A little bit more about the Switch 2? Sure why not?
First thing. I’ve mentioned this on social media, and I want to spread the word as much as I can about it, because this is going to catch people by surprise, and this way as many will find out about it going in as possible. In addition to costing $450 at launch, $500 with bundled Mario Kart World, and possibly more if Trump’s moronic tariffs stick, as stated in the direct, the Switch 2 uses a special incompatible variant of Micro SD cards, called Micro SD Express.
They’ve been out for a while, but uptake has been slow, mainly because their chief benefit is transfer speed, and Micro SD is fast enough for most purposes. But since its use in the Switch’s has been a performance bottleneck, Nintendo went with SD Express, which has the advantage of being faster, but the disadvantages of being both way less ubiquitous, easy to confuse with normal Micro SD cards, and of course, being more expensive. Ars Technica did a rundown, revealing that Micro SD Express cards are actually more expensive than SSDs at an equivalent price-per-gigabyte. It’s not a proprietary format, but consider that it’s possible that the only SD Express cards you’ll be able to find in a store that you buy your Switch from will be Nintendo-branded, and more expensive, it feels like it effectively is proprietary for now.
How to tell a standard Micro SD card from a Micro SD Express card? Express cards have an EX logo on their label, and they also have more contacts, as shown by this illustration from an SD Association whitepaper:
It’s true the Switch 2 has much more internal storage than the Switch. But many users will also be bringing their Switch digital libraries with them, meaning it’s possible for that storage to be full on day one. I have a 256 SD in my Switch, and I already have to make hard decisions about what I have installed and what I leave in “the cloud.” That will be my reality as soon as I transfer my eShop purchases to the Switch 2.
I mused a bit on Nintendo’s stating that the Switch 2 will be mostly backwards compatible with the Switch 1, meaning, not everything on the original Switch will work with it. What gives?
Nintendo has a page listing games that aren’t Switch 2 compatible. At first glance, it seems that all the issues are with games that are physically incompatible. Like, the Labo VR Kit isn’t compatible, because the Switch 2 is larger than the Switch 1, and it can’t actually fit into the cardboard goggles. Several other Labo kits are similarly “incompatible.” WarioWare Move It is mostly compatible, but the Switch 2 JoyCons don’t have the infrared camera the right JoyCon on the Switch 1 has. You can still pair Switch 1 JoyCons with a Switch 2 though, so if you have them laying around you can still play IR-requiring games. This also affects Game Builder Garage and some Labo titles.
Ring Fit Adventure and Nintendo Switch Sports use accessories that you insert a Switch 1 JoyCon into, and Switch 2 JoyCons won’t fit into them. And 1-2-Switch has a unique issue: the Switch 2 has more subtle rumble, and it seems a 1-2-Switch minigame uses that rumble to communicate information to players, which could end up being an issue.
Some notable games on the not-starting list: a selection of NeoGeo and Arcade Archives titles, Another Crab’s Treasure, Fornite (although I suspect there will be a Switch 2 native version), Nintendo’s own Fitness Boxing, Doom Eternal, Pizza Tower(!) and River City Girls Zero. Some of the games that play, but with issues: two Tetris The Grand Master games from Arcade Archives, Factorio, Fall Guys, Mega Man Legacy Collection and Stumble Guys.
I originally wrote this as part of Wednesday’s Switch 2 Nintendo Direct, but it’s really a weird bit of esoterica, and ended up being fairly long too, so I split it off into this post.
MKW’s apparently an open world Mario game, and open world games need more world building than otherwise. What I am hoping is this means we’ll finally find out more about all these weird MK-universe advertisers than in the past. Does Mario actually own and run Mario Motors? Is Luigi the boss of a tire company? Will we get an explanation for Bowser competing in a (mostly) friendly manner against his eternal rivals? And…
Oh my stars and garters, how does this Toad DRIVE this vehicle? His eyes are right over the dashboard! Can his feet reach the pedals? It doesn’t seem like it was built for them, is this a common issue for Mushroom Kingdom cars and trucks? And do they ever suffer collision damage from hitting big floating, rotating coins? Along those lines:
He’s just a workaday Koopa, driving for his job with Hammer Bros. Co., and woah it’s KING BOWSER himself driving right past, and in the same lane! And he appears to have gotten fashion tips from Hellboy with that Right Hand of Doom glove thing happening. Also gotta note that Bowser’s license plate is just his logo. “Yeah that’s me, any questions?”
