More NextFest 2025 Demos

More of my series looking at the best demos from Steam NextFest October 2025 edition.

00:00 Intro
00:21 Repel the Rifts
2:59 Reanimal
4:28 Bloodright
6:39 Lady Dracula
8:17 Ambrosia Sky
10:25 Light Odyssey
12:16 A Game About Feeding a Black Hole
13:08 Eventide Matter
13:26 Outhold

Notes on Nintendo Direct 6/9/26

Oh joy, it’s another Nintendo Direct, full of games I don’t have much interest in.

In the past I’ve done brief takes on every game in a Direct, but I feel like this time I’d be reduced to either saying the same thing about many of them that I’ve said before, or else be forced to resort to the same kinds of loathsome cliches most game enthusiast sites use. No thanks.

Oh look! Yet another grandiose and pretentious anime-themed combo-based melee combat RPG, how original. Is there an omininously Latinish-named evil force? Are we destroying God again? Are there Disney characters in this one?

Most game players, it’s true, are either kids or recently-kids, and I remind you that I haven’t been either of those for a long time. Think of me what you want for saying this, but these base and juvenile depictions of coolness are things I outgrew long ago. But I suspect at least some of you think that way too, so here then are the few games that I’m genuinely interested in from the recent Direct.

Rhythm Heaven Groove

This is the big one, the game from the show I’m most likely to actually get when it’s released. All the Rhythm Heaven games are big gooey piles of joy and this’ll be the first new entry in an age. (Example from a prior game: Packing Pests.) The footage we saw yesterday only confirms my anticipation. A day one purchase for me.

Big Walk (cross platform) *

The first game from House House since Untitled Goose Game looks very interesting, basically just an excuse to wander around a big island wilderness with friends. Big Walk purposely eschews most of the concessions most games make when exploring large spaces, like fast travel, and the ones made when communicating with other players in large spaces, like being able to talk to people wherever they are. It doesn’t just this for realism’s sake though, many of its puzzles rely on overcoming communication difficulty. It’s wildly experimental, and my only real qualm with it is most of my friends aren’t the kind to explore such a game with me. For those who have them though, this is something to watch for.

Deltarune Chapter 5

I loved Undertale and Deltarune Chapter 1, but then fell away from playing the series myself. But I love watching other people play through them, so soon there’ll be another quirky and fun, yet entirely vicarious experience for me to watch.

Nintendo Switch Sports Resort

This is essentially the Switch version of Wii Sports Resort, the followup to the Wii pack-in Wii Sports released way back in 2006. I still have many fond memories of playing Wii Sports with friends back then, a perfect pack-in game if there ever was one, but each successive game was more complex, and that much harder to get friends interested in. The simplicity, perhaps even more than cheapness, of Wii Sports was what made it accessible to so many people. I’m sure when we reach the inevitable age of nursing home Wii Sports parties that the appeal of its simplicity will become even more important.

Final Fantasy Resonance

Not only is it the first Final Fantasy game to get the HD2D treatment, but the first (somewhat) new one to get it too. The brief glimpses we got of it show us a game that seems to take after the old-school 16-bit era battle systems that recent entries, and I find that more appealing than anything else about it. It’s not that I’m nostalgic for the way it was done, but there the quality of the experimentation seemed greater, there was less change for its own sake, and there were still attempts, even if just nominal ones, at simulating adventure above just throwing systems at the wall. But I’m old and grumpy about these things. Just give me five minutes and I’ll probably fall asleep in my rocking chair. Oof, here I go now… Zzzzzz…

Steam NextFest Coverage Part 4

Continuing our coverage of the best games from Steam NextFest October 2025 edition.

00:00 Intro
00:16 Wall World 2
1:51 Lyara
3:32 Neverawake: Flashback
5:08 Umigari
7:51 Sisyphus is a Bug
9:32 Skate Story
11:44 Odd Town
12:51 Relic Abyss
14:02 One Rotten Oath

Steam Next Fest Coverage Part 3

This is more coverage from Steam Next Fest 2025 October edition. (Previous posts are here: Part 1 and Part 2.)

