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<channel>
	<title>interview &#8211; Set Side B</title>
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	<link>https://setsideb.com</link>
	<description>The Flipside of Gaming</description>
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	<title>interview &#8211; Set Side B</title>
	<link>https://setsideb.com</link>
	<width>32</width>
	<height>32</height>
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	<item>
		<title>The Sound And Music of Games (Part 2)</title>
		<link>https://setsideb.com/the-sound-and-music-of-games-part-2/</link>
					<comments>https://setsideb.com/the-sound-and-music-of-games-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 05 Jan 2026 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[MarkBenis]]></category>
		<category><![CDATA[music]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11370</guid>

					<description><![CDATA[This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games. Josh BycerOwner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m &#8230; <a href="https://setsideb.com/the-sound-and-music-of-games-part-2/" class="more-link">Continue reading<span class="screen-reader-text"> "The Sound And Music of Games (Part 2)"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Sound And Music of Games (Part 2) | Mark Benis Interview #gamewisdom Perceptive Podcast #gamedev" width="840" height="473" src="https://www.youtube.com/embed/B6eKNgYMGVI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>This is the conclusion of my chat with composer Mark Benis about composing music for games. We talked more about working with designers, and how designers can best utilize composers for their games.</p>



<ul class="wp-block-list">
<li><a href="https://www.markbenis.com/">Site</a></li>



<li><a href="https://www.instagram.com/markbenis">Instagram</a></li>



<li><a href="https://youtu.be/q7xLVbZgrsU">Rosewater Interview</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/the-sound-and-music-of-games-part-2/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Sound (and Music) of Games With Mark Benis Part 1</title>
		<link>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/</link>
					<comments>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/#respond</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 30 Dec 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[MarkBenis]]></category>
		<category><![CDATA[music]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=11366</guid>

					<description><![CDATA[For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it&#8217;s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter &#8230; <a href="https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/" class="more-link">Continue reading<span class="screen-reader-text"> "The Sound (and Music) of Games With Mark Benis Part 1"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Sound (and Music) of Games With Mark Benis Part 1 | Perceptive Podcast #gamewisdom #composer" width="840" height="473" src="https://www.youtube.com/embed/mfK7TopKdhQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I (Josh Bycer) spoke with composer Mark Benis who has worked on a number of game soundtracks to discuss his role and what it&#8217;s like creating original scores for games and how indie devs can understand the job when thinking about getting music created for their titles. This is a two-parter as we spoke at length about composing music.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
					<wfw:commentRss>https://setsideb.com/the-sound-and-music-of-games-with-mark-benis-part-1/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>The Making of Boulder Dash</title>
		<link>https://setsideb.com/the-making-of-boulder-dash/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Mon, 09 Jun 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[BoulderDash]]></category>
		<category><![CDATA[CellularAutomation]]></category>
		<category><![CDATA[FirstStarSoftware]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[PeterLiepa]]></category>
		<category><![CDATA[spillhistorie.no]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=10101</guid>

					<description><![CDATA[Another find that should be credited to a Metafilter member, in this case AndrewStephens. It&#8217;s an interview on the site &#8220;spillhistorie.no&#8221; with Peter Liepa, creator of the 80s home computer hit Boulder Dash, an early game application for cellular automation. A digging game, like Dig Dug and Mr. Do!, but instead of just dropping single &#8230; <a href="https://setsideb.com/the-making-of-boulder-dash/" class="more-link">Continue reading<span class="screen-reader-text"> "The Making of Boulder Dash"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Another find that <a href="https://www.metafilter.com/209099/An-Interview-with-Peter-Liepa">should be credited to a Metafilter member</a>, in this case AndrewStephens. It&#8217;s <a href="https://spillhistorie.no/2025/06/06/how-boulder-dash-was-created/">an interview on the site &#8220;spillhistorie.no&#8221; with Peter Liepa</a>, creator of the 80s home computer hit Boulder Dash, an early game application for cellular automation. A digging game, like Dig Dug and Mr. Do!, but instead of just dropping single rocks or apples on enemies, falling boulders are an essential aspect of gameplay, as well as gemstones, butterflies and growing amoebas. And oddly, its publisher, First Star Software, <a href="https://firststarsoftware.com/">still has a living website</a>, yes even in 2025, and may even still be in business, presumably as a company licensing its microcomputer-era products?</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="654" src="https://setsideb.com/wp-content/uploads/2025/06/image-3-1024x654.png" alt="" class="wp-image-10103" srcset="https://setsideb.com/wp-content/uploads/2025/06/image-3-1024x654.png 1024w, https://setsideb.com/wp-content/uploads/2025/06/image-3-300x191.png 300w, https://setsideb.com/wp-content/uploads/2025/06/image-3-768x490.png 768w, https://setsideb.com/wp-content/uploads/2025/06/image-3.png 1128w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">Boulder Dash, image from the interview page on spillhistorie.no.</figcaption></figure>



<p>Please take a moment that Peter Liepa is still alive, and willing to talk about his work, for which the same can&#8217;t be said for Doug Smith, creator of Lode Runner. There, that&#8217;s enough maudlin talk. Time to dig out from beneath a pile of boulders; no one else is gonna do it for me.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Adventure Game Design With Krunchy Fried Games</title>
		<link>https://setsideb.com/adventure-game-design-with-krunchy-fried-games/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 11 Apr 2025 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[FiveDayDetective]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[KrunchyFriedGames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=9368</guid>

					<description><![CDATA[For this podcast, I spoke with Dominic O&#8217; Reilly from Krunchy Fried Games who is working on the adventure game Five Day Detective. We spoke about adventure game design and writing along with the challenges of creating the story alongside the puzzles. Josh Bycer Owner of Game Wisdom with more than a decade of experience &#8230; <a href="https://setsideb.com/adventure-game-design-with-krunchy-fried-games/" class="more-link">Continue reading<span class="screen-reader-text"> "Adventure Game Design With Krunchy Fried Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Adventure Game Design With Krunchy Fried Games | Perceptive Podcast #gamewisdom #indiedev" width="840" height="473" src="https://www.youtube.com/embed/Wk7n37JNFb4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this podcast, I spoke with Dominic O&#8217; Reilly from Krunchy Fried Games who is working on the adventure game Five Day Detective. We spoke about adventure game design and writing along with the challenges of creating the story alongside the puzzles.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/2582400/Five_Day_Detective/">Store Page</a></li>



