We’re not averse to some cross-promotional synergy at Set Side B, so I figured I’d get a day’s linkage from a Q&A that I myself did with Patrick Traynor, creator of the astounding and brilliant puzzle game Patrick’s Parabox (itch.io, Steam). Parabox starts with Sokoban, but then compounds it in bizarre and fascinating ways. Ways like these (and this is very much only the beginning):
I did the Q&A some months ago, but it ended up getting delayed until late January of last month.
Designing the mind-bending puzzles in Patrick’s Parabox (Game Developer, I’m the interviewer)