements. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and &#8230; <a href="https://setsideb.com/high-speed-action-with-otxo-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "High Speed Action With OTXO Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="High Speed Action With OTXO Developer Interview | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/sCKDrDnwZzQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I spoke with Nathan Haddock from Lateralis Heavy Industries who developed the game OTXO. We spoke about the kind of action design Nathan wanted to focus on and balancing the high-speed play with the roguelike elements.</p>



<ul class="wp-block-list">
<li><a href="https://youtu.be/nMbrHymsuJo">My completed play of the game</a></li>



<li><a href="https://twitter.com/Lateralis_">Twitter</a></li>



<li><a href="https://store.steampowered.com/app/1608640/OTXO/">Store Page&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Emergent Design of Scholar of the Arcane Arts</title>
		<link>https://setsideb.com/the-emergent-design-of-scholar-of-the-arcane-arts/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 24 Jul 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[scholar of the arcane arts]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5042</guid>

					<description><![CDATA[For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke about what it&#8217;s like designing a high-level concept, learning game dev for the first time, and the balancing &#8230; <a href="https://setsideb.com/the-emergent-design-of-scholar-of-the-arcane-arts/" class="more-link">Continue reading<span class="screen-reader-text"> "The Emergent Design of Scholar of the Arcane Arts"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Emergent Design of Scholar of the Arcane Arts | Perceptive Podcast #indiegame #roguelike" width="840" height="473" src="https://www.youtube.com/embed/uhcS0a-L1vw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke about what it&#8217;s like designing a high-level concept, learning game dev for the first time, and the balancing considerations of trying not to go overboard in terms of game design.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1650200/Scholar_of_the_Arcane_Arts/">Pick it up on Steam</a></li>



<li><a href="https://twitter.com/ESDigital_Games">Follow their publisher on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mimimi Games Developer Interview</title>
		<link>https://setsideb.com/mimimi-games-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 05 Jul 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mimimi games]]></category>
		<category><![CDATA[shadow tactics]]></category>
		<category><![CDATA[stealth game design]]></category>
		<category><![CDATA[stealth games]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4871</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with game designer Moritz Wagner from Mimimi Games to talk about the studio&#8217;s history, stealth design, and their upcoming game Shadow Gambit: The Cursed Crew. We spoke about how the studio pivoted towards stealth/strategy with Shadow Tactics, and a whole lot on the ins and outs of stealth design. &#8230; <a href="https://setsideb.com/mimimi-games-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Mimimi Games Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Stealth Design of Mimimi Games | Perceptive Podcast #gamedev #indiedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/I2aek5pDl-8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I spoke with game designer Moritz Wagner from <a href="https://www.mimimi.games/">Mimimi Games</a> to talk about the studio&#8217;s history, stealth design, and their upcoming game <a href="https://www.shadowgambit.com/">Shadow Gambit: The Cursed Crew</a>. We spoke about how the studio pivoted towards stealth/strategy with Shadow Tactics, and a whole lot on the ins and outs of stealth design. From there, we talked about Shadow Gambit and how the studio is trying to make a more accessible stealth experience, while still providing the challenge for their fans.</p>



<ul class="wp-block-list">
<li><a href="https://twitter.com/MimimiProd">Twitter</a></li>



<li><a href="https://store.steampowered.com/app/418240/Shadow_Tactics_Blades_of_the_Shogun/">Shadow Tactics</a></li>



<li><a href="https://store.steampowered.com/app/610370/Desperados_III/">Desperados 3</a></li>



<li><a href="https://store.steampowered.com/app/1545560/Shadow_Gambit_The_Cursed_Crew/">Shadow Gambit</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Samurai Punk Developer Interview</title>
		<link>https://setsideb.com/samurai-punk-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 02 Jun 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[killbug]]></category>
		<category><![CDATA[nicholasmcdonnell]]></category>
		<category><![CDATA[samuraipunk]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4533</guid>