Here’s more traffic, I assume the open world theme means there’ll be a lot more in the way of street vehicle obstacles. Mario Kart World certainly has some weird, and weirdly useable, cars. Vehicular ramps, blast barrels, and I assume that Bob-Omb car is a live explosive. Road safety in the Mushroom Kingdom is a joke.
Sexy! I give them points for working the Girders board (sorry, “25m”) into a track. But it looks like we’re again getting the same style of tricks as in prior MK games: the vehicle gets a burst of speed, the driver turns around and mugs for the camera, and vroom vroom. Doesn’t seem too safe to me. Also, it looks like DK’s redesign for the movie has stuck.
My favorite element of the Mario Kart series, which I believe I’ve mentioned here before, are all the Mario-themed corporate sponsors, which suggest that not only are the characters race drivers, but also own their own auto supply and repair companies, and other companies besides. They’re all businesspeople! It’s a capitalist hellscape of their own devising!
Besides Mario Motors and Luigi Tires, among the MK businesses spotted are Koopa Construction (slogan, “High Quality You Can Trust,” how boring), Peach Resort (also a track name), a company called Dash (“Accelerate the Fun”), Waluigi Vintage Clothing (that’s more backstory than we’ve ever gotten for him), Wario Games (nice tie-in!), Fuzzy Batteres, Royal Motors (don’t know if that’s Peach, Daisy, Rosalina, or some combination; it’s tagline is “Supersonic Primeness”), Dolphin Marine Sports, Nabbit Courier Service(?), Garlic Power, Red Shell Speed Tires, what I think is Yoshi’s Cookies, Premium Scrap, 1UP Fuel, and there’s Bowser, Buzzy Beetle, Lava Bubble, Shy Guy, Chain Chomp, Fire Flower and just “Banana” (“Let one slip!”) companies I couldn’t make out the full names of, and the return of MKTV, which uses what looks like the eyes of Cappy, from Mario Odyssey, in their logo, but they’re probably Lakitu’s goggles—although Lakitu is a driver now.
There’s also THIS:
It’s the counterpart to The Mother Of All POW Blocks from the end of Super Mario 3D World! It is written in the Book of Mysteries, of the GREAT QUESTION BLOCK OF DOOM, the hitting of which will trigger the end of all things. Drive carefully, competitors.
This is probably my favorite track, a spooky horror movie track with big pictures of Peach throughout. You can’t see it in this shot but there’s a big black castle in the background and bats flying around.
Moo Moo Meadows not only returns as a track, but it seems like it’s been set within the Mario Kart World map! Are there differences? Are other retro tracks returning?
Also, a cow is a driver now. And it rides a boom box. Why not just make everything a kart, and put anything on top of it? Maybe I shouldn’t give them any ideas.
Nintendo’s last direct was just a few days ago, and now they have another one, one devoted to their next console, the Switch 2, and /wow/, the internet consensus on it seems pretty harsh. It’s coming out June 8th, and it’ll cost $449 dollars in the US. I mean sure, the awful tariffs of a certain Orange Person may play a role in that, but it’ll also sell for about that amount in the much-less-stupid European Union. It’s an unexpected move, considering that the Switch line is widely seen as underpowered compared to its competition. I personally am scheming and trying to figure out how to fit it into my finances when it arrives in just two months, on June 5th.
But I’m putting the commentary up front, instead of where it belongs, as part of an in-sequence point-by-point reaction to the video. But about those….
Set Side B updates every day at 10 AM US Eastern Time. I like that the site updates in the morning, but not too early, to give people a chance to come to it throughout the day. But this poses a problem with responding to Nintendo Directs, which tend to appear at nearly the least opportune time, right when the blog updates.
We could change our posting time when Directs hit, and may end up doing that. But honestly, up-to-the-minute commentary that tries to get in ahead of other sites isn’t our forte. That’s the kind of thing tryhard sites, who can afford a whole team of writers, SEO, and flashy sports cars for their upper management, would do. We’re a tiny three-person operation, and I rather think that’s some of our charm.
