Sundry Sunday: Wapeach Wastuff

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Wario and Waluigi should need no introduction. (Wario shouldn’t anyway; Waluigi has not gotten most attention since the early 2000s.) After establishing them as the Nintendo-flavored version of “Bizarro,” we are informed by Michael McWhertor of Polygon that Camelot, the originator of Waluigi, had brainstormed up a wa-version of Peach too, which was rejected by Nintendo because they hate awesomeness.

Concept art of Wapeach, from Camelot originally, image from the Polygon article linked above.

It’s been two years since that article came out, and soon after fan material regarding this quasi-evil apparition began to appear. On DeviantArt (that place), user Niko–Neko has made to date 95 images of the princeless-waif, some just artwork, some comics, often involving her partners-in-wa, Wario and Waluigi. (Note: some images slightly NSFW, nothing explicit, but there’s at least one image where she’s wearing her cape and little else.)

One of Niko–Neko’s Wapeach panels, original here.

I’ll leave you to explore Niko–Neko’s renditions of her hapless adventures on your own, as they’re not the actual point of this post, not directly at least. Instead, I invite you to partake in gawking at GabaLeth’s playlist of eight of those comics with voice-acting. (Total length about 4½ minutes)

I now leave you to dream about lovably incompetent dark princesses and the things they might do to you if they got you in their clutches. “Yow, it hurts so good! How may I serve you, oh Mistress of Darkness….”

Um… forget you read that.

Sundry Sunday: Dr. Robotnik Is All-In on AI

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This video’s from Dorkly (3 minutes), which isn’t a source I often link from, but what I can say I’m a sucker for mockery of all this “AI” awfulness being foisted upon all us by every large tech company. Also its pretty well-written, and hey, Dr. Eggman has a terrific Bluesky account too (not related to Dorkly as far as I know, also I think I linked to it before but I’m looking for an excuse to mention it again).

Sundry Sunday: Seinfeld Stufffeld

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This week it’s simple. It’s easy. I won’t say it’s pure, I won’t insult your intelligence by going that far, but I will insult your intelligence with a video game music done in the Seinfeld theme song style round up. Let’s go.

Note that these are game music compositions done in the style of the Seinfeld theme. A different category would be the Seinfeld theme done in the style of different games. That I will leave for some other time.

Super Mario Bros. Underworld Theme (36 seconds):

Super Metroid Norfair (2 minutes):

Gameboy Tetris (1 minute):

Sonic the Hedgehog Chemical Plant Zone (2 minutes):

The Legend of Zelda: Ocarina of Time Gerudo Valley (3 minutes):

Sundry Sunday: Gruntilda’s Revenge

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Porky Draws gives us (by which I mean, gives the world, not us particularly, we’re just pointing to it as usual) an epilogue to the Banjo-Kazooie games (2 minutes) where persistent enemy Gruntilda (who is active and alive and everything) casts spells on Banjo and Kazooie’s internet connections. It’s pretty short, but I feel the effort should be recognized for the excellent Gruntilda voice and keeping her words in rhyme. (The worst thing about Banjo-Tooie, other than it being way too big and convoluted as well was that they dropped Gruntilda’s rhyming dialogue.)

Sundry Sunday: Charming Zelda Animation

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s another Legend of Zelda related video. The subtitle (in Japanese) of the Famicom game was “The Hyrule Fantasy,” and so is the title of this two minute animation from OUSM.C. (2 minutes)

Fantasy is a devalued currency these days. Light and beauty have given way to swords and fighting monsters. It’s hard not to blame Dungeons & Dragons for at least part of this, but The Lord of the Rings series put a heavy weight on war and battles over wonder, and the many other things people have appreciated about J.R.R. Tolkien for decades.

I appreciate this video for being focusing on the small moments of the Zelda series, even though, as a video game, it’s mostly been about slaying monsters and collecting items than taking a moment out to enjoy an alternate world, at least until Breath of the Wild came out.

Sundry Sunday: Needlemouse the Musical

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

From Random Encounters fifteen years ago, it’s a four-minute musical starring people dressed up as Sonic the Hedgehog characters, though a full minute of it is credits. There is no guarantee that this will entertain you, but then there’s no guarantee that it won’t awaken something within you either.

Extra: Dr. Eggman has a hilarious Bluesky account (not for kids).

Sundry Sunday: Pizza Tower Music on Stepper Motors

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Submitted for your perusal: a version of classic game tune The Death That I Deservioli, the epic Lap 2 music from Pizza Tower that plays if you’re cocky enough to ignore the exit gate and be transported to the end of the level to escape again within the time remaining.

It’s a deserved-ioli popular piece of game music. Here, it’s played with stepper motors (3 minutes), in a cover written by Jonathan Kayne:

If you’re not familiar with the terrific Wario Land 4-inspired Pizza Tower, here’s the same piece from the game.

Sundry Sunday: A Handmade Crank Organ Plays Mario 64’s Ending, and That Other Thing

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Two items this week. One is this simple yet charming video of someone who made a crank organ (festooned with plush parrots and a decorative octopus) and configured it to play the ending music, titled simply “Staff Roll,” to Super Mario 64. It’s very nice to listen to, and it’s only about three minutes long. Please enjoy!