<li><a href="https://krunchyfriedgames.itch.io/">Itch Page</a></li>



<li><a href="https://krunchyfriedgames.wixsite.com/landing">Main Site</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Battle Train Developer Interview</title>
		<link>https://setsideb.com/battle-train-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 20 Nov 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[BattleTrain]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[JosephMirabello]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[roguelite]]></category>
		<category><![CDATA[TerriblePostureGames]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8430</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Joseph Mirabello from Terrible Posture Games to talk about developing the upcoming roguelike Battle Train. We spoke about the challenges of roguelike design, what is special about Battle Train, and then talked about their Kickstarter. Josh Bycer Owner of Game Wisdom with more than a decade of &#8230; <a href="https://setsideb.com/battle-train-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Battle Train Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Building the Roguelike Battle Train | Perceptive Podcast #gamewisdom Developer Interview" width="840" height="473" src="https://www.youtube.com/embed/H1FrRaNRLSs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Joseph Mirabello from Terrible Posture Games to talk about developing the upcoming roguelike Battle Train. We spoke about the challenges of roguelike design, what is special about Battle Train, and then talked about their Kickstarter.</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Long Time Coming of Long Gone Days</title>
		<link>https://setsideb.com/the-long-time-coming-of-long-gone-days/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 26 Aug 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[CamilaGormaz]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[jrpg]]></category>
		<category><![CDATA[LongGoneDays]]></category>
		<category><![CDATA[PabloVidela]]></category>
		<category><![CDATA[SerenityForge]]></category>
		<category><![CDATA[ThisIDreamt]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=8057</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Camila Gormaz and Pablo Videla from This I Dreamt to talk about Long Gone Days. We spoke about how the project began, what it was like creating a game in a modern setting and trying to balance the story with the JRPG-inspired combat. Game This I Dreamt:WebsiteTwitterDiscord &#8230; <a href="https://setsideb.com/the-long-time-coming-of-long-gone-days/" class="more-link">Continue reading<span class="screen-reader-text"> "The Long Time Coming of Long Gone Days"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Long Time Coming of Long Gone Days | Perceptive Podcast #gamewisdom #indiedev" width="840" height="473" src="https://www.youtube.com/embed/3Q-XCcBIhP0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Camila Gormaz and Pablo Videla from This I Dreamt to talk about Long Gone Days. We spoke about how the project began, what it was like creating a game in a modern setting and trying to balance the story with the JRPG-inspired combat.</p>



<p><a href="https://store.steampowered.com/app/510540/Long_Gone_Days/">Game</a></p>



<p>This I Dreamt:<br><a href="https://longgonedays.com/">Website</a><br><a href="https://twitter.com/lgdays">Twitter</a><br><a href="https://discord.gg/longgonedays">Discord</a></p>



<p>Serenity Forge:<br><a href="https://serenityforge.com/games/long-gone-days">Website</a><br><a href="https://store.serenityforge.com/">Store Page</a><br><a href="https://twitter.com/SerenityForge">Twitter</a><br><a href="https://www.facebook.com/SerenityForge">Facebook</a><br><a href="https://www.discord.gg/serenityforge">Discord</a><br><a href="https://www.instagram.com/serenity_forge/">Instagram</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Kasey Ozymy Interview</title>
		<link>https://setsideb.com/kasey-ozymy-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 11 May 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[hymntotheearlessgod]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[jimmyandthepulsatingmass]]></category>
		<category><![CDATA[kaseyozymy]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[perceptivepodcast]]></category>
		<category><![CDATA[rpgmaker]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7178</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for &#8230; <a href="https://setsideb.com/kasey-ozymy-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Kasey Ozymy Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Kasey Ozymy and The Pulsating RPG Design | Perceptive Podcast #indiedev #rpgmaker" width="840" height="473" src="https://www.youtube.com/embed/DBg3U8aryuA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I sat down with RPG designer Kasey Ozymy to talk about working in RPG Maker and designing Jimmy and the Pulsating Mass. We discuss RPG design and making something that stands out from the rest of the pack. For the final part of our talk, we focused on the Kickstarter for his next game: Hymn to the Earless God, and what makes that one different.</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Making of Karateka Video Review</title>
		<link>https://setsideb.com/making-of-karateka-video-review/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[appleii]]></category>
		<category><![CDATA[digital eclipse]]></category>
		<category><![CDATA[digitaleclipse]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jordanmechner]]></category>
		<category><![CDATA[karateka]]></category>
		<category><![CDATA[the making of karateka]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=7004</guid>

					<description><![CDATA[This is a video review of the&#160;making of karateka&#160;played with a press key provided by the developer. My interview with Digital Eclipse Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series &#8230; <a href="https://setsideb.com/making-of-karateka-video-review/" class="more-link">Continue reading<span class="screen-reader-text"> "Making of Karateka Video Review"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Making of Karateka Is Playable History | Review, Karateka #videogames #karateka" width="840" height="473" src="https://www.youtube.com/embed/mcm4cVHBSy8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<p>This is a video review of the&nbsp;<a href="https://store.steampowered.com/app/1163060/The_Making_of_Karateka/">making of karateka</a>&nbsp;played with a press key provided by the developer.</p>



<p><a href="https://youtu.be/sHr1TXOWPOI">My interview with Digital Eclipse</a></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>Daylight Basement Studio Developer Interview</title>
		<link>https://setsideb.com/daylight-basement-studio-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[daylight basement studio]]></category>
		<category><![CDATA[indie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6964</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m talking with Christopher Bischke from Daylight Basement Studio to discuss their game Rightfully, Beary Arms that just released on early access. We spoke about making their first rogue-lite and the challenges of balancing the elements there. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing &#8230; <a href="https://setsideb.com/daylight-basement-studio-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Daylight Basement Studio Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Daylight Basement Studio Developer Interview | Perceptive Podcast #indiedev #gamedev" width="840" height="473" src="https://www.youtube.com/embed/S88Y16IDCjk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I&#8217;m talking with Christopher Bischke from Daylight Basement Studio to discuss their game Rightfully, Beary Arms that just released on early access. We spoke about making their first rogue-lite and the challenges of balancing the elements there.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1928030/Rightfully_Beary_Arms/">The Game</a></li>



