Candy Box 2

As foretold yesterday, today’s post is on the sequel to Candy Box, Candy Box 2.

The Map, where you travel to various locations. There’s a few secret areas to find here….
Those colored boxes are magic spells

It’s a much more developed game, with rather a lot of depth to it, but it’s still ultimately an incremental-style game in form, even if its not as direct about it as most of that benighted genre tend to be. There’s many more places to go and items to find than the first game, and a lot more secrets. If you don’t use the wiki, you’ll probably get stuck and have to search around for a few days until you find (or save up) the means to continue.

This monkey has an item you really want, if you can figure out a way to defeat him

While figuring out all the various ways to overcome the game’s puzzles is fun, I find the most interesting thing about Candy Box 2 to be its engine, which is surprisingly flexible for a game presented entirely with text characters, which is kind of like a deluxe Javascript version of the venerable Unix library curses. There’s windowing, a Z-order so objects can pass in front of others, and colors are used for magic effects, and some areas even have special effects, like scrolling around, zooming in on the action, or being able to swim up and down.

The highlight in this one is the puzzle the Cyclops at the lighthouse can eventually be persuaded to let you try, which as far as I can tell is of a completely novel type, and could be the subject of its own entire game. Good luck with that, by the way.

Like the first game, there was a preposterous Metafilter thread about Candy Box 2, and it’s even more full of spoilers, and equally as bizarre if taken out of context. Please enjoy responsibly.

Candy Box 2’s New Home (github.io)

Candy Box

I always thought this shopkeeper guy resembled Tom Baker as Doctor Who. Maybe it was intentional.

Candy Box is pretty ancient now, over ten years old. Here is the Metafilter post where we discussed it, which reads like the rantings of crazy people but is also full of spoilers. It was an early entry in the genre of incremental games, sometimes called “clickers,” like Cookie Clicker and Clicker Heroes, and may well have inspired some of them. It’s still online (at a new home), and its still just as playable as it always was, its extremely ASCII presentation now even more appealing now than it was back in 2013.

While it may have helped kicked off the genre, I feel it’s important to point out that there’s actually a lot more going on here than Number Go Up. You go on quests! You have equipment! You have an alternate currency to track, lollipops, with different production characteristics!

Candy Box is a game that’s best experienced going in cold, but since its gleeful hugeness is less of a hilarious shock now that countless other games have done it too, it might help a bit to give you some starting advice. Eating candy isn’t useless: it increases your maximum HP.

Every time you reach what you think is the pinnacle of ridiculousness, some new aspect is introduced. By the end you’ll be mixing up candy potions, using a a candy alchemy system much more detailed than most AAA game’s crafting systems, using only two ingredients.

There’s a sequel too, but let’s save that for tomorrow….

ALL HAIL THE FROG

Candy Box’s New Home (github.io)