F-Zero AX on Gamecube

The last “major” F-Zero game released was back in the Gamecube, the sterling, yet extraordinarily challenging, F-Zero GX. What tends to be less remembered was it was a dual release. At around the same time, Sega released on Nintendo’s TRIFORCE hardware an arcade version called F-Zero AX. In the US arcades were pretty moribund around that time, so it tends to be a lot less recognized on these shores. The AX machine bore a Gamecube memory card slot so that players could take their save files to the arcade unit and use their custom vehicles there, and take data from that version back home. The AX version also has tracks and vehicles not in the GX version.

What tends to be even less well known is that nearly the entire arcade version of F-Zero AX is right there on the Gamecube disk! Back in 2021, Romhacker Elfor constructed a patch for the Gamecube version that, if played in an emulator or somehow made readable by GC hardware, can boot directly into that version of the game.

There are some differences from the arcade version in this revealed version of game, many of them related to music tracks left off the disk. More recently, Anthony Ryuki made a patch to restore those tracks, and bring the Gamecube AX version even closer to the arcade experience.

News 7/22/22: Rumble Doujin Climber Winston

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

After a couple of pretty light reports,this time out we have quite a lot to go over, so let’s get started!

Chris Moyse at Destructoid says cult fighting game with a fun name The Rumble Fish is coming to consoles.

Those are some angry looking fish in that title logo.

At PC Gamer, Kerry Brunskill proses about how Steam greatly expanded the potential market for Japanese doujin releases like Touhou.

VGC’s Chris Scullion notes that the FCC may approve Microsoft’s buyout of Activision/Blizzard next month.

Ollie Reynolds at NintendoLife tells us that the team that made Mario Kart 64 almost included a no item mode, they say to appeal to F-Zero players.

At EventHubs, someone going by the name of Justin “Adaptive Trigger” Gordon, which, if you can get people to call you that then fine I’m not opposed, tells us about how the Ice Climbers, long an infuriating opponent to face in high-level Super Smash Bros. Melee, might be getting some of that tech in Ultimate.

That’s a background color that we here refer to as “spritesheet purple.”

At Kotaku, a site that will on every visit ask if you want to sign up for their newsletter, Ian Walker notes how romhackers are putting Winston, the fourth Ghostbuster played by Ernie Hudson who for some reason was left out of most of the series’ promotional material, into the Sega Genesis Ghostbusters game. The patch doesn’t seem to be out yet, mind you. The original story appears to be from Ghostbusters News. Great Floating Radioactive Astrojebus, it’s about time, even if it had to be done via an injection of code to be playable through quasilegal emulation. Man helped save New York City from ghosts twice, you’d think he’d get more respect. There’s also a hack to add him to HAL Laboratory’s Japan-only Ghostbusters II game for the Famicom.

And TechRadar’s Rhys Wood at TechRadar informs us that a lawsuit is being brought against Sony alleging overheating issues of the PS5 causing the console to spontaneously shut down.