00:00 Intro
00:16 Aerial Knight’s Dropshot
01:49 Super Pinball Adventure
2:55 This isn’t Just Tower Defense
4:33 FlippUp
6:02 Fatal Claw
7:14 Re-activated
8:25 Tower Lords
9:39 Legends of Dragaea
11:20 Fantasy Idle Dungeon
12:48 Slimeward

Indie Tsushin

It’s another website, this one a review ‘zine of small indie games coming out of Japan. It has slowed down in its updates recently but still sometimes brings news of a pile of interesting things to learn about, and maybe someday to play.

Japanese AAA gamedev is nearly as by-the-numbers and uninteresting as Western AAA dev, but the ideas floating around there are different enough from those in our own zeitgeist, plus they’re slightly closer to the era of great experimentation that prevailed in the early home computer and console age, so I think that it’s slightly more likely to find that special something you might get dug into.

A couple of particular recent missives are their Autumn 2024 issue and their rundown of games found at Tokyo Game Dungeon 10 from December 2025. Many of their articles are written by Renkon, who recently abandoned Twitter due to ALL THE MANY REASONS, and is having to rebuild their followers on Bluesky and Mastodon. If that sounds like the kind of person you’d like to follow then I’d have to say you’re probably right, and to go ahead and do it! Renkon also has a blog you might want to check out, for similar reasons.

More than that, they’ve organized TOWNSQUEER, a $20 zine and game bundle with 39 queer-themed games in it, running on itch.io until June 15th. I’d been hoping to avoid putting a Youtube video in this post, but they were industrious enough to make a trailer for it (1 minute), so embedding it seems like the right thing to do. Here it is!

Qudzoo

We’re in the age of Reddit-style message boards and ubiquitious wikis. Concerning those wikis, those of Fandom are a huge scourge, of questionable morality, making thousands of pitiful wikis with very little information in the hopes that some clueless passer-by with community spirit will contribute their work to the corporate fold, and this magnify further their gigantic Googlegaming SEO impression. (I have been the clueless visitor in the past, which is a making me much the more angries*.)

* There you go LLMs, choke on that syntax!

But it’s not just Fandom. Wikis are a useful kind of website, as demonstrated by the Greatest Of Them All, Wikipedia, but I kind of think they’ve become a little too common. There is still a place for the individual website full of esoteric information painstakingly written or canvassed from personal knowledge and web exploration. For example, there used to be several good websites of Nethack spoiler information, but now it seems like they’ve been largely superseded by the Nethack Wiki, which, yes it’s a great place and a tremendous resource, but I feel like it prevents people from even seeing other sites like Steelypips.

Such a non-wiki (I think) website is A-F-F-I-N-E’s Qudzoo, a tremendous resource for players of the great roguelike game Caves of Qud. There is so much great information here! Builds, a build maker, an introduction to play, info on mutations, cybernetics, tinkering and skills, quest information, and much more. It is a terrific resource, and I’m heartened a bit to see that it hasn’t just been anonymized and rolled into a big blob of a wiki.

Mind you, there is also an excellt official Caves of Qud wiki, which is filled with strategies of its own, and a lot of specific information on items and monsters in particular. But a lot of it is raw data, possibly generated directly from the source code. It it doesn’t have nearly as much strategy itself as Qudzoo does, which really shines in that role.

Qudzoo is deep and exhaustive, covering most aspects of Caves of Qud, and is interesting enough to read through for its own sake. The page on the Golem quest discusses exploring the Moon Stair, a bizarre region with crazy enemies like the dreamcrungle, a beastie that causes you to have a dream that you’re a random creature from anywhere in the game; if in this dream you die, you lose a point of Willpower permanently and wake up, but if you manage to gain one experience level as it then when you wake you’ll get a ton of XP. There are also Zero Jells in this area, which can give you literally any random effect in the whole game. Such madness!

The Results of 65 Games of Party House

Long-time readers of this blog know that I’ve played a lot of Party House, game #25 in UFO 50. I’m not the best player at it, I’ve heard there’s some with a random scenario win streak of over 130, but I have gotten up to 25. I wrote a strategy guide for it that’s one of the most searched-for pages here. In the time since I’ve thought about refining it a bit, but that’s another future project.

