Time Extension Talks Starflight

Starflight is an amazing game. First for the PC, but then with ports for the C64 and, of all things, the Genesis/Mega Drive. It was the first game to really nail the sense of being a kind of Star Trek simulator, with its combination of open-ended exploration and alien interaction.

PC Starflight (image from the article)

It’s possible to think of Starflight as being a trilogy, with itself, its sequel, and the quite similar Star Control II. Greg Johnson, one of my favorite people working in games, was a major mover on all three. Johnson went on to be one of the people behind ToeJam & Earl and a number of other projects, including some terrific music, and is currently working on the eagerly-awaited Dancing With Ghosts.

Time Extension translated an interview with four of the people who made the original Starflight, including Greg Johnson, from a German podcast. The story of the game’s creation is a bit rocky, with some of the principals having to put in their own money or take out loans to live on during its creation. It’s also a tale of the final moments of the good days of Electronic Arts, right before they discovered there was a lot more money running series into the ground and tying up the rights to multiple big-league sports than their original mandate of nurturing independent creators and making possible unique software visions.

But don’t weep for what could have been; instead, rejoice that it happened at all. Remember that Tarn Adams, half of the duo who make the literally incredible Dwarf Fortress, credits Starflight as a major inspiration. The path to the future, and the long-delayed realization of video games as a transcendent art form, runs through many different people, but the thread holds firm. The coming decades will see great things, and Starflight is but one brick in their foundation.

News 7/14/22: Genesis Zim Breakers BBS

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Matthew Byrd of Den of Geek lists 20 Genesis/Mega Drive games that were ahead of their time. Some interesting choices, like Buck Rogers: Countdown to Doomsday, and they did notice Naughty Dog’s Rings of Power unlike that previous list. They also mention ToeJam & Earl, although they diss it a bit, boo. They also give nods to King’s Bounty, Starflight and Herzog Zwei, which are all fine games. No mention of Might & Magic II though!

Ollie Reynolds at Nintendo Life writes of modders adding color to B&W Gameboy titles.

At first, Sorrel Kerr-Jung’s article at CBR about Invader Zim’s voice being recast, and series creator Jhonan Vasquez being upset about it, doesn’t seem like it fits in with our theme. Even hearing about it being in SMITE, which is one of those MOBAs a particular breed of older kid might be enthused with… well, I’ve never heard of SMITE. But when I found out it was because they wanted to avoid voice actor Richard Horvitz’s union, and yeah, that’s the kind of terrible behavior we can get behind telling people about. The developers responsible are Hi-Rez Studios and Titan Forge Games. Also, whose idea was it to put Invader Zim in a MOBA?

At Nintendo Everything, Brian notes about upcoming asymmetric multiplayer game Dragon Ball: The Breakers, where some players play as DB side characters, and others of villains like Cell, Frieza and Kid Buu. The developers were unsure anyone would want to play weak characters like Oolong and Bulma. Geez, those are some of my favorite characters! Vegeta is cool and all but he’s kind of one-note, and let’s face it, Goku is probably insane.

Sad news that’s been going around: popular niche puzzle makers Zachtronics is closing up shop. They’re making one last game though, Last Call BBS, which Vice’s Renana Price calls “a beautiful vision of the 90s internet.” It’s basically a collection of smaller puzzles with a framing story about maintaining a friend’s website. Like all of Zachtronics’ products, it looks very interesting. It’s available on Steam.