Food Fight Frenzy

I am frankly amazed that this is happening, that the company now calling itself Atari seems to be on a streak of good, or at least interesting, decisions, but in addition to releasing Atari 50 and buying Digital Eclipse, they’re making updated versions of classic Atari (and Stern) arcade games, and an upcoming release of theirs is a personal favorite of mine: Food Fight!

It isn’t even their only recent sequel to it they’ve made; another would be the also-upcoming FPS Food Fight: Culinary Combat for the (current) VCS. But that seems to be an inspired-by game with cartoony 3D graphics; this looks much closer to the arcade original, and made by people with a deep love for it.

I don’t know what’s inspired their warming up this particular old property, but Food Fight was a fine game that was sabotaged mostly by the classic US arcade crash. Charley Chuck is a kid out to eat a giant ice cream cone before it melts, but out to stop him are four chefs. Scattered through each level though are piles of food that can be thrown, by either Charley or the chefs.

Like the cone that’s Charley’s goal, the original Food Fight drips with character. There are so many clever touches, especially for a game from 1983. Charley’s large eyes look in the direction he moves; the analog joystick registers many more directions than the standard digital 8-way joysticks in common use at the time. The named chefs have different personalities, along similar lines as Pac-Man’s ghosts. Each kind of food has different properties when thrown. Charley smiles when things are going well, and bears a more neutral expression when they aren’t. Charley can bring along one piece of food from a previous level. If a particularly clever move is pulled off, the game will call for an instant replay. The level select screen lists a flavor for each ice cream cone, with higher levels having dual flavors.

This is how Food Fight played in arcades (7 minutes):

The new game supports up to four players around a cocktail table form factor, in a last-kid-standing scenario. Instead of just flinging food at the chefs, the other players are also viable targets.

The original Food Fight was one of the last arcade projects of early independent game developer GCC, who designed games for other companies to publish. They also made Ms. Pac-Man and Quantum, and they also designed the Atari 7800 console and many of the arcade ports that were made for it.

Here’s is Arcade Heroes’ post on Food Fight Frenzy. Arcade Heroes also did a nine minute video talking about the game’s creation, and the changing climate at Atari that resulted in its creation being greenlit, and that shows off the gameplay, which looks very faithful to the original!

People who want to hear quite a bit more about this upcoming release can watch/listen to episode 140 of the Youtube/podcast series Indie Arcade Wave (36 minutes).

Gamescom/ Dreamhack Beyond 2023 Demo Showcase

This is a showcase of my favorite demos from the dreamhack beyond and gamescom online showcases.

0:00 Intro
00:21 Mechinus
1:25 Stellar watch
2:55 Prison City
5:07 The Fall of Aether Station
7:00 Odinfall
8:27 Aestik
9:54 Towerful Defense
11:16 Core Devourer
12:34 Destroy the Monoliths
14:30 Astrobit
15:48 I Need Space
17:53 Somnipathy
20:35 Complex Sky
23:09 Gift
24:31 Constance
26:33 Footgun Underground
27:53 Need for Cheese
29:25 Light of Atlantis
30:30 Turbo Shell
32:02 Soulslinger Envoy of Death
34:21 Bobls
35:47 Savant Ascent Remix
37:47 Selini
39:11 Spellcats Autocard Tactics
40:49 Terror at Oakheart
42:09 Kind Nature
44:38 Parry Nightmare
46:00 Afterdream
47:31 The Edge of Allegoria
48:50 Drova Forsaken Sin

Daylight Basement Studio Developer Interview

For this Perceptive Podcast, I’m talking with Christopher Bischke from Daylight Basement Studio to discuss their game Rightfully, Beary Arms that just released on early access. We spoke about making their first rogue-lite and the challenges of balancing the elements there.

Indie Showcase For 4/9/24

The indie showcases highlight the many indie games we play here on stream, all games shown are either press key submissions or demos. Please reach out if you would like me to look at your game.

0:00 Intro
00:14 Overrogue
2:02 Crowns and Pawns: Kingdom of Deceit
3:37 Wizordum
5:11 Only Lead Can Stop Them
6:41 VergeWorld
8:20 Biocrisis: Return 2 the Lab

2 Great Indie Platformers

This is a double review of Koa and the Five Pirates of Mara and Super Catboy, both played with press keys provided by the developers.

0:00 Intro
00:18 Koa and the Five Pirates of Mara Review
4:36 Super Catboy Review

Indie Showcase For 4/2/24

The indie showcases highlight the many indie games we play here on the channel. All games shown are either press key submissions or demos.

0:00 Intro
00:14 Tater Spud
1:50 Zor: Pilgrimage of the Slorfs
5:09 Recursive Ruin
7:31 Backpack Hero
9:58 Incision
11:55 Elementallis


I’ve been feeling a bit overwhelmed lately, but one thing I can post about today is Lexaloffle’s Picotron, kind of a successor to their Pico8, except instead of a fantasy console, it’s a fantasy workstation, with tools for making games that run under it. It’s currently about $12. Here’s Lazy Devs’ introductory video (one hour long):

That should be good enough for now. Maybe by tomorrow my brain will have unpacked enough to say more of interest!

Indie Game Adventure Reviews

This is a double indie game review of the Bookwalker and Bone Stasis Totem, both played with press keys provided by the developers.

0:00 Intro
00:14 The Bookwalker: Thief of Tales
4:51 Stasis Bone Totem

4D Golf Releases on Steam

4D Golf, from CodeParade, responsible for the similarly mind-bending Hyperbolica, is amazing because it doesn’t cheat. It provides a genuine 4D-world in which to play the game of golf in. Not in the sense that time is a fourth dimension; time passes in this four-dimensional world too. It basically asks, what if our normal world were four-dimensional. And had a mini-putt course in it. So, here is the release trailer on Youtube:

The trailer has an especially intriguing aspect to it because it promises a big feature that hasn’t been revealed publicly yet outside the release of the game. To find out what it is one will just have to buy and play the game to find out… or read the comments, where a couple of people have spoiled it. It’s possibly best that they did though, because it suggests that 4D Golf is even more amazing than it seems at first.

4D Golf (Steam, $20)

Indie Showcase For 3/25/24

The indie showcase highlights the many indie games we play weekly on this channel. Get in touch if you would like to submit a game. All games shown are either press key or demo submissions.

0:00 Intro
00:14 The God Unit
2:06 Redshot
4:07 Hex of the Lich
6:26 So to Speak
8:11 It’s a Wrap
10:08 We Took That Trip

Indie Game Showcase For 3/23/24

The weekly indie showcase highlights the many games we play here on the channel, and I’m taking submissions for future ones. All games shown are either press key or demo submissions.

0:00 Intro
00:14 Endling Extinction is Forever
2:32 Myth of Mirka
3:32 Fabled Lands
5:35 Kokoro Clover Season 1
7:32 Affogato
9:27 Rogue Genesia

Two Slices of Indie Platformers Review

This is a double indie game review of Forza Polpo and Doomblade, both played with press keys provided by the developer.

0:00 Intro
00:14 Forza Polpo
7:38 Doomblade