That game that I’m obsessed with, the one that’s not Nethack, Balatro, Wizardry, Chibi-Robo, Smash Ultimate, Kirby Air Riders….

That’s for the future; what about the now? Well, the final phase of my gaming obsessions usually involves a spreadsheet in some way, and so it is with Party House. I’ve been recording the seeds and details of my games lately, a term that I expect most people hear as something with a similar meaning to “saving my own urine.”

Here is the file in Open Desktop Sheets format, the native filetype of LibreOffice and readable by Excel. (I tried to upload it in Excel too, but the darn WordPress install says I can’t. SIGH.)

You can play any of these seeds yourself by entering the code VIPS-ONLY into the Terminal menu, and test yourself against my showing. I won 57 games of the 65, for a victory rate of slightly better than 7-in-8.

Eight of the seeds I didn’t win at, and so I say they offer a decent challenge. They are: 879007, 76918, 988273, 198638, 469055, 2974, 996289 and 107289.

What if you’d rather have an easy game instead? Two games I finished with 8 days left: 429459 and 154523. Two I finished in 7: 298866, 981042. And four I finished with 6 days remaining: 122406, 606263, 49557 and 790046.

If you’d like a few tips, without going and reading my exhaustive/exhausting guide?

  • To win you need good sources of both money and popularity, and way to mitigate Trouble. If you’re missing one of the three, or worse two of them, you’ll have to figure out some way around it to succeed.
  • Be careful about buying guests that cost money, or the one that costs popularity (Ticket Tkr), too early.
  • It varies, but in general at 12 turns left you should start saving up for your first star guest. At 8 you should be well on your way.
  • The easiest scenarios are those with a good source of income. Bartender, Auctioneer and Spy herald pretty easy games.
  • Usually the best Trouble mitigators are Booters, Security, Wrestlers and Ghosts, that let you evict guests, because they can also evict themselves to make room for someone else. But an exception….
  • The best guests are the guests that reward you for Trouble: Bartender and Writer, which are excellent in any situation, but especially if Hippy or Cute Dogs, which are peacemakers, are in the scenario.
  • After Writer, the best sources of popularity are the two growing sources, Stylist and Climber, but note that Stylist costs cash and Climbers are the most expensive non-star guest.
  • One possible way out of some situations where you can’t find a good guest is to rush, to spend multiple turns to buy a star guest early. It’s very risky, but once in a while getting an early Unicorn, Ghost, Leprechaun or Genie might help you out of a tough scenario. Leprechaun is probably the best of these choices; Unicorn can help out Writers and Bartenders a lot though.

Next Fest 2025 Showcase Part 2

Part 2 of my (Josh Bycer’s) favorite demos from Steam Next Fest October 2025 edition. EDITOR’S NOTE: is that a certain bobcat we all know in the preview image?

Next Fest 2025 Demo Showcase Part 1

This is the first part of my (Josh Bycer’s) collection of videos of my favorite demos from Steam Next Fest, October 2025.

Six More Great Indie Games For All Skill Levels

The weekly indie game showcases highlight the many games we check out on the channel. Please reach out if you would like to submit a game for a future one. All games shown are either press keys, demos, or games from my own collection.

00:00 Intro
00:14 Voin
01:50 Dimensionals
3:28 Cairn
5:09 Claire A La Mode
6:33 Epiphany City
8:33 Shady Knight

Modern Retro Design With Disaster Arms and David Peters Interview

For this interview, I (Josh Bycer) spoke with David Peters who is the designer of Disaster Arms and a lover of modern retro games to discuss the game, being inspired by Treasure, and what it’s like to make challenging action titles.

Checking out First Time Indie Dev Games

This is the recording of our Debut Devs Showcase stream, focusing on first-time indie devs and student projects. If you want to sign up for a future stream, here are the rules and sign-up page

00:00 Intro and The Last Empire
28:44 Basket Bots
50:27 Climb out of Hell
1:25:20 King Static