Gamefinds: Return to Castle Monkey Ball

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

Some time back, I don’t remember how long, I made a Metafilter post about Nickireda’s weird and fun mixup game Return to Castle Monkey Ball, free on itch.io.

In a place like Metafilter, it’s not always obvious what will work and what won’t. Presentation matters for a whole lot, and there is also a random aspect to it. While no one said anything negative about it, I remember it being one of the least favorited-posts I’d ever made on the site. (Favorites are one measure I use to see if people liked a post or not. Sometimes comments just don’t tell the whole story.)

A point of similarity between Sgt. B.J. Blazkowicz and Donkey Kong: a fondness for bananas.

It’s a shame because the game is a perfect mixture. Not as punishing as either original game, its levels are procedural generated so a lot of rolling on your feet is required. You get a time bonus for defeating a guard. While you don’t have a weapon, you do just enough damage at full tilt to take one out in a single hit, and it feels great to do it.

Why is B.J. so much smaller than the guards now? I realize it’s a concession to melding the styles, but he’s so tiny!

There’s only eight levels (at least in the first “episode”) so it doesn’t take long to get through either. In the first version they kept Wolfenstein 3D’s graphics unchanged, meaning unfortunate reminders of Bad Person and his Stupid Symbol. Those have been removed since, which makes it less accurate to Wolf3D but also less saddening to play.

I was reminded of EFCMB by Vinesauce having recently streamed it. (13½ minutes) I don’t often return to a Gamefinds game, but given that I had made an attempt at telling people about it before I feel a slight bit of ownership here, and my previous attempts at spreading the word slightly predated Set Side B, so please go enjoy if you think you’d like it. It really is brilliant, and it runs in a web browser, even on my Raspberry Pi 5.

Escape From Castle Monkey Ball (by Nickireda on itch.io, $0)

Gamefinds: Trees Hate You

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

Another one, so soon! I feel like I should post these as I find out about them, or else they’ll fade in memory, and in importance. I want to get them out to you immediately, while the bytes are hot.

Yet also, with this one, I sort of want you to discover what it’s about, the promise of that title, Trees Hate You, for yourself. That’s not how these descriptions work though. If I just say “play it, trust me,” some of you will, but most won’t, which will be something of a shame for this very silly game.

Basically, you’re trying to find your way home after a picnic, but for some reason (littering maybe?), the trees on the way back have decided to stop you. The ways in which they display their vegetative ire are the humor of the game. The ways you must discover to evade it are the game of the humor.

This is just a free demo, a preview of what developer tykenn hopes will be a longer game. I’m not sure how long they can sustain the joke honestly, but at least the demo is entertaining, if you can handle a bit of frustration. I look forward to seeing if they can sustain the premise.

No spoilers, but… be prepared to be stuck at this checkpoint for a long time.

Trees Hate You (itch.io demo by tykenn, $0)

Gamefinds: Snekburd

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

One of the best puzzle games out there is Noumenon Games’ colorful, fun, and challenging Snakebird, its easier sequel Snakebird Primer, and their combined version on Switch Snakebird Complete.

But even Snakebird Complete costs $15. What if you just want to dip your toe in and find out why the snakebirds are the snakeword(s)?

Try Snekburd, on itch.io.

Created by a Pico-8 dev called Werxzy, they’ve made a “demake” of Snakebird that is essentially just the original but with different levels and pixel graphics, which can even be tried out on the web. And if you’re already a certified serpent-falconeer, it even has some new tricks for you to learn.

The first level. Even this one is challenging!

You control up to four colorful adorable snakebirds, who you can switch between freely. Their mission is to consume all of the fruit on each level, and then escape to the next island. They all move, one turn at a time, like the snake in Snake, but in a side-view, gravity-burdened world with unexpected implications.

It’s a good idea to spend some time at the start getting used to how the SBs operate. Despite being nominal birds they cannot fly. It’s easy to get a longer one trapped against a wall, but you’re allowed infinite undo levels, and you’ll need all of them.