					<description><![CDATA[For this developer interview on the Perceptive Podcast, I caught up with Nicholas McDonnell from Samurai Punk to talk about the studio celebrating its 9-year anniversary, how they have grown over time, and its next project Killbug. Due to OBS issues, the audio and video are not properly syncing, unfortunately. Josh Bycer Owner of Game &#8230; <a href="https://setsideb.com/samurai-punk-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Samurai Punk Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Samurai Punk Developer Interview | Perceptive Podcast #gamedev #indiedev" width="840" height="473" src="https://www.youtube.com/embed/PK0SfpHlJl4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this developer interview on the <a href="https://game-wisdom.com/tag/perceptive-podcast">Perceptive Podcast</a>, I caught up with Nicholas McDonnell from Samurai Punk to talk about the studio celebrating its 9-year anniversary, how they have grown over time, and its next project Killbug.</p>



<p>Due to OBS issues, the audio and video are not properly syncing, unfortunately.</p>



<ul class="wp-block-list">
<li><a href="https://www.samuraipunk.com/">Main Site</a></li>



<li><a href="https://www.twitter.com/nicholamc1">Nick&#8217;s Twitter</a></li>



<li><a href="https://www.twitter.com/samuraipunk">Samurai Punk&#8217;s Twitter</a></li>



<li><a href="https://www.tiktok.com/@samurai_punk">Samurai Punks&#8217;s Tiktok</a></li>



<li><a href="https://www.discord.gg/samuraipunk">Samurai Punk Discord</a></li>



<li><a href="https://store.steampowered.com/app/2211730/KILLBUG/">Killbug Storepage</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>The Design of A Robot Named Fight</title>
		<link>https://setsideb.com/the-design-of-a-robot-named-fight/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 12 May 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[a robot named fight]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kop killer 22xx]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4386</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Morningstar Game Studio&#8217;s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer. Josh Bycer &#8230; <a href="https://setsideb.com/the-design-of-a-robot-named-fight/" class="more-link">Continue reading<span class="screen-reader-text"> "The Design of A Robot Named Fight"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Design of a Robot Named Fight With Matt Bitner | Perceptive Podcast, #indiedev #roguelike" width="840" height="473" src="https://www.youtube.com/embed/kiXvxzIybHw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Morningstar Game Studio&#8217;s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer.</p>



<ul class="wp-block-list">
<li><a href="https://discord.com/invite/MorningStarGameStudio">Discord</a>&nbsp;&nbsp;</li>



<li><a href="https://www.twitch.tv/arobotnamedfight">Twitch</a></li>



<li><a href="https://twitter.com/morningstar_gs">Studio Twitter</a></li>



<li><a href="https://twitter.com/RobotNamedFight">Game Twitter&nbsp;&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Designing The Personal Game &#8220;I am Yours&#8221; With Jon</title>
		<link>https://setsideb.com/designing-the-personal-game-i-am-yours-with-jon/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 19 Apr 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iamyours]]></category>
		<category><![CDATA[indie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4278</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with game designer, journalist, and photographer, Jon to talk about designing the game I Am Yours &#8212; a game meant to explore the emotions around a traumatic event. We talked about game journalism and being an indie developer, along with the challenges of walking that line between telling an &#8230; <a href="https://setsideb.com/designing-the-personal-game-i-am-yours-with-jon/" class="more-link">Continue reading<span class="screen-reader-text"> "Designing The Personal Game &#8220;I am Yours&#8221; With Jon"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Designing The Personal Game &quot;I am Yours&quot; With Jon | Perceptive Podcast, I Am Yours Game, #indiedev" width="840" height="473" src="https://www.youtube.com/embed/zHRwjD74x4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with game designer, journalist, and photographer, Jon to talk about designing the game I Am Yours &#8212; a game meant to explore the emotions around a traumatic event.</p>



<p>We talked about game journalism and being an indie developer, along with the challenges of walking that line between telling an emotionally driven story and not trying to glamorize or downplay its meaning for a game.</p>



<ul class="wp-block-list">
<li><a href="https://eigotaku.itch.io/i-am-yours">You can play it on Itch</a></li>



