I’ve talked here before about my efforts to preserve and make available the archives of the long-lived disk magazine Loadstar. Please forgive me for linking to that once again, but sales of it help me obtain food: Loadstar Compleat. If you want to see more past posts on Loadstar, you can check the helpful Loadstar tag.
Loadstar and its side project Loadstar 128 were made for the Commodore 64 and 128 home microcomputers. They were disk magazines, a niche of publisher Softdisk, distributed by mail, and for a while even on newsstands. Even after it became untenable to keep distributing by retail Loadstar managed to retain enough subscribers to keep going for a while longer.
Loadstar lasted 22 years, from 1985 to 2007, an amazing run lasting well into the Internet Age. It hasn’t been 22 years since 2007 yet. In that time they published more than 6,700 items. Sure, it had its ups and downs, and towards its end its last editor, Rev. Dave Moorman, had to struggle to find things to fill its four disk sides with. Its last year only saw two issues, but Dave was determined to keep it going, aiming for 256, the number of possible values in a byte. Sadly a tornado hit his home and destroyed his issue-making setup. (We talk sometimes about reviving Loadstar and making the last six or seven issues ourselves to fulfill Dave’s ambition. We have most of the tools, and it’s much easier to find new Commodore software now than in 2007.)
Loadstar wasn’t Softdisk’s only product. I can legally distribute Loadstar because of a special carve-out for it. Loadstar is still owned by its longest-running editor, Fender Tucker, who used to sell physical CDs of the issues, with an old version of VICE on it to run them in emulation. I have one of those CDs myself, and it serves as the base of the version of Loadstar Compleat we sell with Fender’s permission.

The company that originally published Loadstar was called Softdisk Publishing. Founded in 1981 by Jim Mangham, it was a similar product to Loadstar but for computers in the Apple II line. It was also successful, lasting (I believe) for 166 issues (Loadstar went for 249), and given the popularity of Apple IIs could probably have lasted a bit longer, but for a lamentable fact: Apple IIs were refreshed several times during the series’ life, as Apple II+s, Apple IIes. Apple IIcs and then Apple IIGSes. Early issues don’t even run on Apple IIs after the + line; later machines, especially the GS, have much greater capabilities than the original, so a stock II owner would have to upgrade to get the most use out of the final issues. Unlike Commodore 64s which cost $200 for most of their life, Apple IIs were always pricey, and eventually an owner would have to decide whether to invest more money in a line of computers even its manufacturer didn’t seem too interested in anymore, or switch to one of the teeming IBM PCs types that were everywhere by then.
I’d like to tell you more about Softdisk the magazine, but I’ve never used it! Just now, today, I’ve finally been able to obtain a mostly complete set of issues from the Internet Archive, in Softdisk Supreme. Doing so was an adventure involving an ISO using the Mac HFS filesystem (so standard ISO-manipulation tools proclaim the disk image to be corrupt), the website Infinite Mac, and having to dodge several annoying quirks of both Infinite Mac and Classic Mac OS itself.

Softdisk Supreme was the product of a company called Syndicomm. Distributed on CD much as Loadstar Compleat was, Syndicomm was owned by Eric Shepherd, who transferred it to Tony Diaz in 2011. Diaz passed away in 2021 (source), leaving ownership of Softdisk’s properties uncertain.
Or are they? There is a note in a PDF supplied with Softdisk Supreme that tells us that Syndicomm didn’t own Softdisk the Magazine, but just licensed it from the company:

So then, who owns it now? No less a figure than John Romero himself, the John Romero, game designer of Wolf 3D, Doom and Quake and former Softdisk employee, tells us that a company called Flat Rock Software owns the Softdisk IP now.
Softdisk made more magazines than just Softdisk and Loadstar. For the PC they made Big Blue Disk and Gamer’s Edge. I’ve found a mention online that parts of Softdisk’s legacy were sold in pieces to other companies. My Abandonware doesn’t distribute several notable games from BBD’s issues that were made by the id Software people, like Catacomb 3D, pointing people (but not directly) to GOG. Here is a direct link. It’s $6 for six games, and in the style of GOG retro releases they’re packaged with an emulator capable of playing them out of the box.
Catacomb 3D is listed as made by “id Software, Softdisk Publishing” and “Catacomb Games.” It’s the only product by Catacomb Games on GOG. They have a website. They’ve opened the source code to the whole series and uploaded it to Github. While their website doesn’t list a point of contact, their Github account page has an email address, which I sent a polite request to just a few minutes ago. I hope they can clear up the question of ownership, and if they can, that it’ll illuminate a path towards offering a package similar to Loadstar Compleat for Softdisk’s other products.
I believe that all software has value, but Softdisk’s output easily exceeds that low bar. The Catacomb games don’t need my pitiful efforts at preservation, but Softdisk published lots of other stuff that’s in serious danger of being lost forever. In addition to the work of their in-house programmers they accepted submissions, and bought software from a wide range of programmers. Many of those coders are aging, or are no longer with us. Attention must be paid! They cared about their work, and so must we. Wish me luck.













