Starflight is an amazing game. First for the PC, but then with ports for the C64 and, of all things, the Genesis/Mega Drive. It was the first game to really nail the sense of being a kind of Star Trek simulator, with its combination of open-ended exploration and alien interaction.

It’s possible to think of Starflight as being a trilogy, with itself, its sequel, and the quite similar Star Control II. Greg Johnson, one of my favorite people working in games, was a major mover on all three. Johnson went on to be one of the people behind ToeJam & Earl and a number of other projects, including some terrific music, and is currently working on the eagerly-awaited Dancing With Ghosts.
Time Extension translated an interview with four of the people who made the original Starflight, including Greg Johnson, from a German podcast. The story of the game’s creation is a bit rocky, with some of the principals having to put in their own money or take out loans to live on during its creation. It’s also a tale of the final moments of the good days of Electronic Arts, right before they discovered there was a lot more money running series into the ground and tying up the rights to multiple big-league sports than their original mandate of nurturing independent creators and making possible unique software visions.
But don’t weep for what could have been; instead, rejoice that it happened at all. Remember that Tarn Adams, half of the duo who make the literally incredible Dwarf Fortress, credits Starflight as a major inspiration. The path to the future, and the long-delayed realization of video games as a transcendent art form, runs through many different people, but the thread holds firm. The coming decades will see great things, and Starflight is but one brick in their foundation.