An early level with multiple birds. Your first instinct may be to share the fruit, but sometimes the greed of one bird is necessary if they all are to escape.

A snakebird that eats a piece of fruit grows one space longer. In multibird levels it doesn’t matter to completion which feathery slitherer eachs which fruit, but sometimes the design of a level means a specific bird will ultimately need to be a certain length.

Some levels have no fruit, and reaching the exit is all you have to do. “All” you have to do.

To complete a level, not only must all the fruit be eaten, but all birds must make it to the goal portal. This will often be the hardest part of the puzzle. The ease with which one birdbrain can get stranded unless their snavian colleagues help them to the exit will confound you, but they should be applauded for not leaving anyone behind. (They can’t applaud themselves—no hands.)

Hey kids, it’s your favorite, Big [Snake] Bird, just arrived from Snesame Sneet!

There’s even a level editor for making puzzles to challenge your friends, or maybe even yourself if you’re really forgetful. Progress is saved between sessions on the same browser. And it’s a good thing, for the game lives up to the original’s reputation for difficulty.

So please, give these fluffy beakworms a place in your heart. I’m told that as parasites they’re completely benign!

Snekburd (from Werxzy on itch.io, $0, based on Noumenon Games’ Snakebird series)

Gamefinds: Conservation of Bass

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

There are tens, if not hundreds, of thousands of quirky little games and things on itch.io. Lots of them are worthless, some are mere cash-ins, and a few are really nice, but good luck finding them with the towering piles of meh blocking view of the horizon, or indeed anything else.

So it’s nice when you find something through the browse feature that’s a joy to play, and such a game is Emlise’s Conservation of Bass. At first glance it looks like it’s going to be another game of the type that bitsy makes it easy to construct. Nothing against bitsy or its games, but most of them are pretty simple, leaning more into the fun of exploring a little world than offering challenging gameplay.

Here’s an early example level, that relies on the fact you can swap both horizontally and vertically.

But as it turns out Conservation of Bass only looks like it’ll be an exercise in pure exploration. It’s actually a completely linear platform-puzzler, and it requires a surprising amount of skill to get far into it. Your walking fish protagonist can only jump one space high, and can’t move very quickly, so sharp jukes in the air won’t save you. As is the custom for these kinds of puzzle games now there’s no penalty for failure, it immediately resets the puzzle for another try.

The fish’s special trick is, it can swap spaces with blocks exactly two spaces away from it with the X button, if they’re the same size as it. It can do this in all for cardinal directions, by pressing that arrow key. These are the same keys that move the fish, and allow it to jump, and it can even do this in mid-air. That’s where the control skill comes in, even if you have a solid plan for how to solve the puzzle, putting it into effect may take you a few tries, as the timing window for swapping a falling fish with a block over safe ground is pretty demanding.

This one is very tricky! The fish can only jump one space high, and it can only swap with blocks two spaces away. To get a block into a place where you can use it to get up to the glass of water goal, it has to come from the bottom layer of the starting platform, but that’s directly over the void. How to solve it….

Helping out is a special property of that X button that’s unveiled to you a short way in: holding it down freezes time, and lets you then use the arrow keys to decide which direction you want to swap in at a bit without needing split-second accuracy, so long as you pressed X with that same accuracy to begin with.

This is another of those games where you’re introduced to its elements slowly, which is great because the puzzles get hard fast. I got to the early levels of Chapter 3 before my pending deadline forced me to set it aside and write it up. See if you can get beyond that.

This is the last level I got to before posting.

Conservation of Bass (itch.io, $0, playable on the web with optional download)

Gamefinds: Blasnake

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

ABA has returned! The brilliant creator of dozens and dozens of short but incredibly catchy gamethings, like PAKU PAKU (the one-dimensional Pac-Man variant, we’ve linked it previously) has made a new one, and you really should try it. It’s free and playable in your browser! (EDIT: Oh dear, I forgot to link the game! Here it is! Follow the link, you won’t be disappointed!)

Don’t be fooled by the pseudo-terminal graphics, this game is nearly perfect.

