Thrilling Tales of Old Videogames: FF vs D&D

Thrilling Tales of Old Videogames is one of the better game-related blogs out there, and their new post on how freely the first Final Fantasy cribbed from Dungeons & Dragons, and how that’s affected later games that have had to reckon with the changing legal landscape, is pretty darn interesting.

One of the facts represented is that, while D&D has always borrowed heavily from myth and literature for its beasties, Hasbro considers certain specific monsters to be their property, because they were created out of whole cloth, or at least heavily-obfuscated cloth. Obfuscated enough cloth. They link to a post on the blog Prismatic Wasteland that lists them all out with commentary: Beholder, Gauth, Carrion Crawler, Tanar’ri, Baatezu, Displacer Beast, Githyanki, Githzerai, Mindflayer and its alternate name Illithid, Umber Hulk and Yuan-Ti. These are considered “product identity” monsters, and other products should not use them under penalty of lawsuit. “Tanar’ri” and “Baatezu” are hilarious as identity-monsters, because they were only named that so TSR could excise the words “devil” and “demon” from their game in deference to the 80s Satanic Panic.

I urge you to follow that link too, as it’s an informative read itself. I personally can add that a definition for a Beholder has been in the source code for Nethack since 3.2 (nethackwiki), but is set to never be generated in the game, possibly waiting for an age where its actualization would be less legally fraught. (I’ve included the game info for Beholder at the end of this post.)

So let’s RTS (“ReTurn from Subroutine“) and get back to today’s subject, the Thrilling Tales post. A lot of the monsters mentions got revisions in later Final Fantasy games, and even in remakes of FF1. Even in the NES version if Final Fantasy, the Beholder became the Evil Eye, which is a legally-distinct giant oculus-monster.

FF1J’s Beholder, compared to the Evil Eye from one of the English ports. While it should be recognized that the Evil Eye here has much greater color depth, since it came from a remake, I think the design is generally better. The Beholder’s wide toothy smile isn’t as becoming for an alien eye-creature. (Images are from [ugh] the Fandom Final Fantasy wiki.)

Rather than interrogate their whole post, I think you should just go read it yourself. Go, go! I’ll be here when you get back, just, tomorrow.

nethackwiki’s sidebar for the Beholder, including its source code reference

Thrilling Tales of Old Video Games, on Princess Peach Showtime

The article notes how few games in Nintendo’s many series star Peach. There’s really only been one headline game for her before, 2006’s Super Princess Peach, which was really easy. Showtime isn’t bad, but the article notes it’s more like a collection of minigames than a cohesive whole. I mean yes, it does feel a bit like nitpicking, but Peach has been playable in a good number of platformers before, going back all the way to Super Mario Bros 2., but never in the starring role. (She’s arguably the best character in Mario 2, too.)

Please excuse the “Demo Available,” this image came from Nintendo’s site.

The article notes how much Peach’s sidekick resembles Lisa Simpson, and is that ever apt.

Is this a low-effort post? Maaaybe. But the article is a good overview of Peach’s history as a playable character, I agree with their plea that she needs more time in the spotlight.

How Do You Say “Bahamut?”

Drew Mackie’s Thrilling Tales of Old Videogames brings up the issue of frequent Final Fantasy summon and sometimes optional boss monster Bahamut’s pronouncation, and tells us its mythological source wasn’t pronounced ba-HA-mut, but instead, ba-ha-MOOT.

Bahamut is one of the oldest traditions in Final Fantasy, going all the way back to the first game, where much of the game’s bestiary came directly from the Dungeons & Dragons books. Yet Bahamut was not fightable in that game, they wouldn’t fall into their standard role of challenge encounter until the third Japanese game. Like many D&D creatures, and JRPG creatures too, Bahamut was a borrowing from a mythological source. They were one of the entities upon whose back the world is carried. Observe:

Which of these entities is “dragon king” Bahamut? The person is just an “earth-bearing angel.” The bull is Kuyuta. Bahamut, or “Bahamoot,” is the fish. What’s more, it’s thought that the name derives from Behemoth, from the book of Job, despite Behemoth not being a fish. But Final Fantasy already has a Behemoth….

None of this proves much of anything. RPG writers, both tabletop and videogame, have long just pulled anything out of mythology, and sometimes more recent literature, that they wanted and just used it, regardless of author, age or culture. Gary Gygax had a Monster Manual to fill, he didn’t have any internet to help him fill it, but lots of other people enthusiastically used his bastardization, to help them compile their own bastardizations. That’s what most game lore is when you get right down to it: it’s bastardizations all the way down.

This is just a fraction of the edifying enfo, er info, in the article, a link to which awaits you here:

Bahamut and Behemoth: One And The Same? (Thrilling Tales of Old Videogames)