<li><a href="https://twitter.com/DayliteBasement">Social Media</a></li>



<li><a href="https://discord.gg/5RmvYfN">Discord</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Indie Interview With Lee Easson and Odd Infinitum</title>
		<link>https://setsideb.com/indie-interview-with-lee-easson-and-odd-infinitum/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 08 Mar 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[leeeasson]]></category>
		<category><![CDATA[oddinfinitum]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6721</guid>

					<description><![CDATA[For this perceptive podcast, I interviewed self-taught indie developer Lee Easson about working on his first game Odd Infinitum. We discussed what it&#8217;s like to learn game dev today and how that has changed over the years and the challenges it brings to indie developers. Josh Bycer Owner of Game Wisdom with more than a &#8230; <a href="https://setsideb.com/indie-interview-with-lee-easson-and-odd-infinitum/" class="more-link">Continue reading<span class="screen-reader-text"> "Indie Interview With Lee Easson and Odd Infinitum"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Indie Interview With Lee Easson and Odd Infinitum | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/wkNzqqIugVM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I interviewed self-taught indie developer Lee Easson about working on his first game Odd Infinitum. We discussed what it&#8217;s like to learn game dev today and how that has changed over the years and the challenges it brings to indie developers.</p>



<ul class="wp-block-list">
<li><a href="https://twitter.com/lee_easson">twitter</a></li>



<li><a href="https://oxoniangames.itch.io/odd-infinitum">itch page</a></li>



<li><a href="https://ljeasson.com/">main site</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>The Return of Reus And Abbey Games</title>
		<link>https://setsideb.com/the-return-of-reus-and-abbey-games/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Tue, 06 Feb 2024 15:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[abbeygames]]></category>
		<category><![CDATA[adriaanjansen]]></category>
		<category><![CDATA[godhood]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[renownedexplorers]]></category>
		<category><![CDATA[reus]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=6352</guid>

					<description><![CDATA[For this perspective podcast, I spoke with Adriaan Jansen from Abbey Games to catch up about how the studio is doing since our last conversation. We spoke about the challenges of creating Godhood, Renowned Explorers International Society, and more. For our main topic, we talked about recreating Reus with its sequel, and how the studio &#8230; <a href="https://setsideb.com/the-return-of-reus-and-abbey-games/" class="more-link">Continue reading<span class="screen-reader-text"> "The Return of Reus And Abbey Games"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Return of Reus And Abbey Games | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/Ft3sz8LsN7Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perspective podcast, I spoke with Adriaan Jansen from Abbey Games to catch up about how the studio is doing since our last conversation. We spoke about the challenges of creating Godhood, Renowned Explorers International Society, and more. For our main topic, we talked about recreating Reus with its sequel, and how the studio is changing things up compared to the first.</p>



<ul class="wp-block-list">
<li><a href="https://reus2game.com/">The Reus 2 site</a></li>



<li><a href="https://twitter.com/AbbeyGamesNL">Follow them on Twitter</a></li>



<li><a href="https://store.steampowered.com/app/1875060/Reus_2/">the Store Page for Reus 2&nbsp; &nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>A Short SRPG Chat With Sinister Design</title>
		<link>https://setsideb.com/a-short-srpg-chat-with-sinister-design/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 18 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[sinister design]]></category>
		<category><![CDATA[srpg]]></category>
		<category><![CDATA[srpg design]]></category>
		<category><![CDATA[together in battle]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5279</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Sinister Design&#8217;s Craig Stern to catch up about RPG design and his latest game Together in Battle. We talked about adding more relationship and character development to an SRPG without taking away the player&#8217;s control or tactics. Josh Bycer Owner of Game Wisdom with more than a &#8230; <a href="https://setsideb.com/a-short-srpg-chat-with-sinister-design/" class="more-link">Continue reading<span class="screen-reader-text"> "A Short SRPG Chat With Sinister Design"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Short SRPG Chat With Sinister Design | Perceptive Podcast #indiedev #indiegames #rpg" width="840" height="473" src="https://www.youtube.com/embed/Km7C7lGafCU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Sinister Design&#8217;s Craig Stern to catch up about RPG design and his latest game Together in Battle. We talked about adding more relationship and character development to an SRPG without taking away the player&#8217;s control or tactics.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1267210/Together_in_Battle/">Store Page</a></li>



<li><a href="https://sinisterdesign.net/what-makes-an-rpg-an-rpg-a-universal-definition/">Craig&#8217;s post about RPG design</a></li>



<li><a href="https://twitter.com/sinisterdesign">Twitter&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>High Speed Action With OTXO Developer Interview</title>
		<link>https://setsideb.com/high-speed-action-with-otxo-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 04 Aug 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[lateralis]]></category>
		<category><![CDATA[nathanhaddock]]></category>
		<category><![CDATA[otxo]]></category>
		<category><![CDATA[otxo game]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5202</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with Nathan Haddock from Lateralis Heavy Industries who developed the game OTXO. We spoke about the kind of action design Nathan wanted to focus on and balancing the high-speed play with the roguelike elements. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and &#8230; <a href="https://setsideb.com/high-speed-action-with-otxo-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "High Speed Action With OTXO Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="High Speed Action With OTXO Developer Interview | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/sCKDrDnwZzQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I spoke with Nathan Haddock from Lateralis Heavy Industries who developed the game OTXO. We spoke about the kind of action design Nathan wanted to focus on and balancing the high-speed play with the roguelike elements.</p>



<ul class="wp-block-list">
<li><a href="https://youtu.be/nMbrHymsuJo">My completed play of the game</a></li>



<li><a href="https://twitter.com/Lateralis_">Twitter</a></li>



<li><a href="https://store.steampowered.com/app/1608640/OTXO/">Store Page&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<title>The Emergent Design of Scholar of the Arcane Arts</title>
		<link>https://setsideb.com/the-emergent-design-of-scholar-of-the-arcane-arts/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 24 Jul 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[scholar of the arcane arts]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=5042</guid>

					<description><![CDATA[For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke about what it&#8217;s like designing a high-level concept, learning game dev for the first time, and the balancing &#8230; <a href="https://setsideb.com/the-emergent-design-of-scholar-of-the-arcane-arts/" class="more-link">Continue reading<span class="screen-reader-text"> "The Emergent Design of Scholar of the Arcane Arts"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Emergent Design of Scholar of the Arcane Arts | Perceptive Podcast #indiegame #roguelike" width="840" height="473" src="https://www.youtube.com/embed/uhcS0a-L1vw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke about what it&#8217;s like designing a high-level concept, learning game dev for the first time, and the balancing considerations of trying not to go overboard in terms of game design.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1650200/Scholar_of_the_Arcane_Arts/">Pick it up on Steam</a></li>



