Steam NextFest 2025 Coverage, Part 9

The ninth part of our (Josh Bycer’s) coverage of Steam NextFest 2025 October edition.

00:00 Intro
00:26 Curtains the Clown
2:16 Archon Soul
4:09 Homura Hime
5:59 Malleus Maleficarum
6:52 Bottom Up Beatdown: Hostile Takeover
8:37 Smash it Wild
9:58 Broomstick Exorcist
12:03 Earth Must Die
13:38 Funky Heart

SGDQ 2026 Begins Sunday

It’s one of those two times of year again. Games Done Quick, the bi-annual week-long charity speedrunning marathon, begins at 12:30 PM (“Noon Thirty”) Eastern Time on Sunday, July 5th, that’s tomorrow. The day after today, the 250th occurrence of that particular US holiday some people make a fuss about.

This one is SGDQ, where the S stands for Summer. If my recollection is accurate, AGDQ, the one that happens in January, is the home of Awful Block, speedruns while SGDQ hosts Silly Block. You can keep track of them by the first letter: AGDQ for Awful, SGDQ for Silly. Even so though there’s a lot of leakage between the two, and many of the games in Silly Block this time would fit in well in its Awful relative, including the infamous Snoopy game on Commodore 64, Mega Man for DOS and The Legend of Zelda: The Wand of Gamelon.

The schedule is here. A few games of interest, I think, are Castlevania: Symphony of the Night, Kirby Air Riders (only Air Ride mode though), No More Heroes, a couple of games from UFO 50, the SNES version of Ogre Battle, Sonic 3 & Knuckles, Paper Mario: The Thousand Year Door, Vs. Super Mario Bros, Earthbound Beginnings, What The Golf?, The Legend of Zelda: The Wind Waker Randomizer, Gauntlet and Castlevania both for NES, and a naneinf run of Balatro, among many others.

Games of NextFest 2025, Part 8

Part 8 of my (Josh Bycer’s) coverage of Steam NextFest, October 2025 edition.

00:00 Intro
00:20 The Doppel
1:27 Terror Type Alchemy
3:09 The Spirit Lift
4:45 The People of Sea, Sun, and Salt
6:17 Terraformental
8:28 Heaven Does Not Respond

Sundry Sunday: Pizza Tower Music on Stepper Motors

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Submitted for your perusal: a version of classic game tune The Death That I Deservioli, the epic Lap 2 music from Pizza Tower that plays if you’re cocky enough to ignore the exit gate and be transported to the end of the level to escape again within the time remaining.

It’s a deserved-ioli popular piece of game music. Here, it’s played with stepper motors (3 minutes), in a cover written by Jonathan Kayne:

If you’re not familiar with the terrific Wario Land 4-inspired Pizza Tower, here’s the same piece from the game.

Gamefinds: Games Don’t Have To Be Good To Be Good

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

sylvie’s Games Don’t Have To Be Good To Be Good is an interesting little browser game where the point is figuring out how to play, then what to do. It’s really short! You can probably finish it in five minutes.

The description calls it a manifesto, and I can see that, and also agree with it. (And it’s an entry in Manifestø Jam 2026 too.) My belief about game worth is that there can be a hundred things wrong with a game, and everyone can agree that they’re wrong, but if there’s one really really good thing about it, just one powerful elemental spark of awesome, if it’s strong enough, it can make all the “wrong” things meaningless.

It’s points to one of the great problems with game journalism as it’s currently practiced. The traditional lists of flaws, the reporting of how “smooth” it is, of how realistic the polygons are and the other excuses a reviewer gives not to play something, none of those things matter. Not if the game has something really good going for it, and to obsess over trivialities will blind you to many worthwhile things.

It’s why it took forever to get the gaming press to notice roguelikes! The genre of classic roguelikes feels like it was designed to be a koan, a seemingly-impossible question that prompts thought, meditation and eventually enlightenment. Classic roguelikes (or as I’m coming to call them, true roguelikes) look entirely unlike everything magazines and websites told players they were supposed like. They rejected everything that being good meant. So why are they fun? Please contemplate that with me now. Ooommmm….