It’s a variant of the classic game Snake, where you control a long serpent as it gobbles up food, growing a segment longer each time. You don’t need me to explain Snake to you!

But, Blasnake has enemies too. They don’t attack you, but instead move around you and try to get you to collide with them. But the brilliant part is how you fight back, by surrounding them. It’s hard to see at the default game size (you might want to zoom in on the page), but there’s a line of dots projected in front of your snake. If your body and those dots enclose an area of the board, it vaporizes all the enemies inside the region, and you get points based on how many things you destroyed at once.

Every 30 food you eat (dollar-signs represent the food) you get an extra life, and your snake shrinks back down. That makes it harder to run into yourself, it’s true, but it also makes it harder to destroy enemies. You also get longer every time you score 1,000 points.

It’s really fun to play and try to beat your high score, and beyond all this there’s really good music to accompany the gameplay. Honestly you should try it just to hear it.

ABA always bats it out of the park, but this one is really nice even by their standards. The enemies are just the right balance of annoying and defeatable, and it always feels like you could do better if you played just one more time. Give it a shot, and see if you agree.

Gamefinds: Dungeon of Hank

It won’t take you more than a few minutes to play Marlowe Dobbe‘s Dungeon of Hank, a short and free homebrew Game Boy game made with GB Studio, and it’s not challenging. But it does have a lot of cute cat pictures, and is funny, and that’s enough. It’d probably be enough even without the funny. Cat’s cute, just sayin’. The cat’s name, you should know, is Hank Stuart Bastard. It doesn’t sound like one that T.S. Elliot would bestow, but then, what the heck is a Rumpleteaser anyway?

Who indeed!

Dungeon of Hank (itch.io, free)

Pumpkin Carving Festival Has Returned

Ghosttown Pumpkin Festival, a free itch.io game that we reported on last year, has returned! Install it, apply the easy-to-use tools to carve a randomly-generated pumpkin, then upload it to the servers for everyone to look at and vote on! The servers stay up until mid-November, so you have lots of time to construct and show your work. While it’s free, you can spend $2 for a version that will let your ghost avatar wear a hat of their choice.

While you can upload pumpkins whenever, if the festival display fills up you might end up having your pumpkin shunted into an alternate town shard, so if you want more people to behold your work (and despair?), you’ll want to complete your Jack-O-Project soon.

To place your pumps, enter the festival, press Escape to choose the “dimension” you want for it, then explore for a bit with the WASD keys. When you’ve found a good spot for it press Escape again and click the pumpkin icon to select which of your saved creations to place. The spots where your orange gourdfriends can reside show up as gray dots.

Create something cool, and tell us about it here, if you feel like it!

Ghosttown Pumpkin Festival 2024 (itch.io, $0/$2)

Gamefinds: Make-Ten

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

It’s another of those games that’s remade in Pico8, and in the process becomes subtly different, not necessarily better, but not worse either. It’s Make-Ten, and it’s free on itch.io.

This time it’s not an arcade game. The remake is of a mobile and web game called Fruit Box. I’ve only tried the web version and, in this case, I think the Pico8 version is better. The UI is a lot easier to use for its only action, drawing boxes around numbers. The original uses a generic rectangular box, while the Pico8 version snaps the lines to the number grid, which works much better for me. Also the numbers are colored according to value, which helps readability a lot.

I’m sorry, I should explain what I’m talking about!

It’s one of those simple yet addicting games. You’re given a random field of digits from 1 to 9. You’re given a couple of minutes to draw rectangles around sets of numbers that up to 10. When you do, you get one point per digit you remove (which is a difference from the original), and those digits disappear from the board.

Obviously, pairs of numbers that add up to 10 are relatively easy to find. Any pair of 5s, for instance, can be immediately cleared. Each game usually starts with clearing away any quick pairs. Removed pairs make space to connect further digits. Empty spaces have no number value, and make it easier to clear more than two numbers at once. Some examples of common larger sets to surround (of course they can be in any order): 4-3-3, 1-2-3-4, 7-1-2, 5-3-2, 6-2-2 and 4-4-2. The tricky part is connecting two numbers in the corners of a box, when other digits get in the way, adding unwanted values to the sum.