<li><a href="https://twitter.com/iamyoursgame">Jon&#8217;s Twitter</a></li>



<li><a href="https://eigotaku.com/">Jon&#8217;s Blog/Site</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Open World RPG Design With ArdenFall Developer Interview</title>
		<link>https://setsideb.com/open-world-rpg-design-with-ardenfall-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 01 Mar 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[ardenfall]]></category>
		<category><![CDATA[indie developers]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3942</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall &#8212; an open-world RPG to discuss building the game, RPG design and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also &#8230; <a href="https://setsideb.com/open-world-rpg-design-with-ardenfall-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Open World RPG Design With ArdenFall Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Open World RPG Design With ArdenFall Developer Interview | Perceptive Podcast #rpg #indiedev" width="840" height="473" src="https://www.youtube.com/embed/Aj65SFxlCRE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I&#8217;m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall &#8212; an open-world RPG to discuss building the game, RPG design and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1154960/Ardenfall/">The Game</a></li>



<li><a href="https://twitter.com/joshcamas">Follow Josh</a></li>



<li><a href="https://twitter.com/ardenfall">Follow Ardenfall</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>An Open Discussion on Open World Design</title>
		<link>https://setsideb.com/an-open-discussion-on-open-world-design/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 21 Jan 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[konstantinosdimopoulous]]></category>
		<category><![CDATA[openworld]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3595</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design. Josh Bycer Owner of Game Wisdom with more than &#8230; <a href="https://setsideb.com/an-open-discussion-on-open-world-design/" class="more-link">Continue reading<span class="screen-reader-text"> "An Open Discussion on Open World Design"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Open World Design With Konstantinos Dimopoulos | Perceptive Podcast #gamedev #indiedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/LaKXtNtdWTM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design.</p>



<ul class="wp-block-list">
<li><a href="https://www.game-cities.com/">His site</a></li>



<li><a href="https://www.game-cities.com/virtual-cities">You can learn more about his book</a></li>



<li><a href="https://sharkbombs.itch.io/ex-novo">His project on Itch</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Grid Force Mask of the Goddess Interview</title>
		<link>https://setsideb.com/grid-force-mask-of-the-goddess-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 19 Dec 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[grid force]]></category>
		<category><![CDATA[grid force mask of the goddess]]></category>
		<category><![CDATA[grid force mask of the goddess game]]></category>
		<category><![CDATA[indie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3357</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with Dan Bernado of Dreamnaut Studios to talk about the release of the game Grid Force Mask of the Goddess, creating the story and art, and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. &#8230; <a href="https://setsideb.com/grid-force-mask-of-the-goddess-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Grid Force Mask of the Goddess Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Grid Force Mask Of The Goddess Developer Interview | Perceptive Podcast #indiedev #indiegame" width="840" height="473" src="https://www.youtube.com/embed/DmvXepCc4vs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with Dan Bernado of Dreamnaut Studios to talk about the release of the game Grid Force Mask of the Goddess, creating the story and art, and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1379960/Grid_Force__Mask_Of_The_Goddess/">Buy the game on Steam</a></li>



<li><a href="https://twitter.com/Playtra_Games">Check them out on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Redshot Developer Interview</title>
		<link>https://setsideb.com/redshot-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[metroidvania design]]></category>
		<category><![CDATA[metroidvania games]]></category>
		<category><![CDATA[redshot]]></category>
		<category><![CDATA[redshot game]]></category>
		<category><![CDATA[redshot metroidvania]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3323</guid>

					<description><![CDATA[An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the &#8230; <a href="https://setsideb.com/redshot-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Redshot Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Bullet Time Metroidvania Design with Redshot | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/yFBC2xINz7I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1745520/REDSHOT/">Find it on steam</a></li>



<li><a href="https://twitter.com/wiseyoungfool">Follow him on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Dizzy Dwarves Developer Interview</title>
		<link>https://setsideb.com/dizzy-dwarves-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 18 Nov 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[dizzy dwarves]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[mobile games]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3106</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with one of the designers about the mobile game Dizzy Dwarves about starting their first major game development, working on mobile in today&#8217;s market, and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m &#8230; <a href="https://setsideb.com/dizzy-dwarves-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Dizzy Dwarves Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dizzy Dwarves Developer Interview | Perceptive Podcast #gamedev #indiedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/XaMgyeaRTX8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with one of the designers about the mobile game Dizzy Dwarves about starting their first major game development, working on mobile in today&#8217;s market, and more.</p>



