Mechanical Hand-Held Games

Robin from 8-Bit Show-And-Tell has mentioned Loadstar, the magazine that I am trying to help preserve with the itch.io version of Loadstar Compleat. I say that just to mention anything that might even be slightly considered to be conflict of interest. There, done. All of this said, this post has nothing to do with any of that!

Before Tiger’s line of cheap handheld mechanical electonic games in the 80s and 90s, there were cheap handheld mechanical wide-up games in the 70s and 80s! These are basically forgotten by most people today, but kids of that age might vaguely remember them, made by companies like Tomy.

There used to be more websites dedicated to uncovering and preserving them. One that remains to this day is the Handheld Museum, which has an extensive listing of Tomy’s titles.

Another place you might be able to learn about them, with demonstrations, is Robin’s video on them. (29 minutes)

Robin shows off a variety of them, including a variety of electric (as opposed to electronic) games. Some weren’t even battery powered, instead having to be wound up via a dial on the back, but all but the last of the games in this video run on batteries. One had to be repaired on camera. The first game is the earliest, a solitaire version of poker, dating to 1971; for context, Pong, the first commercially successful video game, was made in 1972.

It just goes to show that personal gaming was something that existed even before video games. It was something in the air at the time, and even if Pong hadn’t happened (or the earlier Computer Space, or the Odyssey, or even prior games made at universities and laboratories), it seems evident that it would have happened shortly anyway. It was an idea that was bound to happen eventually, and probably sooner rather than later.

Mattel’s Handheld Dungeons & Dragons LCD Game

This little pocket-sized unit was released in 1981, three years after the VCS/2600, but as the Gameboy proved years after, pocket-sized gaming can get away with less complex hardware than consoles. They called this their D&D “Computer Fantasy Game.”

Mattel made pretty good use of the D&D license. They also released the “Computer Labyrinth Game,” which was a mixture of physical and electronic components. This version is wholly electronic, and has the same kind of feel as a Game & Watch title. It has the old-style of LCD components, black shapes that are faintly visible at all times, but can be made much darker to “display” images.

This 13-minute unboxing and demonstration video is by Youtuber Nerd Mimic. If their gameplay description sounds a bit familiar, it seems that this game is mostly a handheld port of the older (yes, even from that time) computer game Hunt The Wumpus, which is played on what the math people call a graph of nodes. The idea is to use clues given by the game to deduce the location of a monster and to kill it by firing an arrow at it from an adjacent space. Stumbling into the space of the monster or a bottomless pit is lethal, and there are bats wandering around that can drop you into a random space. It’s a classic of early gaming, and a pretty good choice for a pocket-sized version.

Mattel made two console D&D games for the Intellivision, both of them interesting and thought of well today: Cloudy Mountain and Treasure of Tarmin. None of these games made use of the true AD&D ruleset, as it would have been called at the time. They’re original game designs with a vague sort of fantasy theme, but they’re still interesting to play.

News 8/4/2022: Nier Automata, Sega Channel, OH WOW

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

We’ve been busy here lately, so it’s pretty light this time, just some links left over from last time.

Ash Parrish at The Verge reports on that doorway that was found in Nier Automata: it was a hoax, a mod. The people responsible are quoted as saying, “We have been loving all the discussions and theories — it has been an amazing journey.” Ha ha yes wait you lied to us. Not forgiven. Next!

Kayla Dube at SlashGear writes that the Sega Channel was ahead of its time. Yep, it was.

At Retro Dodo, Brandon Saltalamacchia tells about the OH WOW, a Linux-based gaming handheld from the US, not China, somehow. Power: probably enough to emulate Dreamcast games. Price: Under $200. Date: November 2022.