The most valuable digit is 1, since they fit into the most possible combinations.

While Make-Ten is not a game for perfectionists, as it’s probable that most fields cannot be fully cleared, the game does let you keep playing after time concludes, which is an advantage it has over Fruit Box. It doesn’t count points after the time bar runs out, but it can be interesting to see how much of the board you can complete.

Make-Ten is really simple and has very little fuss about it. It plays quickly, and then it’s over. It’s a nice game for quick sessions. It was written in 500 characters of code, and doesn’t offer any progression or metagame. After two minutes, which begin the moment the game starts, there isn’t even a prompt to play again. To have another go, press Enter and choose to Reset Cart, or just close the window if you’re done.

Make-Ten (itch.io, by pancelor, $0)

Hempuli is still at it

Hempuli is the brilliant creator of the rule-breaking-and-making puzzle game Baba Is You. That is not the subject of this post, but I couldn’t recommend it more highly.

No, the post’s subject is a series of things they’ve made since. Yes, I said things. I said it and I meant it!

They’re all: (free|wonderful|insane|playable in browser|available on itch.io). There’s twenty-three of them, and they’re all ludicrous ruminations on the idea of Sokoban. We’ve posted about Hempuli’s improbable series of Sokolikes before, but they keep making them, and so now there’s 23.

The basic rules are: there are blocks, and you can push them. If all the Xs on the level have blocks on them at the same time, the flag activates, but it stays active only while every X is occupied. If the flag is active, you can step on it to complete the puzzle.

But there are also buttons. If all the buttons of a given color have boxes (or players) on them at the same time, then certain gates in the puzzle open. Some puzzles have water. Don’t step in that. Boxes will usually float on top of water though.

In (nearly) all the puzzles, the arrow keys move your little Sokoperson, the R key resets the current puzzle, and the Z key reverses your last move. Keep pressing Z to keep going back, until you reach the puzzle’s start state.

Those are the basic rules, but don’t be surprised if they’re upturned in some of these games. Hempuli is diabolical, and sometimes the basics don’t apply, or are turned on their head in unexpected ways.

From Mountris. The character is about to make a surprising mistake.

In Mountris, some of the blocks you push are Tetris shapes, that move as a single unit. Think carefully about the implications of that.

Upon seeing this early puzzle in Permaban, my mouth said, unprompted, “What fresh hell is this?”

One interesting thing about these games generally is how they often break one of the central rules of Sokoban, that you can’t push two or more blocks at a time. In many of Hempuli’s variants you can, but in some of them you can only do it in certain circumstances.

Hell, continued: From the aptly-named (?!) Nabogorf. Notice, this one has a different Undo key. Why do you suppose that is?

As I review these games in order, I’m struck by how they keep getting stranger. Evidently the process of making Baba Is You disconnected some important limiter in Hempuli’s brain, and so now they’ve become a portal, spewing forth constant matter from the Elemental Plane of Puzzles. Weep for them… but also, enjoy the results of that, both now and almost certainly in the future.

From Mayban: Oh, there’s color now. What does that mean? What’s about to happen? Why am I shaking in my seat?
Automount turns the game on its head. But they all do, so that statement is meaningless. This one turns it extra on its head. With cherries on top.

Gamefinds: POOM

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

Found by Varyag on kitsunes.club, this may be the ultimate version of the Pico-8 version of other game phenomenon, not a remake of a classic arcade game but of id Software’s DOOM itself. And it has a great name: POOM. It’s made by freds72 on itch.io, and it’s free to download and play. Its levels are not ports of the original room, unless my memory is faulty, but smaller versions, but the general sense is still there. It even has a good remix of the first level music.

It’s a really good name

Game Finds: Pacman’s Sky

We love it when we find weird and unique indie games to tell you all about! Our alien friends to the left herald these occasions.

It’s one of those games that was made to fulfill the promise of a pun in the title, but turns out to be fairly interesting in its own right.