<li><a href="https://twitter.com/ESDigital_Games">Follow their publisher on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Mimimi Games Developer Interview</title>
		<link>https://setsideb.com/mimimi-games-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 05 Jul 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mimimi games]]></category>
		<category><![CDATA[shadow tactics]]></category>
		<category><![CDATA[stealth game design]]></category>
		<category><![CDATA[stealth games]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4871</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with game designer Moritz Wagner from Mimimi Games to talk about the studio&#8217;s history, stealth design, and their upcoming game Shadow Gambit: The Cursed Crew. We spoke about how the studio pivoted towards stealth/strategy with Shadow Tactics, and a whole lot on the ins and outs of stealth design. &#8230; <a href="https://setsideb.com/mimimi-games-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Mimimi Games Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Stealth Design of Mimimi Games | Perceptive Podcast #gamedev #indiedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/I2aek5pDl-8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I spoke with game designer Moritz Wagner from <a href="https://www.mimimi.games/">Mimimi Games</a> to talk about the studio&#8217;s history, stealth design, and their upcoming game <a href="https://www.shadowgambit.com/">Shadow Gambit: The Cursed Crew</a>. We spoke about how the studio pivoted towards stealth/strategy with Shadow Tactics, and a whole lot on the ins and outs of stealth design. From there, we talked about Shadow Gambit and how the studio is trying to make a more accessible stealth experience, while still providing the challenge for their fans.</p>



<ul class="wp-block-list">
<li><a href="https://twitter.com/MimimiProd">Twitter</a></li>



<li><a href="https://store.steampowered.com/app/418240/Shadow_Tactics_Blades_of_the_Shogun/">Shadow Tactics</a></li>



<li><a href="https://store.steampowered.com/app/610370/Desperados_III/">Desperados 3</a></li>



<li><a href="https://store.steampowered.com/app/1545560/Shadow_Gambit_The_Cursed_Crew/">Shadow Gambit</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>On Beam Lighting&#8217;s Removal From Metroid Prime Remastered</title>
		<link>https://setsideb.com/beam-lightings-removal-from-metroid-prime-remastered/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Wed, 21 Jun 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[niche]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[book2]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[jackmathews]]></category>
		<category><![CDATA[kiwitalkz]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[metroidprime]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[switch]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4886</guid>

					<description><![CDATA[One of the coolest graphic effects from the original Metroid Prime was dynamic lighting from some of your weapons. Not only did it look amazing to see your shots light up surfaces as they zoomed down corridors and across rooms, but they even made the game a little easier in dark places. I remember at &#8230; <a href="https://setsideb.com/beam-lightings-removal-from-metroid-prime-remastered/" class="more-link">Continue reading<span class="screen-reader-text"> "On Beam Lighting&#8217;s Removal From Metroid Prime Remastered"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>One of the coolest graphic effects from the original Metroid Prime was dynamic lighting from some of your weapons. Not only did it look amazing to see your shots light up surfaces as they zoomed down corridors and across rooms, but they even made the game a little easier in dark places. I remember at least once using shots to help me get a read on surfaces in a pitch black area.</p>



<p>It was such a distinctive feature that some people were a bit upset that it wasn&#8217;t included in the recent remastered version for the Switch, especially since it was included in the remake of Metroid Prime, in the Metroid Prime Collection released for the Wii. What happened?</p>



<p>Youtube channel KIWI TALKZ spoke with Jack Mathews, one of the programmers of the original version, in a Youtube video, where they revealed that the beam lighting effect was designed around a specific feature of the Gamecube hardware, that made it nearly free. They theorize that it could have been included in the Switch&#8217;s version, but it would have been much more costly there, especially at its 60 fps target. The Switch was designed, either cleverly or infamously depending on your point of view, around a mobile graphics chip, that was never intended to wow with effects, even those available to 22-year-old hardware.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Why Beam Lighting Was Removed In Metroid Prime Remastered" width="840" height="473" src="https://www.youtube.com/embed/0oiIm5Ymu6s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>It is interesting though, to think there are things the Gamecube&#8217;s now-ancient 3D chips can do easily that the Switch has trouble with. Mind you, the Switch does target a much higher resolution than the Gamecube, not 1080p but still 900, which is a lot more than the Gamecube which was aimed at standard def televisions. But on the other armored hand, it <em>has</em> been over two decades. Ah well.</p>



<p><a href="https://www.youtube.com/watch?v=0oiIm5Ymu6s">Why Beam Lighting Was Removed In Metroid Prime Remastered</a> (KIWI TALKZ on Youtube, 6 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Samurai Punk Developer Interview</title>
		<link>https://setsideb.com/samurai-punk-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 02 Jun 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[killbug]]></category>
		<category><![CDATA[nicholasmcdonnell]]></category>
		<category><![CDATA[samuraipunk]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4533</guid>

					<description><![CDATA[For this developer interview on the Perceptive Podcast, I caught up with Nicholas McDonnell from Samurai Punk to talk about the studio celebrating its 9-year anniversary, how they have grown over time, and its next project Killbug. Due to OBS issues, the audio and video are not properly syncing, unfortunately. Josh Bycer Owner of Game &#8230; <a href="https://setsideb.com/samurai-punk-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Samurai Punk Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Samurai Punk Developer Interview | Perceptive Podcast #gamedev #indiedev" width="840" height="473" src="https://www.youtube.com/embed/PK0SfpHlJl4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this developer interview on the <a href="https://game-wisdom.com/tag/perceptive-podcast">Perceptive Podcast</a>, I caught up with Nicholas McDonnell from Samurai Punk to talk about the studio celebrating its 9-year anniversary, how they have grown over time, and its next project Killbug.</p>



<p>Due to OBS issues, the audio and video are not properly syncing, unfortunately.</p>



<ul class="wp-block-list">
<li><a href="https://www.samuraipunk.com/">Main Site</a></li>



<li><a href="https://www.twitter.com/nicholamc1">Nick&#8217;s Twitter</a></li>



<li><a href="https://www.twitter.com/samuraipunk">Samurai Punk&#8217;s Twitter</a></li>



<li><a href="https://www.tiktok.com/@samurai_punk">Samurai Punks&#8217;s Tiktok</a></li>