Coming back to Games Don’t Have To etc., it does push the boundaries of enjoyability a bit, but overcoming its purposeful vagueness turns out to be a puzzle to solve. And you can do it! Please give it a try. It might not be an all-time classic, but it’s an enjoyable use of five minutes. See if you agree.

Games Don’t Have To Be Good To Be Good, by sylvie (itch.io, web, $0)

Next Fest Demo Showcase 2025, Part 7

This is part 7 of my (Josh Bycer’s) favorite demos from Steam NextFest, October 2025 edition.

00:00 Intro
00:23 Servant of the Lake
1:25 Painted in Blood
3:47 Jackal
5:28 Hold the Mine
7:28 Amnyam
9:19 Keys of Fury
10:01 Prince of Darkness Jr
10:55 Checkmage!

Early Web Links

If you’ve been reading us for a while, you’ll know that I have an inordinate fondness for the early days of this here World Wide Web. I have become disenchanted with social media, the infinite scroll, and not just Web 3.0, but even Web 2.0. React.js and other frameworks. Gimmie that good old HTML religion. You can have some CSS if you promise not to go crazy with it.

You might wonder how many of these websites can be left. It was just in April that the long-decaying webhosts Tripod and Angelfire finally and suddenly went dark. How many of these old pages remain? Well, going by the link count at Early Web Links, at least 12,000 of them.

There’s actually many more than that out there, but they’ve been neglected, abandoned by the money web. Good luck finding sites like these in Google, they’re much more apt to send you to Reddit or Youtube. All the big social media sites actively downrank sites with the temerity to include links in them, for if you follow them, you’ll be leaving the lucrative walled gardens of Facebook, or the fascist-supporting castle walls of “X the everything app.” The rise of more healthy social media like Mastodon and Bluesky is a counter to that, but they’re still dwarfed in size by the likes of Instagram and Threads.

If you want to find interesting, independent Web 1.0 sites like these, your best bet is a directory like Early Web Links. Despite the name not all of these sites are old ones, many are quite new. They’re “early web” links because the sites are done in the style of the oldweb, and presented from a link directory not dissimilar to the fertile environment that, decades ago, was the mulch that supported the roots of Yahoo and its improbably-lasting multimedia empire.

Of course, that was decades ago. If you’re looking to make a fortune now then these sites aren’t going to provide it to you. But what they can give you is honest, earnest enjoyment, not tied to an algorithm or funding billionaires. Go have a look! We’ll be here when you’re done.

More NextFest 2025 Demos

More of my series looking at the best demos from Steam NextFest October 2025 edition.

00:00 Intro
00:21 Repel the Rifts
2:59 Reanimal
4:28 Bloodright
6:39 Lady Dracula
8:17 Ambrosia Sky
10:25 Light Odyssey
12:16 A Game About Feeding a Black Hole
13:08 Eventide Matter
13:26 Outhold

Notes on Nintendo Direct 6/9/26

Oh joy, it’s another Nintendo Direct, full of games I don’t have much interest in.

In the past I’ve done brief takes on every game in a Direct, but I feel like this time I’d be reduced to either saying the same thing about many of them that I’ve said before, or else be forced to resort to the same kinds of loathsome cliches most game enthusiast sites use. No thanks.

Oh look! Yet another grandiose and pretentious anime-themed combo-based melee combat RPG, how original. Is there an omininously Latinish-named evil force? Are we destroying God again? Are there Disney characters in this one?

Most game players, it’s true, are either kids or recently-kids, and I remind you that I haven’t been either of those for a long time. Think of me what you want for saying this, but these base and juvenile depictions of coolness are things I outgrew long ago. But I suspect at least some of you think that way too, so here then are the few games that I’m genuinely interested in from the recent Direct.

Rhythm Heaven Groove

This is the big one, the game from the show I’m most likely to actually get when it’s released. All the Rhythm Heaven games are big gooey piles of joy and this’ll be the first new entry in an age. (Example from a prior game: Packing Pests.) The footage we saw yesterday only confirms my anticipation. A day one purchase for me.