That’s not to say it’s perfect. Randomness plays way too much of a role in your success, although that could also be said of No Man’s Sky, honestly.

Pac-Man is stranded on a maze-like planet. The maze wraps around vertically and horizontally, but there are no helpful tunnels here to slow down the ghost pursuit, for the screen is always centered on Paccy. There is an escape rocket in the monster house, and the way inside opens up when you’ve eaten a sufficient number of dots. I wouldn’t bug out immediately though; as you eat dots, and also ghosts made vulnerable by the consumption of randomly-placed Energizers, you fill up a fuel meter in the upper-right corner of the screen. You want it to be as full as possible, especially in this first maze, where the game is still fairly easy.

For you see, when you enter the rocket, you blast off into a 2D universe of other planets, and you need fuel to travel between them. (A bit of advice: the rocket’s thrust is always to the right! Press up-arrow to go forward, and up and down to steer.) Use the map in the lower-right to pick the next planet to crash onto, and explore a new maze. You don’t want to run out of fuel! Although you have a total of four Pac-Lives, if you run out of fuel in space, you lose regardless!

You’ll soon find that most planets are much larger than your starting world, and the game sends in a number of ghosts proportionate to its size! You could end up fleeing from nearly two-dozen ghosts! Fortunately, there are new colors of ghosts in the mix, and none of them are as avid a pursuer as the classic hues, although their meanderings will often block escape routes.

Your goal is to collect Cherries, which are sporadically scattered throughout the planets. You want to eat at least 10, then launch with a full fuel tank, and then press the Space Bar to warp out of the universe, and the game.

As I mentioned up top, randomness plays a huge role in your success. Cherries are placed completely randomly: you might find Cherries in the starting maze, you might find a planet with four Cherries on it and all you have to do is find them, but many planets will be Cherry-less. The best strategy is to scout each planet you visit for Cherries as quickly as possible, snarf up the ones you find while refilling your fuel tank with dots, then quickly evacuate and move on to the next planet.

Some tips:

  • If you return to a planet you’ve already been on, it’ll be in the state that you left it! This usually makes it harder to refill your tank since there’s fewer dots, so get what you can and launch again.
  • To help you avoid revisiting planets, I suggest targeting particular planet colors first.
  • Energizers are placed randomly, and like Cherries, some planets don’t have any.
  • Ghost vulnerability times are roughly on a par with those of the first maze of the original game, but with so much more terrain to travel through it’s usually highly difficult to make a clean sweep of all the ghosts, even if there’s only the normal four.
  • The class ghosts have largely the same personalities as in the arcade games: Red chases you directly, Pink looks in the direction you’re facing and tries to get in front of you, Blue seeks to be on the other side of you from one of the Red ghosts, and Orange sometimes loses interest in attacking you when you get close.
  • The new colors have ghosts that try to lurk behind you, ghosts that try to travel in straight lines regardless of what else is happening, ghosts that just bumble around, and even ghosts that just try to get away from everyone else, Pac or ghost.
  • Like arcade Pac-Man, the ghosts periodically enter “Scatter Mode,” and give up the chase for a few precious seconds. Unlike the arcade game, the ghosts don’t reverse direction when either entering or leaving Scatter Mode. Your only clue to the behavior change is them turning away, or turning back towards you. That makes them a little less predictable.
  • Beware! Once in a while you’ll find a ghost that, instead of the usual blue eyes, has an Among Us visor. These ghosts will be one of the other colors, and the same personality as that color, but when you eat an Energizer, not only do they not become vulnerable, they also speed up greatly! If it’s one of the more vicious colors (Red or Pink), this makes eating an Energizer extremely dangerous!
  • Ghosts become dangerous again the moment they reform from their eyes in the home. If you’re venturing in to get to the rocket, and a pair of eyes rushes in behind you, you can easily lose a Pac without having much control over it. This happened to me several times, it’s worth being wary of.
If you want to play in the universe of this victorious game, you can enter this seed at the title screen. It had one planet with four Cherries!

Pacman’s Sky (itch.io, $0)