Fighting Games That Cheat

It’s a good one today folks. Modern Vintage Gamer had a look into how the CPU opponents of two of the most popular and foundational fighting games, Mortal Kombat 2 and Street Fighter 2, cheat against players trying to progress far into the game on their meager financial resources.

Their Mortal Kombat 2 video (11 minutes) is three years old now and has racked up 1.5 million views, but it’s well worth reviewing. While MK2’s source code is not known to the public, UK3 for the Playstation’s source is known, and is suspected to be similar to that of the earlier game, and uses a dynamic difficulty variable called diff. MVG uses this source to make an educated guess of how and when MK2 decides to cheat.

Lest you think it’s only us filthy Americans who would resort to such underhanded means to rob honest teenagers of their quarters, Street Fighter 2 does it too! Much more recent is MVG’s four month old video (9 minutes) on that game. (If you’d like to skip the video’s preamble, this link is queued up to the beginning of the cheat discussion.)

In brief, the games use input reading and the ability to perform complex moves lag-free to get an edge over human players. A player would have to enter moves on the joystick and with the buttons, while the CPU can just do them, without having to spend that time. And by reading the player’s inputs (like the Ironknuckles in Zelda II), they can react to player actions reliably, where a human opponent would have to judge based on vague visual indications, and then respond with a move to counter your action that was already in progress.

News 6/21/22: Atari Protonic Quakey Pikmin

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Rich Stanton at PC Gamer: Atari shocks the world with decent-looking game, Atari Mania! He compares it to the Japan-only Segagaga, but what the gameplay description really brings to my protoplasmic mind is NES Remix. We’re pretty harsh on the company that calls itself Atari on this site, but it’s really nice to see something genuinely interesting coming from them, that respects and pays homage to their paid-for name instead of just cashing in on it!

Atari Mania

Ana Diaz, in the virtual pages of Polygon, says that Netflix subscribers should download Poinpy, a short and fun game that’s free to subscribers. It’s a game about climbing and making smoothies for hungry monsters!

Liam Dawe of GamingOnLinux writes about Proton 7.0-3 further improving Windows games on Steam Deck and Linux running Steam. I anxiously watch for the day when Windows 10 reaches end-of-life, since none of my current machines officially supports Windows 11, drebnar.

Noelle Warner at Destructoid relates that crowdfunded indie game A Frog’s Tale looks great, with play inspired by games like Mario & Luigi: Superstar Saga.

We usually steer away from speculative news here, but the piece by Jess Reyes at Inverse is too interesting to ignore, that Breath of the Wild 2 leaks suggest Zelda might be playable and a New Game Plus mode. Now that’s some meaningless hype that we can appreciate, drebnar!

Martin Robinson at Eurogamer suggests that Street Fighter 6‘s Smash Bros-like control system might be its best new feature. I’ve mentioned here in the past a personal grudge I have against fighting games, having never grown to cotton to them back when I was a teenage blobby, but it’s nice to see the series working to make itself more accessible to new players, even if the article’s tone verges slightly on the over-enthusiastic, in my amoebic opinion.

Adam Conway at XDA, on how Quake was ported to the GBA. A quick summary: “with much difficulty.” But truly, it’s a very interesting article, with the added detail that the unreleased rom has been preserved! There’s an attached YouTube video.

Alana Hagues with the one NintendoLife link we’re allowing ourselves this time, a reminder that it’s been five years since last word of progress on Pikmin 4.

And, honestly, a lot of the pieces that make the page here are light and fluffy, but here’s one a bit more important than usual. I love the headline applied to Ethan Gach’s bit for Kotaku, entitled Activision Blizzard Clears Itself of Any Wrongdoing. And the tagline reads, “The Call of Duty publisher says it’s the victim of an ‘unrelenting barrage of media criticism'” I WONDER WHY THAT IS, ACTIVISION BLIZZARD. HOW COULD THAT HAPPEN?