Because of this, instead of responding to everything in the video, or even trying to, here’s just my comments on certain highlights.
So, here is that video (1 hour):
There’s also an Ask The Developer article on Nintendo’s website with more information.
The first game up is
Mario Kart World
Right off the bat, it’s never been more obvious than in Mario’s initial “Lets-a go!” that Charles Martinet’s time as Mario’s voice is over.
I have quite a lot, the most of the whole show, to say about this game, but it’s of an aspect of it that few remark upon or even care about. I’m going to save all of that for tomorrow, in fact, since it’s way off the subject. Please look forward to it. (bows)
In the meantime, features include free roaming, “knockout races,” cross country races and up to 24 karts in a race. More details… argh… in yet another Nintendo Direct, on the 17th.
Presenters this time out: Kouichi Kawamoto (Producer), Takuhiro Dohta (Director) and Tetsuya Sasaki, Hardware Design Lead. Nice to see people who actually worked on the system!
Hardware Features
GameChat, activated by the new C Button, for voice communication between players, and with optional game screen sharing
Camera accessory for facetime-style chatting (didn’t we have that back on the Wii-U? but this works during games)
GameChat requires a Switch Online membership, but will be free unti March 31 2026.
Local Multiplayer with only one copy of a game. Clubhouse Games is used as an example; it’s really a feature that it should have shipped with, IMO, but better late than never.
Larger screen, 1080p support on built-in screen
4K resolution when docked, up to 120fps
HDR support
magnetic Joy Cons (we knew that)
Joy Cons can be used as mice (that too)
built-in adjustable stand (and that)
an extra USB C port
256GB built-in storage
fan built in to the dock
Interestingly, Switch backward compatibility is only supported with “compatible” games, implying some games aren’t compatible.
Nintendo Switch 2 Welcome Tour
A game made specifically to show off the system features. The internet has been complaining greatly about the fact they’re charging for it, when it serves little purpose other than to show off the hardware.
Other Notes
Switch 2 uses the same shape of cards as Switch 1 games, but support faster data transfer.
Of special note, Switch 2 only works with Micro SD Express cards. This means current cards will very likely not work with the system, regardless of their capacity! This is going to bite lots of people, count on it. You may not even be able to get non-Nintendo branded SD Express cards for a while, and you can bet they’ll be charged at a premium. Pretty damn crappy, Nintendo.
There’s a new Pro Controller with extra buttons. No info on if Switch 1 Pro Controllers will work. My guess is they will (Nintendo has gotten better about controller compatibility in recent years), but of course they won’t have the new features like C button, and new programmable GL and GR buttons.
Paid Upgrades
A paid upgrade to Super Mario Party Jamboree that offers new features. The business with paid upgrades will become a theme throughout the show.
Zelda Notes is a Switch 2 specific feature in upgraded versions of Breath of the Wild and Tears of the Kingdom. It works in conjunction with the smartphone Switch App to mark locations of interest in the game, and lets you share your TotK constructions via QR code. Interesting, but it doesn’t seem like a feature that needs Switch 2 hardware to support it?
Kirby in the Forgotten Land gets an upgrade that adds a second story, which seems like a more suitable use for a paid feature.
Metroid Prime 4 and Pokemon Legends Z-A are both getting Switch and Switch 2 editions. This would seem to imply that Nintendo suspects the Switch 2 won’t see tremendous uptake immediately, and are hedging their bets.
Upgraded Switch 2 versions of prior-owned Switch games are being sold as “Upgrade Packs.” The end of an era: at long last, Nintendo has abandoned the “Pak” spelling.
Other Games
DRAGxDRIVE: A mouse-controlled wheelchair-based basketball game with stunts. A cool idea honestly! May end up being the ARMS of the Switch 2, which isn’t a bad thing, I think.
I’m going to skip commenting on some of these, I’ll just list them out: Elden Ring Tarnished Edition, Hades 2, Street Fighter 6, with Switch 2 exclusive modes, Daemon X Machina: Titanic Scion, Split Fiction, Hogwarts Legacy.
