Youtuber Beating Caves of Qud as a Pacifist

I’ve been meaning to write on Caves of Qud for a long time, but it’s such a huge topic! In the meantime you may enjoy this Youtuber getting a “lesser victory” as a pacifist, never killing a creature, while playing a “Classic mode” permadeath game. (58 minutes) The video, of course, contains spoilers for Caves of Qud.

Making it much easier is that there’s a lot of ways to gain experience in CoQ without killing anything, so you aren’t stuck at level 1 the whole game. If you play a mutant character you can pick which mutations you begin with, with Force Bubble, Phasing and Precognition being a few that help you escape many forms of danger. And CoQ has a variety of items that you can use to overcome tricky situations, like mechanical wings, and a spiral borer for digging staircases.

Going for a bigger victory would be harder. The ultimate victory requires dealing with all seven of the Girsh Nephilim, which can be done without killing them but requires a special (somewhat spoilery) trick. I should save more explanation for that eventual article series on Qud….

Dog Online

Due to project recovery I haven’t had a lot of extra time to spend on blogging, so I hope today you’ll be content with Dog Online, as linked from Aftermath, a web game in the vein of the Neopets of old and the Kingdom of Loathing of slightly-more-recent. Remember Neopets? It was popular enough to get actual console game spinoffs. A quick aGooglin’ reveals one was released just this year. Huh!

It’s the good and pure kind of web game that used to be much more common. Maybe it’s inevitable that things like this will eventually sell out, like Neopets did, and become a cesspool, so please enjoy it while it lasts.

Dog Online is in open beta, and it’s a little difficult to see how to get started. The Explore link just took me to the homepage until I created an account and adopted a dog. To do that, first you must go to the Dogtown Pound.

There you can pick one of three randomly-chosen pals, like this oddly-colored fellow:

When naming your dog you can’t name it after another dog that already exists in the game, and it took me several tries before I managed to adopt Plurpel.

Once there, you can buy plant seeds with coins (not real money!) from the Farmer’s Market, then plant them at the Farm. You can find tokens to play the Gatchpon Machine. You can buy bait from the Fishing Mart and fish at the Fishing Spot. You can play a couple of puzzle games at the Temple of Dog.

Part of the fun of this kind of website is exploring and finding everything there is to do. There’s a simple action game under the Games menu, Mimi’s Countless Children.

It’s the most fun if you’re a kid, but unlike Neopets Dog Online seems to be here mostly as a simple fun thing to do, without any visible profit motive. Again, it’s always possible that it’ll get ruined some time in the future, and these kinds of things do tend to either disappear or get ruined eventually, so please find as much joy as you can in its transitory nature.

Dog Online (free, browser)

Ghost Town Pumpkin Festival 2026

Coming late to adamgryu’s Ghost Town Pumpkin Festival this year, that community experience where you can carve pumpkin models with simple tools then upload them to a display for people to enjoy. The festival is open for a while around Halloween every year then goes offline until the following year, with all the old pumpkins discarded at that time, so enjoy it while it lasts.

Just a plain ol’ Jack O’Lantern here, but you’ll find much fancier ones at the festival.
I’m sure this is fine.

Ghost Town Pumpkin Festival 2026 (adamgryu, itch.io, $0, for Windows, Mac and Linux)

The Indie Game Showcase Collection for 10/26/26

Here is the latest selection of indie games I (Josh Bycer) covered during last week.







Some Tips for Balatro

To this date the most-read post on this blog is a link to a Youtube video from Dr. Spectred of Balatro University about getting really high scores. Which is fine, I guess, I’m not resentful at all, no, I’m okay with that, really.

But you know, I personally have just come off a 92 game win streak in Balatro. Sure it was on White Stake, and in specific circumstances, while Dr. Spectred has 100+ win streaks on Gold Stake. Yes you forced me to admit it, I’m nowhere near as good as they are! But I am one of the 0.54% of players who’s earned Completionist++ on Android, that’s got to be worth something, right? Right?

So, here is some information that may help you play, in case it’s useful. This is oriented towards winning, that is finishing Ante 8, not towards getting astronomical scores or reaching naneinf.

All images borrowed from the Balatro Wiki.