<ul class="wp-block-list">
<li>The game on&nbsp;<a href="https://play.google.com/store/apps/details?id=com.dizzydwarves&amp;hl=en_US&amp;gl=US&amp;pli=1">Google Play</a>&nbsp;and the&nbsp;<a href="https://apps.apple.com/us/app/dizzy-dwarves/id1522242553">App store</a></li>



<li>Follow them on&nbsp;<a href="https://twitter.com/DizzyDwarves">Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>ZOR: Pilgrimage of the Slorfs Developer Interview</title>
		<link>https://setsideb.com/zor-pilgrimage-of-the-slorfs-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 14 Nov 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[zor pilgrimage of the slorfs]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2685</guid>

					<description><![CDATA[For this Perceptive Podcast I sat down with Righteous Hammer Games&#8217;s Clint Jorgenson to discuss the work on his deckbuilding survival tactical game Zor: Pilgrimage of the Slorfs. We talked about going from AAA to indie, and the many challenges indie developers face. Josh Bycer Owner of Game Wisdom with more than a decade of &#8230; <a href="https://setsideb.com/zor-pilgrimage-of-the-slorfs-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "ZOR: Pilgrimage of the Slorfs Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="ZOR: Pilgrimage of the Slorfs Developer Interview | Perceptive Podcast #gamedesign  #indiedev" width="840" height="473" src="https://www.youtube.com/embed/M3R62xi-o70?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast I sat down with Righteous Hammer Games&#8217;s Clint Jorgenson to discuss the work on his deckbuilding survival tactical game Zor: Pilgrimage of the Slorfs. We talked about going from AAA to indie, and the many challenges indie developers face.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1162990/ZOR_Pilgrimage_of_the_Slorfs/">The game on steam</a></li>



<li><a href="https://twitter.com/RighteousHQ">follow the studio on twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>A Few Dragons Developer Interview</title>
		<link>https://setsideb.com/a-few-dragons-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 10 Oct 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[a few dragons]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[lightsmith]]></category>
		<category><![CDATA[sacred acorn]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2381</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m speaking with Keirron Stach from A Few Dragons to talk about the indie studio. We spoke about their games Lightsmith and The Sacred Acorn and the challenge of working on two projects at once. Lightsmith The Sacred Acron Twitter for Kierron Twitter for A Few Dragons Discord&#160; Josh Bycer Owner &#8230; <a href="https://setsideb.com/a-few-dragons-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "A Few Dragons Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Few Dragons Developer Interview | Perceptive Podcast #indiedev #indiegames #indiegamedev" width="840" height="473" src="https://www.youtube.com/embed/b2ibP4i43ao?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I&#8217;m speaking with Keirron Stach from A Few Dragons to talk about the indie studio. We spoke about their games Lightsmith and The Sacred Acorn and the challenge of working on two projects at once.</p>



<ul class="wp-block-list"><li><a href="https://store.steampowered.com/app/1453130/Lightsmith/">Lightsmith</a></li><li><a href="https://store.steampowered.com/app/1259760/The_Sacred_Acorn/">The Sacred Acron</a></li><li><a href="https://twitter.com/Hookkshot">Twitter for Kierron</a></li><li><a href="https://twitter.com/afewdragons">Twitter for A Few Dragons</a></li><li><a href="https://discord.com/invite/8BVrudK3JM">Discord&nbsp;</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Genfanad Developer Interview</title>
		<link>https://setsideb.com/genfanad-developer-interview/</link>
					<comments>https://setsideb.com/genfanad-developer-interview/#comments</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 30 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[genfanad]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mmo game design]]></category>
		<category><![CDATA[mmos]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2338</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about &#8230; <a href="https://setsideb.com/genfanad-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Genfanad Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A New Modern MMO With Genfanad | Genfanad Developer Interview, Perceptive Podcast, #indiedev" width="840" height="473" src="https://www.youtube.com/embed/C5Sy2Q73R5A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about the design of the game, trying to make a MMOG in 2022, and more.</p>