<li><a href="https://www.discord.gg/samuraipunk">Samurai Punk Discord</a></li>



<li><a href="https://store.steampowered.com/app/2211730/KILLBUG/">Killbug Storepage</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Time Extension talks to the programmer of Crusader of Centy</title>
		<link>https://setsideb.com/time-extension-talks-to-the-programmer-of-crusader-of-centy/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Thu, 25 May 2023 14:00:00 +0000</pubDate>
				<category><![CDATA[retro]]></category>
		<category><![CDATA[crusaderofcenty]]></category>
		<category><![CDATA[genesis]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[megadrive]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[timeextension]]></category>
		<category><![CDATA[zeldalike]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4525</guid>

					<description><![CDATA[Been looking through the RSS feeds and found another item from Time Extension, a fairly lengthy piece where they talked with lead programmer of overlooked Mega Drive/Genesis classic Crusader of Centy, Yikihiko Tani, a.k.a. Bugtarou. Crusader of Centy&#8217;s generic name caused me to pass on it back then, but it has a lot of interesting &#8230; <a href="https://setsideb.com/time-extension-talks-to-the-programmer-of-crusader-of-centy/" class="more-link">Continue reading<span class="screen-reader-text"> "Time Extension talks to the programmer of Crusader of Centy"</span></a>]]></description>
										<content:encoded><![CDATA[
<p>Been looking through the RSS feeds and found another item from Time Extension, <a href="https://www.timeextension.com/features/the-making-of-soleil-crusader-of-centy-segas-answer-to-zelda">a fairly lengthy piece</a> where they talked with lead programmer of overlooked Mega Drive/Genesis classic Crusader of Centy, Yikihiko Tani, a.k.a. Bugtarou.</p>



<figure class="wp-block-image size-large"><img loading="lazy" decoding="async" width="1024" height="640" src="https://setsideb.com/wp-content/uploads/2023/05/image-9-1024x640.png" alt="" class="wp-image-4527" srcset="https://setsideb.com/wp-content/uploads/2023/05/image-9-1024x640.png 1024w, https://setsideb.com/wp-content/uploads/2023/05/image-9-300x188.png 300w, https://setsideb.com/wp-content/uploads/2023/05/image-9-768x480.png 768w, https://setsideb.com/wp-content/uploads/2023/05/image-9-1200x750.png 1200w, https://setsideb.com/wp-content/uploads/2023/05/image-9.png 1280w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px" /><figcaption class="wp-element-caption">There&#8217;s something about this style of promo art that really appeals to me. Images from the article at timeextension.com.</figcaption></figure>


<div class="wp-block-image">
<figure class="alignright size-full"><img loading="lazy" decoding="async" width="320" height="224" src="https://setsideb.com/wp-content/uploads/2023/05/image-10.png" alt="" class="wp-image-4528" srcset="https://setsideb.com/wp-content/uploads/2023/05/image-10.png 320w, https://setsideb.com/wp-content/uploads/2023/05/image-10-300x210.png 300w" sizes="auto, (max-width: 320px) 85vw, 320px" /></figure>
</div>


<p>Crusader of Centy&#8217;s generic name caused me to pass on it back then, but it has a lot of interesting elements, including a surprisingly dark story, a system where you can collect up to 16 animal companions and use them two at a time, an animation style for its main character where it was composed of several individual pieces that were animated separately (while avoiding the problems that system had in Ernest Evans) and generally Zelda-like gameplay.</p>



<p>Of particular interest in the article is that the game was at one point pitched to be an entry in the Shining series, with the working title Shining Rogue. That turns out to also have been a WIP title for Landstalker.</p>



<p><a href="https://www.timeextension.com/features/the-making-of-soleil-crusader-of-centy-segas-answer-to-zelda">Soleil/Crusader of Centy, Sega&#8217;s Answer To Zelda</a> (timeextension.com)</p>



<p></p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>The Design of A Robot Named Fight</title>
		<link>https://setsideb.com/the-design-of-a-robot-named-fight/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 12 May 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[interview]]></category>
		<category><![CDATA[a robot named fight]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kop killer 22xx]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4386</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Morningstar Game Studio&#8217;s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer. Josh Bycer &#8230; <a href="https://setsideb.com/the-design-of-a-robot-named-fight/" class="more-link">Continue reading<span class="screen-reader-text"> "The Design of A Robot Named Fight"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="The Design of a Robot Named Fight With Matt Bitner | Perceptive Podcast, #indiedev #roguelike" width="840" height="473" src="https://www.youtube.com/embed/kiXvxzIybHw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Morningstar Game Studio&#8217;s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx. We discussed the challenges of creating the structure of Fight, from procgen to balance, and then talked about his plans for Kop Killer.</p>



<ul class="wp-block-list">
<li><a href="https://discord.com/invite/MorningStarGameStudio">Discord</a>&nbsp;&nbsp;</li>



<li><a href="https://www.twitch.tv/arobotnamedfight">Twitch</a></li>



<li><a href="https://twitter.com/morningstar_gs">Studio Twitter</a></li>



<li><a href="https://twitter.com/RobotNamedFight">Game Twitter&nbsp;&nbsp;</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Designing The Personal Game &#8220;I am Yours&#8221; With Jon</title>
		<link>https://setsideb.com/designing-the-personal-game-i-am-yours-with-jon/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 19 Apr 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[iamyours]]></category>
		<category><![CDATA[indie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4278</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with game designer, journalist, and photographer, Jon to talk about designing the game I Am Yours &#8212; a game meant to explore the emotions around a traumatic event. We talked about game journalism and being an indie developer, along with the challenges of walking that line between telling an &#8230; <a href="https://setsideb.com/designing-the-personal-game-i-am-yours-with-jon/" class="more-link">Continue reading<span class="screen-reader-text"> "Designing The Personal Game &#8220;I am Yours&#8221; With Jon"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Designing The Personal Game &quot;I am Yours&quot; With Jon | Perceptive Podcast, I Am Yours Game, #indiedev" width="840" height="473" src="https://www.youtube.com/embed/zHRwjD74x4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with game designer, journalist, and photographer, Jon to talk about designing the game I Am Yours &#8212; a game meant to explore the emotions around a traumatic event.</p>



<p>We talked about game journalism and being an indie developer, along with the challenges of walking that line between telling an emotionally driven story and not trying to glamorize or downplay its meaning for a game.</p>