1. I think the easiest deck is Checkered Deck. It makes it nearly guaranteed that you’ll be able to get a couple of Flushes. All you need is a one card hand size increase, and a Flush becomes a certainty. The tradeoff is that Flush is the weakest five-card hand, only worth 15 chips, but it still delivers +4 Mult. One of the difficulties with getting a run started is getting past the early Antes, and Checkered Deck makes that simple. If you can put together a hand of at least four face cards or tens, you’ve made the first round’s requirement right there. On Checkered Deck Jupiter is the best Planet card of course, but Neptune also helps.

2. Even if you don’t pick Checkered Deck, it’s best to find a single hand you can make consistently and focus on it. It takes fewer resources to build levels and Jokers for more than one kind of hand.

3. Early money is extremely important. Money makes all other things possible. With enough money you can not only buy things you need, you can reroll to find more. Aim at getting full interest (normally at $25) every round, and then keep that much unless something really valuable comes up. Sometimes this means you have to make a hard decision between a useful Joker and building interest. Survival comes first, but you don’t get any benefit from blowing past score requirements.

    4. Attack all of the game’s benefits simultaneously: Jokers, Planets and card modifications. Each of these things by themselves can win the game, but you’ll have to take them to such excess that you probably won’t get everything you need in time.

    5. Planets are probably the hardest tool to use well, but are very important. Planets get you hand levels, which increases both base Mult and Chips. Since hand levels form the base of scoring, they all help empower Times Mult. This makes Telescope one of the best vouchers, and Trance one of the best Spectral cards. I like to open Standard Packs when I can to get cards with Blue Seals, even on Checkered Deck if it’s not a Heart or Spade, which is usually a really bad idea.

    5. Prioritize Jokers for the phase of the game you’re in. Early Antes: plus Mult, plus Chips. Late game: times Mult. If you’re struggling in the first three Antes, it’s better to get a good source of flat Mult or Chips than to go for a Times Mult Joker, until you manage to get your base Mult up a bit. But remember, the higher your main hand level, the more powerful Times Mult becomes.

    6. If you have the spare money to fill them, empty Joker slots are liabilities. If you have the cash for it, there is little reason not to fill all your Joker slots. There are exceptions, like with Joker Stencil or Madness, or of course Rentals or Eternals on high Stakes, but lots of Jokers have no downside other than cost. Remember that selling a joker gets you half its price back. This is a reason why Perishable Jokers in higher stakes aren’t all that bad: you can always sell it even if it expires, and you’ll get half your money back.

    7. Grab onto Common Joker combos. Some of the best combos involve Hanging Chad (retriggers first scoring card twice), which applies to any effect that triggers on individual cards. Hanging Chad and Photograph are both Commons, yet are still worth a total 8x Mult if your first scoring card is a face card. Or Hanging Chad and any Glass card, but be prepared to replace it.

    8. The best card modifications vary depending on your jokers and where in the game you are, but really great are: any Seal but Blue and Red especially, Holographic, Steel, Gold and Glass. The worst modifications are Wild, +4 Mult and Stone, but Stone has uses in certain cases.

    9. Most Building Jokers are better the earlier in the game you get them. Building Jokers are the ones that increase in power in some way depending on your actions. Green Joker increases by +1 Mult every hand you play, but decreases by 1 when you discard. Some of these Jokers require special play like this to make them powerful, and some have significant drawbacks: Ride The Bus and Obelisk can lose all their built-up power instantly. Supernova and Fortune Teller are building Jokers that don’t have to be bought early, because they are empowered by your actions even before you get them. The best ones naturally are the ones that raise Times Mult, which can be valuable even if you get them in later Antes.

    10. After you win and pass into Endless Mode, most builds top out around Ante 13. The score requirement for the Small Blind of Ante 13 is 47 billion, over 100 times the requirement for the Small Blind of Ante 12, and they rocket up even faster beyond that point. Fortunately the last score achievement is for reaching Ante 12. There are ways of playing past that point, but I must refer you back to Balatro University for such rarefied air.

    So now that I’ve won 92 games in a row, I’ve uninstalled the game. I’m not going to try to top that… at least, not until the long-awaited content update comes up. LocalThunk, please take your time….

      Amazing Demos from Latin American Games Showcase

      This is my (Josh Bycer’s) coverage of the Latin American Games Showcase from October 2026, all games shown are either demo builds or creator fest access.

      Gamefinds: The Round-About Orchard

      We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

      It’s Spooky Season, and the best cartoon for that time of year has to be Patrick McHale’s Over The Garden Wall. If you haven’t seen it, go seek it out: it’s only ten episodes, each 11 minutes long, and tells a complete story.