<ul class="wp-block-list"><li><a href="https://twitter.com/Genfanad">Twitter</a></li><li><a href="https://store.steampowered.com/app/1976290/Genfanad_A_Generic_Fantasy_Adventure/">Store Page</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/genfanad-developer-interview/feed/</wfw:commentRss>
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		<item>
		<title>Video: Its Programmer, On SNES DOOM</title>
		<link>https://setsideb.com/video-its-programmer-on-snes-doom/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Fri, 30 Sep 2022 14:00:00 +0000</pubDate>
				<category><![CDATA[development]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[coprocessor]]></category>
		<category><![CDATA[digitalfoundry]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[enhancementchip]]></category>
		<category><![CDATA[randylinden]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[superfx]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2210</guid>

					<description><![CDATA[I&#8217;ve been doing a lot of high-effort posts lately, even for things that should be fairly quick. Working to make this more sustainable, here&#8217;s a laid-back post that&#8217;s mostly just a Youtube video of a talk between the guys of Digital Foundry and Randy Linden, coder of the SNES port of DOOM, which uses the &#8230; <a href="https://setsideb.com/video-its-programmer-on-snes-doom/" class="more-link">Continue reading<span class="screen-reader-text"> "Video: Its Programmer, On SNES DOOM"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="DF Retro: The Making of Doom on Super NES - The Original &#039;Impossible Port&#039;...?" width="840" height="473" src="https://www.youtube.com/embed/BIauSQ_hIgo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>I&#8217;ve been doing a lot of high-effort posts lately, even for things that should be fairly quick. Working to make this more sustainable, here&#8217;s a laid-back post that&#8217;s mostly just <a href="https://www.youtube.com/watch?v=BIauSQ_hIgo">a Youtube video of a talk between the guys of Digital Foundry and Randy Linden</a>, coder of the SNES port of DOOM, which uses the SuperFX chip to make the hardware push polygons at a rate that, while not stellar by PCs-of-the-time standards, at least not abysmal.</p>



<p>Let&#8217;s run down the differences of hardware:</p>



<p>PC running MS-DOS: targets VGA monitors, displays all its pixels in software, but makes up for it with a minimum requirement of a 386 running (if memory holds up over nearly 30 years) at 33 mHz.</p>



<p>SNES: Its processor is a <em>much</em> slower workalike of the 65C816, a 16-bit version of the 6502, running at 3.58 mHz. While it makes up for its slower clock speed with a simpler design, meaning instructions complete generally in fewer cycles, it&#8217;s hard to make up for that 10-fold difference in speed.</p>



<p>Their use of specialized graphics hardware was an important advantage, at the time, of consoles over personal computer hardware. Even many standard home microcomputers, like the Commodore 64 and Atari 800, had dedicated graphics hardware that helped games run better than what most PCs could do. Even when VGA came out, the standard had no hardware-level support for scrolling or sprites.</p>



<p>Consider what it takes to scroll a screen without hardware support: something in the system has to be able to move every pixel from one spot on-screen to another. The NES pulls this task off by having a bank of memory that its PPU can be pointed within, meaning the memory could stay in the same place, and the graphics chip would just work from a different region within it. Sadly, this technique is not amenable to 3D graphics, which usually do require every pixel on the screen to be recalculated every frame, either in software or hardware.</p>



<p>The SNES is known for having a rather slow chip for its time, but more demanding games tended to make up for it with co-processor chips included on the cartridges. The most well-known of these are the DSP-1, which functioned as a math co-processor; the SA-1, which was basically a second 65C816 running at around triple the speed and with a few added features; and the SuperFX, which ran at about the SA-1&#8217;s clock speed but functioned as a graphics accelerator. (The later SuperFX 2 ran at twice that speed.)</p>



<p>These were far from the only add-on chips included on Super Famicom and SNES carts. Since the SNES had a much larger address space than the NES&#8217;s 6502-clone, the need for mapper chips was much less, but these co-processors were used in a number of more notable games to help it make framerate goals.</p>



<p>Hm. Well, I <em>tried</em> making it a laid-back kind of post. Ah well, back to playing Live-A-Live.</p>



