Christina Pollock of the blog Load-bearing Tomato has an insightful essay about how opinions shared on social media can come to shape, and often ruin, the work of unseasoned (and even well-seasoned) developers, letting the guiding design principles of their work get blown to the winds because of internet randos forming ill-considered opinions about them.
It’s a link to a blog post, what else am I supposed to put in as an image than a screenshot?
It’s related to something I’ve said for a long time: people don’t know what they’ll like. Statistically, your favorite game probably lies out there, miles away from your field of view, and you may well never hear of it before it (or you) expires. But beyond that, the way punchy memes and quickly-thought opinions on social media snowball can rapidly turn someone’s casual observance into obvious truth results in games slowly being ruined, over successive updates, into a bland design paste.
Take for instance Navi from Ocarina of Time, and how some decided that her occasional annoying cries of “Hey! Listen!” made her a nearly game-ruining feature. Her annoyingness was even referenced on The Powerpuff Girls (video, 40 seconds) at one point.
What kind of post would it be without an embedded video?
Sometimes the crowd has good points, yes. But also sometimes they turn molehills into mountains. Taken too far this line of thinking can turn into Always Trust The Dev, which can also be false. The answer, as it is with many things, is it’s complicated. Turn to Pollock’s article for a lot of examples of how it’s complicated.
Bluesky only released their Saved Posts feature about three months ago, but I’m such a link packrat that there’s plenty there to fill a multilink post for 2025. I hope you find some interesting things in here!
@thinkygames gave us a talk by Patrick Traynor, creator of the mindtwisting puzzle game Patrick’s Parabox, and how that game was programmed. Hey, I kind of know him!
videogameesoterica.bsky.social notes that a fan translation of SEGAGAGA, one of the last official Dreamcast games and a weird and hilarious museum of Sega content, is nearing completion.
fluffcopter.bsky.social, on a weird interaction in Caves of Qud that I’m not sure if they’re kidding about or not. They “poured warm static on my dog, it turned into a dromad trader that comes with guards and items. They are all my dog, the whole trade party and merchandise. I convinced my dog to sell me my dog for free while my dog, my dog, my dog and my dog were standing guard.”
And, most recently, almondsquirrel.bsky.social reminds us that Disney Solitaire, a game with dark patterns, real money transactions and lootboxes, is PEGI rated 3+, while Balatro has none of that, but is rated 18+ because of its nebulous Poker theming.