EA Sports, the company I most love to hate, is also releasing games on Switch 2
Tony Hawk’s Pro Skater 3+4 is a remake of two classic skateboarding games. I observe that skateboarding video games have, over the years, evolved into something that’s not really a lot like real-world skateboarding? They’re more like exploratory games with tricks added in and a coat of “hellow fellow kids” paint? Boarders don’t seem to be affected by realistic gravity, and regularly grind on services that no physical being could rightly grind upon. Anyway, near the end there’s a “A Few Moments Later” card stolen directly from Spongebob Squarepants, and the copyright notices for the game mention Spongebob, so I guess he’s making a Shrek-like appearance.
Hitman: World of Assassination: Signature Edition, now with added James Bond, Bravely Default, Yakuza 0: Director’s Cut.
Hyrule Warriors: Age Of Imprisonment again asks us to imagine an alternate universe where you can make the events of a game we’ve already played not happen, or at least I presume it will. It looks like Zelda may be the main character this time; it takes place in the past she time traveled to in TotK, so Link might not even be in it.
Nintendo Switch Online + Expansion Pack on Switch 2 to get Gamecube games: The Legend of Zelda: The Wind Waker, Soulcalubur II (the one with Link in it) and F-Zero GX (the really really hard one Amusement Vision made, during the fifteen seconds during which they bubbled up from the surface of Sega). Others promised for future: Super Mario Sunshine, Fire Emblem Path of Radiance, Pokémon XD: Gale of Darkness, Super Mario Strikers, Chibi-Robo, Luigi’s Mansion, Pokémon Colosseum. They also promise a Gamecube-styled wireless controller. Isn’t that properly called a Wavebird? We don’t know if the Smash Bros GC adapter will work with it yet.
Deltarune Chapters 1-4: A predictably silly trailer, but that’s why we love Toby Fox. To be available on launch day! To some, this will be the biggest announcement in the show, and I’ll admit I’m looking forward to it.
Borderlands 4, Civilization VII (Offers a paid upgrade from the Switch version, but it’s to get mouse controls, argh!), WWE 2K & NBA 2K, Survival Kids, Enter The Gungeon 2, Starseeker: Astroneer Expeditions, Cyberpunk 2077 Ultimate Edition, Final Fantasy VII Remake Intergrade (keep milkin’ that cash cow, Squeenix), Kunitsu-Gami: Path of the Goddess, Hollow Knight: Silksong, Story of Seasons: Grand Bazaar, Goodnight Universe, Two Point Museum, Wild Hearts S, Witchbrook, Puyo Puyo Tetris 2S, (inhale).
Rune Factory: Guardians of Azuma, Marvel Comic Invasion, Star Wars Outlaws, Nobunaga’s Ambition: Awakening Complete Edition, Fast Fusion, Shadow Labyrinth (yep, the grimdark Pac-Man reboot), RAIDOU Remastered: The Mystery of the Soulless Army, No Sleep For Kaname Date — From AI: THE SOMNIUM FILES, REANIMAL, Fortnite (were you expecting it not?), Arcade Archives 2 Ridge Racer, Professor Layton and The New World of Steam, Tamagotchi Plaza, Human Fall Flat 2, The Duskbloods (From Software)
And my favorite part of the whole show even though we learned very very little about it besides that it releases this year:
KIRBY AIR RIDERS, directed by Masahiro Sakurai
Kirby Air Ride might be the most underrated game on the Gamecube, for while it doesn’t offer a Grand Prix or other campaign mode like nearly every other racing game, it does have City Trial, one of the best multiplayer experiences on the Gamecube. If you attended DragonCon in 2023 and went to one of their Gamecube nights, you might well have seen me playing Air Ride there! If all Air Riders offers is a greatly upgraded City Trial, perhaps with more than one city to explore, then it’ll be well worth the purchase price, and Sakurai is smart enough to recognize its greatness so I think we’re in good hands.
The last game was Donkey Kong Bananza. A new 3D DK title with destructable terrain. It also uses the updated Donkey Kong design, but it really works here, Donks shows a lot more personality and expressiveness here than he has since before DKC.