<p><a href="https://www.youtube.com/watch?v=BIauSQ_hIgo">DF Retro: The Making of Doom on Super NES &#8211; The Original &#8216;Impossible Port&#8217;</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Rogue Command Developer Interview</title>
		<link>https://setsideb.com/rogue-command-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 26 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[rogue command]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2261</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with Mario who is currently working on the game Rogue Command: combining deck building, roguelikes, and RTS into one game. We spoke about the design of the game and balancing all these different elements together. Store Page Find them on Twitter Josh Bycer Owner of Game Wisdom with more &#8230; <a href="https://setsideb.com/rogue-command-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Rogue Command Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="A Rogue RTS | Rogue Command Developer Interview, Perceptive Podcast, #Gamedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/7j1PNqQGUfU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with Mario who is currently working on the game Rogue Command: combining deck building, roguelikes, and RTS into one game. We spoke about the design of the game and balancing all these different elements together.</p>



<ul class="wp-block-list"><li><a href="https://store.steampowered.com/app/1461910/Rogue_Command/">Store Page</a></li><li><a href="https://twitter.com/rogue_command">Find them on Twitter</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Last Call for Zachtronics</title>
		<link>https://setsideb.com/last-call-for-zachtronics/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 10 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[last call bbs]]></category>
		<category><![CDATA[spacechem]]></category>
		<category><![CDATA[zach barth]]></category>
		<category><![CDATA[zachtronics]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2120</guid>

					<description><![CDATA[For this cast, I sat down with Zachtronic&#8217;s Zach Barth to talk about what&#8217;s next for him with Zachtronics&#8217; stopping game development, Last Call BBS and more. Main Site Last Call on Steam Zachtronic&#8217;s Twitter Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and &#8230; <a href="https://setsideb.com/last-call-for-zachtronics/" class="more-link">Continue reading<span class="screen-reader-text"> "Last Call for Zachtronics"</span></a>]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="The Last Call For Zachtronics | Zach Barth Interview, Perceptive Podcast #gamedev #indiedev" width="840" height="473" src="https://www.youtube.com/embed/X3DUU1qyhLE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this cast, I sat down with Zachtronic&#8217;s Zach Barth to talk about what&#8217;s next for him with Zachtronics&#8217; stopping game development, Last Call BBS and more.</p>



<ul class="wp-block-list"><li><a href="https://www.zachtronics.com/">Main Site</a></li><li><a href="https://store.steampowered.com/app/1511780/Last_Call_BBS/">Last Call on Steam</a></li><li><a href="https://twitter.com/zachtronics">Zachtronic&#8217;s Twitter</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>World Turtles Developer Interview</title>
		<link>https://setsideb.com/world-turtles-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 20 Aug 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie dev]]></category>
		<category><![CDATA[indie dev interview]]></category>
		<category><![CDATA[indie game interviews]]></category>
		<category><![CDATA[world turtles]]></category>
		<category><![CDATA[world turtles game]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=1899</guid>

					<description><![CDATA[An interview with Gideon Griebenow who is the designer of the game World Turtles. We spoke about working on his first major game and the lessons he&#8217;s learned. Subreddit &#160;&#160;Discord Server &#160;YouTube Channel &#160;Twitter Instagram&#160;&#160;Facebook&#160; Steam Page&#160; Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game &#8230; <a href="https://setsideb.com/world-turtles-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "World Turtles Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
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<iframe loading="lazy" title="World Turtles Developer Interview | Perceptive Podcast #indiedev #indiegames #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/JVgrR_WXOFQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>An interview with Gideon Griebenow who is the designer of the game World Turtles. We spoke about working on his first major game and the lessons he&#8217;s learned.</p>



<ul class="wp-block-list"><li><a href="https://www.reddit.com/r/World_Turtles/">Subreddit</a></li><li>&nbsp;&nbsp;<a href="https://discord.com/invite/2NEb4HxwhF">Discord Server</a></li><li>&nbsp;<a href="https://www.youtube.com/c/RecOgMission">YouTube Channel</a></li><li>&nbsp;<a href="https://twitter.com/WorldTurtles1">Twitter</a></li><li><a href="https://www.instagram.com/re_cog_mission/">Instagram&nbsp;&nbsp;</a><a href="https://www.facebook.com/Re-COG-Mission-100647044655106">Facebook&nbsp;</a></li><li><a href="https://store.steampowered.com/app/1512050/World_Turtles">Steam Page&nbsp;</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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