<ul class="wp-block-list">
<li><a href="https://eigotaku.itch.io/i-am-yours">You can play it on Itch</a></li>



<li><a href="https://twitter.com/iamyoursgame">Jon&#8217;s Twitter</a></li>



<li><a href="https://eigotaku.com/">Jon&#8217;s Blog/Site</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
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		<title>Dynasthir Developer Interview</title>
		<link>https://setsideb.com/dynasthir-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 12 Apr 2023 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[Dynasthir]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[interview]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=4254</guid>

					<description><![CDATA[For this perceptive podcast, I sat down with Mireneye from Twinlake Minstrals to discuss developing their first major game Dynasthir &#8212; a 3D action RPG. We spoke about their goal in developing it, working in Unreal, and other aspects of the game&#8217;s development. Josh Bycer Owner of Game Wisdom with more than a decade of &#8230; <a href="https://setsideb.com/dynasthir-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Dynasthir Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Dynasthir Developer Interview | Perceptive Podcast #indiedev #indiegames #indiegamedev" width="840" height="473" src="https://www.youtube.com/embed/d7dVCVn3POY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I sat down with Mireneye from Twinlake Minstrals to discuss developing their first major game Dynasthir &#8212; a 3D action RPG. We spoke about their goal in developing it, working in Unreal, and other aspects of the game&#8217;s development.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/2145210/Dynasthir/">Store Page</a></li>



<li><a href="https://mireneye.itch.io/dynasthir">Itch Page</a></li>



<li><a href="https://discord.gg/eFv6gAmMgX">Discord</a></li>



<li><a href="https://twitter.com/Mireneye">Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Open World RPG Design With ArdenFall Developer Interview</title>
		<link>https://setsideb.com/open-world-rpg-design-with-ardenfall-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 01 Mar 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[ardenfall]]></category>
		<category><![CDATA[indie developers]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3942</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall &#8212; an open-world RPG to discuss building the game, RPG design and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also &#8230; <a href="https://setsideb.com/open-world-rpg-design-with-ardenfall-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Open World RPG Design With ArdenFall Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Open World RPG Design With ArdenFall Developer Interview | Perceptive Podcast #rpg #indiedev" width="840" height="473" src="https://www.youtube.com/embed/Aj65SFxlCRE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I&#8217;m speaking with Joshua Steinhauer who is the lead designer on the game Ardenfall &#8212; an open-world RPG to discuss building the game, RPG design and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1154960/Ardenfall/">The Game</a></li>



<li><a href="https://twitter.com/joshcamas">Follow Josh</a></li>



<li><a href="https://twitter.com/ardenfall">Follow Ardenfall</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>An Open Discussion on Open World Design</title>
		<link>https://setsideb.com/an-open-discussion-on-open-world-design/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Sat, 21 Jan 2023 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[konstantinosdimopoulous]]></category>
		<category><![CDATA[openworld]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<category><![CDATA[podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3595</guid>

					<description><![CDATA[For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design. Josh Bycer Owner of Game Wisdom with more than &#8230; <a href="https://setsideb.com/an-open-discussion-on-open-world-design/" class="more-link">Continue reading<span class="screen-reader-text"> "An Open Discussion on Open World Design"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Open World Design With Konstantinos Dimopoulos | Perceptive Podcast #gamedev #indiedev #gamedesign" width="840" height="473" src="https://www.youtube.com/embed/LaKXtNtdWTM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I sat down with Konstantinos Dimopoulos for another chat about open-world design and creating meaningful spaces for the player to explore in a game. We spoke about how open-world gameplay has evolved and the push and pull between environmental and level design.</p>



<ul class="wp-block-list">
<li><a href="https://www.game-cities.com/">His site</a></li>



<li><a href="https://www.game-cities.com/virtual-cities">You can learn more about his book</a></li>



<li><a href="https://sharkbombs.itch.io/ex-novo">His project on Itch</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Arcade Attack Podcast: Ed Rotberg Interview</title>
		<link>https://setsideb.com/arcade-attack-podcast-ed-rotberg-interview/</link>
		
		<dc:creator><![CDATA[rodneylives]]></dc:creator>
		<pubDate>Tue, 17 Jan 2023 15:00:00 +0000</pubDate>
				<category><![CDATA[arcade]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[arcadeattack]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[battlezone]]></category>
		<category><![CDATA[edrotberg]]></category>
		<category><![CDATA[firstpersonshooter]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[tank]]></category>
		<category><![CDATA[vector]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3273</guid>

					<description><![CDATA[The podcast Arcade Attack interviews former Atari designer and programmer Ed Rotberg, creator of Battlezone! His introduction identifies him as the creator of the first FPS. Is he? I do not know for sure, but it seems awfully plausible. I think it&#8217;s a little distasteful identifying him by his connection to a genre that, when &#8230; <a href="https://setsideb.com/arcade-attack-podcast-ed-rotberg-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Arcade Attack Podcast: Ed Rotberg Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="640" height="480" src="https://setsideb.com/wp-content/uploads/2022/11/battlezonearcade.png" alt="" class="wp-image-3275" srcset="https://setsideb.com/wp-content/uploads/2022/11/battlezonearcade.png 640w, https://setsideb.com/wp-content/uploads/2022/11/battlezonearcade-300x225.png 300w" sizes="auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px" /></figure>



<p>The podcast Arcade Attack interviews former Atari designer and programmer Ed Rotberg, creator of Battlezone! His introduction identifies him as the creator of the first FPS. Is he? I do not know for sure, but it seems awfully plausible. I think it&#8217;s a little distasteful identifying him by his connection to a genre that, when he created Battlezone in 1980, wouldn&#8217;t even exist for a decade yet. Rotberg&#8217;s accomplishment feels more profound than that, but Battlezone is definitely foundational!</p>



