@Play: Musing on Classic Roguelikes, Directions to Explore

@Play‘ is a frequently-appearing column which discusses the history, present, and future of the roguelike dungeon exploring genre.

I’ve been thinking about classic roguelikes, by which I mean old games from the 80s and 90s. What usually calls themselves roguelikes these days is a debased currency. Some of these games are very good (Spelunky! Balatro!), but they aren’t things that would have been recognized as roguelikes in the age of the coinage of that term, which was probably the naming of the Usenet group rec.games.roguelike. This has resulted in such things as Punished Backlogs’s “Objectively Correct” Ratings of the best roguelikes having, as a requirement, being “stage-based” and to have “great music.” Whether it’s nice to have or not, a true jedi craves not these things.

Every so often I start musing over what the “main” roguelikes, the ones that are most fitting to bear the banner of the genre, should be. When I was writing @Play for GameSetWatch, the games I settled on were Rogue (1980), Moria (1983), Hack (1982), Angband (1990) and NetHack (1987). Soon after I added Dungeon Crawl (1997), Larn (1986), Omega (1988), ADOM (1994) and Brogue (2009). Nowadays I’d add Alphaman (1995), the adventurer mode of Dwarf Fortress (2004) and Caves of Qud (2010). (If you want to see some more recent things I’ve written on roguelikes here, look into the @Play tag.)

There are some more games that deserve inclusion probably. There are some “lost roguelikes,” lost because they were written for ancient Unixes (Unices?) and were hard to preserve or their implementation relied on those old OSes. There have been attempts at preserving these games, like the Roguelike Restoration Project (GitHub), although its last update is from 2011. UltraRogue, infamously, saved games by doing a memory dump of the process space, and loading it back off of disk when time to resume the game. Some other games it lists are Advanced Rogue, XRogue and Super-Rogue.

While clunky, buggy and sometimes glitchy, there is still a strong appeal for these old games, from a time when roguelikes were a hyper-obscure niche mostly of interest to current and former computer science students. In the early days of the web, the worthy Boudewyn Waiyers maintained the first major Roguelike Home Page on the internet (Wayback Machine links: first archived version, last version there, final home).

A few other games that it mentions are:

  • Crossfire (which is multiplayer)
  • Morgul, a variant of Moria
  • IMoria, another variant, the only copy I could find is on the voluminous ArchiveRL on the Internet Archive
  • PMoria, also in ArchiveRL and possibly nowhere else
  • Ragnarok, a DOS game (download from Wayback Machine but it’s available from abandonware sites)
  • Rogue’s Quest (1996, seems to be preserved on the Internet Archive)
  • Saladir (see ArchiveRL)
  • and URW, or “UnReal World,” which has an interesting story behind it. Unlike the other games in this list, it’s still in active development, and while it’s much changed its focus it still seems to be a roguelike. I think this should be a forthcoming @Play subject

Not mentioned on the dusty archives of the Roguelike Home Page is Elona, a roguelike from Japan. I’ve bounced hard off of this in the past (its got some objectionable content), but hell, I’ve survived the likes of Omega Labyrinth Life. There’s also Castle of the Winds, an early Windows roguelike which is slated to be republished on Steam soon.

I must say, ArchiveRL on the Internet Archive is amazing, a 25-gigabyte collection of hundreds of roguelikes, many of them defunct and otherwise forgotten. If you’re looking for something ancient, esoteric and probably terminal-based, you’ll find lots of things in its murky depths.

I’ve played a fair bit of Caves of Qud recently and I have quite a few notes on it. I think my next subjects should be that, UnReal World and Elona. Are there any suggestions for directions to explore? I mean besides down, deeper into the earth, of course.