The other thing? Oh, the final episode of The Amazing Digital Circus, which released to theaters a couple of weeks ago, finally hit Youtube. Everyone probably knows that already! It didn’t to badly in theaters (I saw it there myself for the first time), but now that it’s on Youtube the saga Pomni and her friends in their weirdly video game-like world is over. There’s laughs, quite a bit of sadness, and a hopeful tone at the end. I greatly enjoyed it! If you haven’t seen it yet here it is (58 minutes).

Will we ever see the Circus and its denizens again? Who knows? Creator Gooseworx has said she’s tired of working on it, but she seemed to leave open the possibility that production company Glitch could do something. The characters are interesting and unique, and we should be happy with what we have. But who knows?

Sundry Sunday: A Wallace & Gromit/Legend of Zelda Mashup, Sure

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

They can’t all be winners here on Sundry Sunday, but sometimes I find something pretty darn cool, and that’s the case this week with this spot-on Wallace & Gromit parody/Legend of Zelda parody. (4½ minutes)

One of the most defining characteristics of W&G is its gentleness, and it’s a feel that smooshes into the fields of Hyrule fairly well. Wallace is Link of course, though a more verbose Link that we’ve ever seen in the games. It means the silent Gromit is Navi, so it’s like the roles were mixed up. Wallace is more concerned with finding his breakfast cheese than saving the princess, but at least his quest ends with him finding three golden triangles.

It’d probably have been too much to ask for it to have been made in stop-motion clay, but neither was it made using AI video generation either. The description tells us that creator “Tommy” spent seven months in Blender working on it. Wallace’s voice is pretty close to the shorts and movies, and I found the slight differences there are easy to overlook. Make sure to pause a few times to catch the many in-jokes scattered throughout, like the various objects in Wallace’s house and the titles of the books on his shelves.

Sunday Sundry: Video Games Reproduced In Lego

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Welcome to our establishment! The special for the day is this weird but fun 13-year-old stop motion video, by Legobuilder9000, reproducing a number of video games but Legofied. It’s not perfect (I noticed the Pac-Man ghosts behaving in an unghostlike manner), but an entertaining thing to glimpse through of a Sunday morning. (5 minutes)

For dessert, an even older but gooder 17-year-old stop motion animation, also recreating classic games, made by the legendary PES. (1½ minutes)

Sundry Sunday: Pac-Man Snack Breaks

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Bandai Namco has yet another new Pac-Man cartoon series, I think this is the fourth? This one is a monthly series of short (not Short) Youtube videos called Snack Breaks.

Namco’s commissioned a bunch of sidelines based on their characters. Anyone else remember Shiftylook? None of them seem to last for long, and they seem to have no interest in preserving them. This one’s a series of Youtube videos, and while videos there are by no means guaranteed to last indefinitely, so long as they get even a trickle of views they seem to last.

I’m full of little observations of these cartoons, the result of an obsession with Pac-Man that began for me in third grade. Like, there’s no Ms. Pac-Man in these, due to B-N retconning her out of Pac-continuity due to GCC’s co-ownership of that game. However, in the trailer, we do see Professor Pac-Man, which is much further from Namco’s ownership since they didn’t make any of that game.

Then there’s the ghost’s personalities. The arcade game, of course, gave them different personalities from their programming (as delineated by the terrific Pac-Man Dossier), but different animated depictions of the ghosts (or “monsters,” in original parlance) tend to be inconsistent. The Saturday morning Pac-Man cartoon show made the Red monster Blinky, the most tenacious pursuer in the games, a coward, but the Orange ghost Clyde, the least threatening one, the leader of the group. While Snack Breaks matches the colors with the personalities a lot better, it makes the Pink monster (Pinky, of course) a girl. I have nothing against the chosen gender expression of a 16×16 pixel sprite, but I thought Sue was the girl ghost? Ah, but I guess Sue is also owned by GCC.

The animation’s pretty good, I’ll say that much. Pac-Man’s character design looks closer to Namco’s official art of the character. The telling details are the classic Mickey Mouse eyes and the orange gloves. (No Pac-Man animation has ever attempted to use Bally-Midway’s strange cabinet art as inspiration, see below.) There are a few nice jokes too (Pac’s cranky neighbor is great), but the pacing feels rushed in that way a lot of cartoons feel, like they’re trying to squeeze too much writing into too little time.

And so another attempt to cartoonify those evocative bits of 8-bit art has begun. Will they eventually be as neglected as Shiftylook became? Will future Pac-Man collections mine them for artwork, as Pac-Man Museum regrettably did for Ghostly Adventures? I can’t read the future, I’m not a Magic 8-Ball, but: signs point to yes.

Trailer (40 seconds):

Episode 1 (3 minutes):

A throwaway character in the first episode is Miru, from Pac-N-Pal! I hear that the official story from Namco is that she’s also one of the ghosts, but a friendly one, and who has with visible legs. (The standard ghosts have legs too! This fact is revealed in the intermissions of the original game!)

If you wish to compare it to Hanna-Barbera’s take, here’s an episode of the old SatAM show (11 minutes). And here’s some of Bally-Midway’s weird U.S. cabinet art for arcade Pac-Man, as referenced above. Try to imagine what an animation of this would be like:

Oh frog, why are their eyes red?