      If you’ve done that, or have already seen the show, then this will be of the most interest to you. About a year ago for the show’s 10th anniversary Julia Minimata used Adventure Game Studio to make a very short adventure game starring the show’s main characters Wirt and Greg.

      It’s free to play in your web browser! It features the voice of Elijah Wood (yes, Frodo!) at Wirt, returning to the role, and music by the people who did the excellent music from the show, The Blasting Company. Another thing made by Julia is the longer adventure game The Crimson Diamond, so why not check that out too?

      Wirt gets himself stuck in an apple tree (although he claims not to be), and it’s up to the whimsical Gregory to get him down. There’s only two rooms, but there’s an interesting connection between them to figure out. See for yourself.

      The Round-About Orchard (by Julia Minimata, free to play in browser on itch.io)

      Roguelike Celebration 2026 Starts Tomorrow

      Today’s post is a bit late, I had to pick people up from an airport late last night, but fortunately for me today’s topic is already decided: tomorrow is the beginning this this year’s two-day online Roguelike Celebration!

      Here’s Roguelike Celebration’s Youtube channel, which has archives of past talks, including those of the preview event they had last month. And here’s this year’s schedule. And you can get a ticket here, which has a suggested cost of $30 but you can pay what you want, and they won’t turn anyone away who can’t pay.

      Every year has great talks, it really is an amazing place. It even has a chatroom attached to the video stream, and the chat is designed like a MUD! I can’t impress on you enough how awesome this all is. Come by if you’re of that inclination.

      Gamefinds: Luke Steuber’s Galaxies

      We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

      Puzzle fiends will recognize this puzzle website as another implementation of Japanese puzzle magazine Nikoli’s Tentai Show, also playable as part of Simon Tathan’s Puzzle Collection. It’s a very cool implementation though, and all of its puzzles are handmade while the Collection’s puzzles are procedurally-generated.

      Galaxies implementation by Luke Steuber

      Refer to the screenshot above. Each of the diamonds is the center of a rotationally-symmetrical shape. Click on a diamond, then on the squares around it to define what that shape is. If you make a mistake, click on the diamond again and deselect squares. When a puzzle is solved correctly every diamond and space will be accounted for with no overlaps. The puzzle start out very easy and get harder. If you solve them on, you can graduate to Simon Tatham’s puzzles, which are all free and open source, and are available for nearly every platform and a shining star of the internet.

      Galaxies (by Luke Steuber, free, web)

      Indie Showcase Collection for 10/13/26

      Here’s the latest batch of indie game shorts I (Josh Bycer) looked at over on my Game-Wisdom Channel.

      100 Rogues Returns on Steam

      Long ago, back in the days of @Play on GameSetWatch, I did an interview with Keith Burgun about his mobile roguelike 100 Rogues.

      100 Rogues was lots of fun, but the thing about app store apps is, if you don’t keep them updated and pay their access fee, they eventually fall out of publication. This is an awful fact about mobile gaming, and because of it 100 Rogues has been very difficult to play for over a decade. Well, no more: it’s now available on Steam for $7 from Paw Games, and it’s currently 25% off too!

      Well, almost no more. The Steam version currently says it can’t find the executable “100 Rogues.exe”. I am running CachyOS Linux and the problem might be related to that somehow. I do find that if I go to the game’s home folder, ~/.local/share/Steam/steamapps/common/100 Rogues, and run 100_rogues_3_0_21.x86_64 out of it, it starts right up. I’ve notified Keith of the problem and they’re working on it. It may be a Linux-only issue, I don’t know if it’ll work right out of the box on Windows. If you get it and it won’t start, that is probably why. They just released this version, so I expect the glitch will be ironed out soon.

      100 Rogues is a fun game from years ago that still has some interesting differences from the standard roguelike formula. Characters can’t move diagonally, and attacks happen before movement, so you can walk up to enemies without them attacking you immediately, and walking away from enemies lets them get a free attack at you! Roguelike gameplay has been so iterated upon in its standard form, since 1980, that kinds of bold changes help keep play fresh, to not fall into the same old patterns.

      Long time roguelikers might find it a bit easy, at least on normal mode, but there’s a challenge mode included too. Give it a try!

      Indie Short Collection for 10/8/26

      This is the latest collection of indie games I (Josh Bycer) covered for my shorts series.