Broken Connections

Broken Connections is a little game by prolific roguelike creator Slashie, Santaigo Zapata (Facebook), that puts you in the shoes of Rogue co-creator Glenn Wichman (also on Facebook) in 1980. His then-roommate Michael Toy (yep, also on Facebook) worked on Rogue over a dialup connection to the mainframe at the University of California at Santa Cruz. The game poses a (probably fictional) situation that the connection is lost, and you are tasked with traveling to campus and finding out what is wrong with the connection and reestablishing it before the system reboots and a weekend’s work is lost.

There’s no enemies or anything like that. It’s a turn-limited quest that only requires that you find your way to the machine in time and plug in a cable, but along the way you encounter a number of people who have minor problems, or recognize you and want to tell you about something, or are just about on their day. Glenn is a very nice person, but it’s up to you if you want to engage with them or continue along on the task you’re there to do. If you feel up to it, you can go back after plugging the cable in, when there isn’t a pressing time limit.

The stakes are pretty minor. If you don’t make it, a weekend’s work is lost. I’m sure Michael Toy can recreate his work, but it’d still be very nice to be able to save it. There is no big win condition, or reward for being nice to people, other the just being a good person. In that way it’s like real life.

If you want to know more about Glenn, Michael and the game, Slashie discusses it on his blog.

Broken Connections (itch.io, $0, playable in browser)

7DRL 2023: Blunt Quaternion

It’s a silly NetHack-themed game about exploring a dungeon, presented through a bunch of characters sitting around passing a blunt between them. It’s not really that hard, but there is a bit of strategy to it.

You and your pet sit around a campfire with other characters from that dungeon level and talk about things. Your character and your pet can say things like, they want to be less or more aggressive on the next level, or they want to invoke Elbereth, or they want to use an item; other characters may say things like telling you where fewer or more fights will be, or where treasure is. Or they may have nothing of importance to say.

Every time a character says something, they must pass the blunt, which when it’s depleted signals it’s time to go to the next level. (C’mon, you know all the characters in this dungeon have to be potheads.) All of the fighting and stuff happens in simulation between conversations. Your character or their pet may be wounded (observe their hit points when their conversation turn comes up), or even die at this phase. It’s possible for your pet to die but your character go on to win. It’s also possible for your character die and your pet go on to win the game, which is not something that can occur in NetHack.

It’s a very simple game, and as stated, not really that difficult. But it’s fun, and might give a chuckle to NetHack fanatics. It’s free and completely playable in browser!

Blunt Quaternion (itch.io, $0)

itch.io: Squirrelativity

You’d think there’d be more unique types of puzzle games than there are. For every genuinely new idea there’s a dozen Tetris-likes. Even genuinely unique puzzle games often have another game as a basis, like how Baba Is You starts from a foundation of Sokoban before launching off to the depths of Ridiculous Space at Ludicrous Speed.

I can’t claim to have comprehensive knowledge of all kinds of pre-existing puzzles, but Squirrelativity seems unique enough to be really interesting..

Made for Ludlum Dare 52, it’s a free game with only 15 levels, but they’ll have you mystified long before you reach the end.

One team of squirrels has a tree growing up from the bottom of the board, the other has a tree growing down from the top. How it grows, though, depends on how you draw their branches. The bottom tree’s branches can only go up, and the upper tree’s branches can only go down. Each set of squirrels can only broach their own branches.

In the middle of each board there are a number of green seeds. A color of fruit will grow out of the seed, depending on which tree touches it. However, each squirrel’s tree makes the fruit that the squirrels of the other tree likes. It also drops down according to that tree’s gravity. That is: the blue squirrels’ tree grows up, and produces red fruit that drop down, and the red squirrels’ tree grows down, and produces blue fruit that drops up. Got it?

The screenshot I took demonstrates how the fruit falls. Neither tree can grow branches through a space containing a branch from the other tree, and each level can only end if you both get all the seeds, and each team of squirrels get the same number of fruit as the other. The delicate balance of squirrel power must not be overturned!

Squrrelativity, by cassowary (itch.io, $0)

The Looker

Remember The Witness? Remember how everyone loved The Witness?

What? You didn’t love The Witness? Are you it some kind of blasphemer?

Sure, it has all those smarmy tape recordings all over the place. Certainly, you never quite feel like you’re done with it. Absolutely, everyone has at least one puzzle they find maddeningly obtuse (mine was on the ship). But you gotta admit, the special category of puzzle was a work of genius. If you don’t know what I mean by the special category, um… forget I said anything!

Well whether you loved The Witness or if you think it Jonathan Blows, you might want to have a look at The Looker, a pitch-perfect parody that’s actually a pretty decent puzzle game in its own right. It’s rated Overwhelmingly Positive, and as a reviewer says, “If you liked The Witness, you’ll like The Looker. If you hated The Witness, you’ll love The Looker.”

It’s free on Steam, and only takes a couple of hours to complete!

Steam: The Looker ($0) via Dominic Tarason.

Franken

Franken has made the internet rounds the past few days, being praised by Derek Yu and Video Game Dunkey. I was pointed to it by our own Kent Drebnar, the one-celled gaming organism who does news posts for us. It’s a free and short and free JRPG styled thing up on itch.io. It’s inspired by Final Fantasy VI, For The Frog The Bell Tolls, Moon, and Grow RPG! It’s made with OHRRPGCE, itself a fun, quirky and free RPG creation program.

HIGHWAY TO THE LEOPARD ZONE

It’s not really so much as game as a humor delivery mechanism and strongly-guided system of battles. There’s only one choice for actions throughout all the fights, but it’s more of a silly and good-hearted story that you experience through a Dragon Quest play system. It reminds me a lot of another JRPG homage for 3DS and Switch, Fairune, although without its sometimes maddening secret-finding, and with lots of quirky characters, which feel like they were imported from Undertale.

It’s only about an hour long, and did I mention it’s free, so I figure it’s well worth your time and money!