<p><a href="https://link.chtbl.com/ed_rotberg_atari">Arcade Attack: Ed Rotberg interview</a> (an hour 16 minutes)</p>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img alt='rodneylives' src='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=100&#038;d=mm&#038;r=g' srcset='https://secure.gravatar.com/avatar/cb688ada8b517e838b06bdbcddb8d1ea3dd56de2e66848938e8c6568002a4fa9?s=200&#038;d=mm&#038;r=g 2x' class='avatar avatar-100 photo' height='100' width='100' itemprop="image"/></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/rodneylives/" class="vcard author" rel="author"><span class="fn">rodneylives</span></a></div><div class="saboxplugin-desc"><div itemprop="description"></div></div><div class="clearfix"></div><div class="saboxplugin-socials "><a title="Twitter" target="_self" href="https://twitter.com/rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-twitter" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30"><path d="M26.37,26l-8.795-12.822l0.015,0.012L25.52,4h-2.65l-6.46,7.48L11.28,4H4.33l8.211,11.971L12.54,15.97L3.88,26h2.65 l7.182-8.322L19.42,26H26.37z M10.23,6l12.34,18h-2.1L8.12,6H10.23z" /></svg></span></a><a title="Instagram" target="_self" href="https://www.instagram.com/rodneysnotdead/" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-instagram" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="currentColor" d="M224.1 141c-63.6 0-114.9 51.3-114.9 114.9s51.3 114.9 114.9 114.9S339 319.5 339 255.9 287.7 141 224.1 141zm0 189.6c-41.1 0-74.7-33.5-74.7-74.7s33.5-74.7 74.7-74.7 74.7 33.5 74.7 74.7-33.6 74.7-74.7 74.7zm146.4-194.3c0 14.9-12 26.8-26.8 26.8-14.9 0-26.8-12-26.8-26.8s12-26.8 26.8-26.8 26.8 12 26.8 26.8zm76.1 27.2c-1.7-35.9-9.9-67.7-36.2-93.9-26.2-26.2-58-34.4-93.9-36.2-37-2.1-147.9-2.1-184.9 0-35.8 1.7-67.6 9.9-93.9 36.1s-34.4 58-36.2 93.9c-2.1 37-2.1 147.9 0 184.9 1.7 35.9 9.9 67.7 36.2 93.9s58 34.4 93.9 36.2c37 2.1 147.9 2.1 184.9 0 35.9-1.7 67.7-9.9 93.9-36.2 26.2-26.2 34.4-58 36.2-93.9 2.1-37 2.1-147.8 0-184.8zM398.8 388c-7.8 19.6-22.9 34.7-42.6 42.6-29.5 11.7-99.5 9-132.1 9s-102.7 2.6-132.1-9c-19.6-7.8-34.7-22.9-42.6-42.6-11.7-29.5-9-99.5-9-132.1s-2.6-102.7 9-132.1c7.8-19.6 22.9-34.7 42.6-42.6 29.5-11.7 99.5-9 132.1-9s102.7-2.6 132.1 9c19.6 7.8 34.7 22.9 42.6 42.6 11.7 29.5 9 99.5 9 132.1s2.7 102.7-9 132.1z"></path></svg></span></a><a title="Html5" target="_self" href="https://www.metafilter.com/user/23306" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-html5" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><path fill="currentColor" d="M0 32l34.9 395.8L191.5 480l157.6-52.2L384 32H0zm308.2 127.9H124.4l4.1 49.4h175.6l-13.6 148.4-97.9 27v.3h-1.1l-98.7-27.3-6-75.8h47.7L138 320l53.5 14.5 53.7-14.5 6-62.2H84.3L71.5 112.2h241.1l-4.4 47.7z"></path></svg></span></a><a title="Mastodont" target="_self" href="https://cybre.space/@rodneylives" rel="nofollow noopener" class="saboxplugin-icon-grey"><svg aria-hidden="true" class="sab-mastodont" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 417 512"><path fill="currentColor" d="M417.8 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.5-28.4-290.4 0 0 0-63.7 28.5-63.7 125.7 0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54-.6-4.4-.9-9-.9-13.9 85.6 20.9 158.6 9.1 178.7 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5h-46.3V197c0-58.5-64-56.6-64-6.9v114.2H75.1c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"></path></svg></span></a></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Grid Force Mask of the Goddess Interview</title>
		<link>https://setsideb.com/grid-force-mask-of-the-goddess-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 19 Dec 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[grid force]]></category>
		<category><![CDATA[grid force mask of the goddess]]></category>
		<category><![CDATA[grid force mask of the goddess game]]></category>
		<category><![CDATA[indie]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3357</guid>

					<description><![CDATA[For this Perceptive Podcast, I spoke with Dan Bernado of Dreamnaut Studios to talk about the release of the game Grid Force Mask of the Goddess, creating the story and art, and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. &#8230; <a href="https://setsideb.com/grid-force-mask-of-the-goddess-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Grid Force Mask of the Goddess Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Grid Force Mask Of The Goddess Developer Interview | Perceptive Podcast #indiedev #indiegame" width="840" height="473" src="https://www.youtube.com/embed/DmvXepCc4vs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast, I spoke with Dan Bernado of Dreamnaut Studios to talk about the release of the game Grid Force Mask of the Goddess, creating the story and art, and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1379960/Grid_Force__Mask_Of_The_Goddess/">Buy the game on Steam</a></li>



<li><a href="https://twitter.com/Playtra_Games">Check them out on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Redshot Developer Interview</title>
		<link>https://setsideb.com/redshot-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Wed, 14 Dec 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[metroidvania]]></category>
		<category><![CDATA[metroidvania design]]></category>
		<category><![CDATA[metroidvania games]]></category>
		<category><![CDATA[redshot]]></category>
		<category><![CDATA[redshot game]]></category>
		<category><![CDATA[redshot metroidvania]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=3323</guid>

					<description><![CDATA[An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more. Josh Bycer Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the &#8230; <a href="https://setsideb.com/redshot-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Redshot Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Bullet Time Metroidvania Design with Redshot | Perceptive Podcast #indiedev #indiegames" width="840" height="473" src="https://www.youtube.com/embed/yFBC2xINz7I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>An interview with Brian Lynch who developed the game Redshot. We spoke about making his first metroidvania, the challenges of using bullet time and building it for speedrunning, and more.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1745520/REDSHOT/">Find it on steam</a></li>



<li><a href="https://twitter.com/wiseyoungfool">Follow him on Twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>ZOR: Pilgrimage of the Slorfs Developer Interview</title>
		<link>https://setsideb.com/zor-pilgrimage-of-the-slorfs-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 14 Nov 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[zor pilgrimage of the slorfs]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2685</guid>