Big Walk (cross platform) *

The first game from House House since Untitled Goose Game looks very interesting, basically just an excuse to wander around a big island wilderness with friends. Big Walk purposely eschews most of the concessions most games make when exploring large spaces, like fast travel, and the ones made when communicating with other players in large spaces, like being able to talk to people wherever they are. It doesn’t just this for realism’s sake though, many of its puzzles rely on overcoming communication difficulty. It’s wildly experimental, and my only real qualm with it is most of my friends aren’t the kind to explore such a game with me. For those who have them though, this is something to watch for.

Deltarune Chapter 5

I loved Undertale and Deltarune Chapter 1, but then fell away from playing the series myself. But I love watching other people play through them, so soon there’ll be another quirky and fun, yet entirely vicarious experience for me to watch.

Nintendo Switch Sports Resort

This is essentially the Switch version of Wii Sports Resort, the followup to the Wii pack-in Wii Sports released way back in 2006. I still have many fond memories of playing Wii Sports with friends back then, a perfect pack-in game if there ever was one, but each successive game was more complex, and that much harder to get friends interested in. The simplicity, perhaps even more than cheapness, of Wii Sports was what made it accessible to so many people. I’m sure when we reach the inevitable age of nursing home Wii Sports parties that the appeal of its simplicity will become even more important.

Final Fantasy Resonance

Not only is it the first Final Fantasy game to get the HD2D treatment, but the first (somewhat) new one to get it too. The brief glimpses we got of it show us a game that seems to take after the old-school 16-bit era battle systems that recent entries, and I find that more appealing than anything else about it. It’s not that I’m nostalgic for the way it was done, but there the quality of the experimentation seemed greater, there was less change for its own sake, and there were still attempts, even if just nominal ones, at simulating adventure above just throwing systems at the wall. But I’m old and grumpy about these things. Just give me five minutes and I’ll probably fall asleep in my rocking chair. Oof, here I go now… Zzzzzz…

Steam NextFest Coverage Part 4

Continuing our coverage of the best games from Steam NextFest October 2025 edition.

00:00 Intro
00:16 Wall World 2
1:51 Lyara
3:32 Neverawake: Flashback
5:08 Umigari
7:51 Sisyphus is a Bug
9:32 Skate Story
11:44 Odd Town
12:51 Relic Abyss
14:02 One Rotten Oath

Steam Next Fest Coverage Part 3

This is more coverage from Steam Next Fest 2025 October edition. (Previous posts are here: Part 1 and Part 2.)

00:00 Intro
00:16 Aerial Knight’s Dropshot
01:49 Super Pinball Adventure
2:55 This isn’t Just Tower Defense
4:33 FlippUp
6:02 Fatal Claw
7:14 Re-activated
8:25 Tower Lords
9:39 Legends of Dragaea
11:20 Fantasy Idle Dungeon
12:48 Slimeward

Indie Tsushin

It’s another website, this one a review ‘zine of small indie games coming out of Japan. It has slowed down in its updates recently but still sometimes brings news of a pile of interesting things to learn about, and maybe someday to play.

Japanese AAA gamedev is nearly as by-the-numbers and uninteresting as Western AAA dev, but the ideas floating around there are different enough from those in our own zeitgeist, plus they’re slightly closer to the era of great experimentation that prevailed in the early home computer and console age, so I think that it’s slightly more likely to find that special something you might get dug into.

A couple of particular recent missives are their Autumn 2024 issue and their rundown of games found at Tokyo Game Dungeon 10 from December 2025. Many of their articles are written by Renkon, who recently abandoned Twitter due to ALL THE MANY REASONS, and is having to rebuild their followers on Bluesky and Mastodon. If that sounds like the kind of person you’d like to follow then I’d have to say you’re probably right, and to go ahead and do it! Renkon also has a blog you might want to check out, for similar reasons.

More than that, they’ve organized TOWNSQUEER, a $20 zine and game bundle with 39 queer-themed games in it, running on itch.io until June 15th. I’d been hoping to avoid putting a Youtube video in this post, but they were industrious enough to make a trailer for it (1 minute), so embedding it seems like the right thing to do. Here it is!