Andred Braybrook is a legendary computer game dev from the Commodore 64 age, and before and after. In addition to the classic C64 games Uridium and Paradroid, which perform feats of scrolling that machine are really not designed for, he went on to many several other games, including the excellent computer ports of Taito’s sequel to Bubble Bobble, Rainbow Islands.
(Although Braybrook mentions that Taito hadn’t told him about the three secret islands that can appear at the end, so they got left out. They didn’t know about them either!)
He has a blog post that details many aspects of he and his co-workers’ process back then that is fascinating to anyone with knowledge of these platforms, and even someone who doesn’t. Thanks to @acb@mastodon.social for the link!
Andrew Braybrook: How We Made Computer Game Conversions, from his blog