					<description><![CDATA[For this Perceptive Podcast I sat down with Righteous Hammer Games&#8217;s Clint Jorgenson to discuss the work on his deckbuilding survival tactical game Zor: Pilgrimage of the Slorfs. We talked about going from AAA to indie, and the many challenges indie developers face. Josh Bycer Owner of Game Wisdom with more than a decade of &#8230; <a href="https://setsideb.com/zor-pilgrimage-of-the-slorfs-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "ZOR: Pilgrimage of the Slorfs Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="ZOR: Pilgrimage of the Slorfs Developer Interview | Perceptive Podcast #gamedesign  #indiedev" width="840" height="473" src="https://www.youtube.com/embed/M3R62xi-o70?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this Perceptive Podcast I sat down with Righteous Hammer Games&#8217;s Clint Jorgenson to discuss the work on his deckbuilding survival tactical game Zor: Pilgrimage of the Slorfs. We talked about going from AAA to indie, and the many challenges indie developers face.</p>



<ul class="wp-block-list">
<li><a href="https://store.steampowered.com/app/1162990/ZOR_Pilgrimage_of_the_Slorfs/">The game on steam</a></li>



<li><a href="https://twitter.com/RighteousHQ">follow the studio on twitter</a></li>
</ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Balancing Education and Entertainment With So to Speak</title>
		<link>https://setsideb.com/balancing-education-and-entertainment-with-so-to-speak/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 07 Nov 2022 23:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[edutainment]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[indie dev]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[so to speak]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2624</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with Erik Andersen about his upcoming game So to Speak. We discussed designing a game about learning Japanese and still providing entertainment as well as education. Follow the game on Twitter Find it on Steam Josh Bycer Owner of Game Wisdom with more than a decade of experience writing &#8230; <a href="https://setsideb.com/balancing-education-and-entertainment-with-so-to-speak/" class="more-link">Continue reading<span class="screen-reader-text"> "Balancing Education and Entertainment With So to Speak"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Balancing Education and Entertainment With So to Speak | Perceptive Podcast #education #gamedev" width="840" height="473" src="https://www.youtube.com/embed/9eZ9Tn-QpYU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<p>For this perceptive podcast, I spoke with Erik Andersen about his upcoming game So to Speak. We discussed designing a game about learning Japanese and still providing entertainment as well as education.</p>



<ul class="wp-block-list"><li><a href="https://twitter.com/SoToSpeakGame">Follow the game on Twitter</a></li><li><a href="https://store.steampowered.com/app/1779030/So_to_Speak/">Find it on Steam</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Few Dragons Developer Interview</title>
		<link>https://setsideb.com/a-few-dragons-developer-interview/</link>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Mon, 10 Oct 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[a few dragons]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[lightsmith]]></category>
		<category><![CDATA[sacred acorn]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2381</guid>

					<description><![CDATA[For this Perceptive Podcast, I&#8217;m speaking with Keirron Stach from A Few Dragons to talk about the indie studio. We spoke about their games Lightsmith and The Sacred Acorn and the challenge of working on two projects at once. Lightsmith The Sacred Acron Twitter for Kierron Twitter for A Few Dragons Discord&#160; Josh Bycer Owner &#8230; <a href="https://setsideb.com/a-few-dragons-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "A Few Dragons Developer Interview"</span></a>]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="A Few Dragons Developer Interview | Perceptive Podcast #indiedev #indiegames #indiegamedev" width="840" height="473" src="https://www.youtube.com/embed/b2ibP4i43ao?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<p>For this Perceptive Podcast, I&#8217;m speaking with Keirron Stach from A Few Dragons to talk about the indie studio. We spoke about their games Lightsmith and The Sacred Acorn and the challenge of working on two projects at once.</p>



<ul class="wp-block-list"><li><a href="https://store.steampowered.com/app/1453130/Lightsmith/">Lightsmith</a></li><li><a href="https://store.steampowered.com/app/1259760/The_Sacred_Acorn/">The Sacred Acron</a></li><li><a href="https://twitter.com/Hookkshot">Twitter for Kierron</a></li><li><a href="https://twitter.com/afewdragons">Twitter for A Few Dragons</a></li><li><a href="https://discord.com/invite/8BVrudK3JM">Discord&nbsp;</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Genfanad Developer Interview</title>
		<link>https://setsideb.com/genfanad-developer-interview/</link>
					<comments>https://setsideb.com/genfanad-developer-interview/#comments</comments>
		
		<dc:creator><![CDATA[Josh Bycer]]></dc:creator>
		<pubDate>Fri, 30 Sep 2022 22:00:00 +0000</pubDate>
				<category><![CDATA[indies]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[genfanad]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[mmo game design]]></category>
		<category><![CDATA[mmos]]></category>
		<category><![CDATA[perceptive podcast]]></category>
		<guid isPermaLink="false">https://setsideb.com/?p=2338</guid>

					<description><![CDATA[For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about &#8230; <a href="https://setsideb.com/genfanad-developer-interview/" class="more-link">Continue reading<span class="screen-reader-text"> "Genfanad Developer Interview"</span></a>]]></description>
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</div></figure>



<p>For this perceptive podcast, I spoke with Andrei Krotkov who is working on the MMO Genfanad to try and bridge the gap between the live service games of today and MMOG design of the past. Due to google hangouts causing problems, my voice is not going to sound right for this cast. We spoke about the design of the game, trying to make a MMOG in 2022, and more.</p>



<ul class="wp-block-list"><li><a href="https://twitter.com/Genfanad">Twitter</a></li><li><a href="https://store.steampowered.com/app/1976290/Genfanad_A_Generic_Fantasy_Adventure/">Store Page</a></li></ul>
<div class="saboxplugin-wrap" itemtype="http://schema.org/Person" itemscope itemprop="author"><div class="saboxplugin-tab"><div class="saboxplugin-gravatar"><img loading="lazy" decoding="async" src="https://setsideb.com/wp-content/uploads/2022/04/treasure_2_big_noshine-1.png" width="100"  height="100" alt="" itemprop="image"></div><div class="saboxplugin-authorname"><a href="https://setsideb.com/author/gwbycer/" class="vcard author" rel="author"><span class="fn">Josh Bycer</span></a></div><div class="saboxplugin-desc"><div itemprop="description"><p>Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I&#8217;m also the author of the &#8220;Game Design Deep Dive&#8221; series and &#8220;20 Essential Games to Study&#8221;</p>
</div></div><div class="saboxplugin-web "><a href="http://game-wisdom.com/" target="_self" >game-wisdom.com/</a></div><div class="clearfix"></div></div></div>]]></content:encoded>
					
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