Sundry Sunday: Sonic’s Robot Racism

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Is this trying to make a point about racism? Is it arguing against it, or for it, that claims of racism are too prevalent, or not enough? For expanding the definition? For contracting it?

I’m honestly not sure if one could make a solid case for any answers to these questions, but it’s fun, so here (1½ minutes):

37C3 Unlocked: Turning Chromebooks into Laptops

37C3 was the 37th Chaos Communication Congress, held in 2023, and a talk was given there by elly and sdomi on the subject of unlocking and using Chromebooks as regular Linux-running computers.

That’s it. That’s all for today. It’s 39 minutes though, so it should keep you going for a while. If you’d like to avoid Youtube and its various vagarities, you can also get it directly from the event website.

There Was A Mega LD?

The newsletter Read Only Memo has an article stating that at last the Pioneer LaserActive, a laserdisc player capable of also playing games with attachments, has finally been emulated, by someone called Nemesis.

Image via Nemesis
Image from Read Only Memo.

This is weird. This was around the time of the PC Engine and Mega Drive/Genesis, years after the short-lived laserdisc arcade game boom, but still within the period where some people (executives mostly) thought you could just just have a barely-interactive movie and it would rule the world. One of the attachments allowed it to play Sega CD (a.k.a. Mega CD) games, but it could also use its Mega Drive hardware to play special-made laserdisc games.

The hardware’s uniqueness, and the nature of the format, has contributed to the system’s resisting emulation. As the article tells us, laserdiscs are an analog format! So while it’s possible to copy a disc with a fidelity that would satisfy any human viewer, you couldn’t make an absolutely perfect digital copy even in theory.

The LaserActive bit is the lead-off for a substantial issue of the newsletter, which also contains news about a fan effort to translate a Cowboy Bebop game!

Stuff on Raimais

Pretty hard to read. Is that supposed to be AAIMAIS?

Raimais is a sci-fi-focused maze game from Taito in 1988. Ryan Oliver, writing over at Hardcore Gaming 101, has written an excellent description of the game, including why you might be interested in it. Not only is it like a kind of Arkanoid-style revision of a pre-existing genre but with powerups, in this case maze games, it reminds me a lot of the early arcade and Atari 2600 game Dodge ‘Em. It’s got multiple routes and lots of secrets, including secret endings. It pulls some Druaga-style dirty tricks on the player: without a secret item, you’re doomed to get a bad ending. Even with it, you have to complete a sequence of Quick Time Events during the ending or your character gets zapped by a laser gun and just dies, no do-overs, no continues.

Furthermore, the hardest-to-reach ending was actually impossible to get! The game’s included on Taito Legends 2 from 2006, but there’s a more-recent Arcade Archives version (Switch, Playstation Store), that gives you the option of making the impossible ending possible.

This Arcade Archives trailer gives a good sense of the play without giving too much away (3 minutes):

Here’s a recap of links at the end of the HG101 article:

I’ve known about Raimais for some time, and in a reversal of the usual turn of events I had already read the gaming.moe and Sudden Desu pages before HG101 covered it. This is an excellent excuse to link to them though.

Mega Man Maker 1.10 Released (a while ago)

I’m a bit late in announcing this, but a lot’s been going on here lately, and it’s a worthy announcement, so here’s the release video for Mega Man Maker 1.10 (2 minutes). This isn’t the last time we linked to a MMM release, and its coders don’t seem to be slowing down any time soon.

A free program, it’s got the usual array of new enemies (including favorites Guts Man and Snake Man), items and music typical of MMM. A big new feature is ability capsules, which can grant new powers if found in a level, or at the creator’s option even disable them. This can let you pull off dirty tricks like making a chamber that requires the slide to enter, but that gives you a capsule that disables the slide, making it inescapable. But you wouldn’t do that, would you?

Best of Next Fest Demos Part 8

More of my (Josh Bycer’s) favorite demos from Steam Next Fest, June 2025 edition.

00:00 Intro
00:16 Trash Heart
01:16 Sojourn Past
2:13 Theropods
3:17 Little Rocket Lab
5:31 Ace Overheat
6:20 Chordioid
7:58 AeroMachina
9:27 Truxton Extreme

Kim Justice on I’m Sorry, Sega’s Political Arcade Game

It’s a really strange game even without the context that your protagonist, a fan-waving Japanese guy running around from sunglasses-wearing agents, and occasionally celebrities like Michael Jackson (probably his first role in a Sega game) and a barrel chasing him around mazes, is based on a real person, Kakuei Tanaka, a prime minister in Japan in the early 70s who was taken down by a bribery scandal. When he gets caught by the suits, they put on S&M garb and Tanaka gets whipped by them! Here’s Kim Justice’s report on it (19 minutes). Here’s about five minutes of gameplay.

I can vouch that it’s playable in MAME, and it’s not even that bad a game, certainly better than Abscam, a pretty terrible Pac-Man bootleg that’s probably our closest version of it.