More From The Bard’s Tale Diaries

The C64 Appreciation Society continues their playthrough of the first Bard’s Tale. (23 minutes) If you want to start from the beginning, they’re collected in this playlist. (7 items)

I’ve already introduced The Bard’s Tale in prior posts, so in brief: The original Bard’s Tale trilogy were all Wizardry-style dungeon exploration RPGs in the classic style, called by some “blobbers.” Indeed they did a lot to define that style. A few things that Wizardry did weren’t adopted by later blobbers, especially its particular form of permadeath, its simulation of “Out” parties and retrieving lost characters from the dungeon, and its willingness to obliterate your entire group instantly and permanently if you teleported into solid stone.

The Bard’s Tale, on the other hand, looks exactly what the standard picture of a classic blobber looks like today. So long as you have the cash to revive a character there is no real penalty for dying, there is no absolutely solid stone to teleport into, and there’s no concept of “Out” parties, for if your party wipes their corpses get mysteriously teleported back to the Adventurer’s Guild, where if there’s enough gold in their cold pockets you, I guess in the capacity of being a caring guardian spirit, can tell the priests to bring them back to life.

But while not as eager to annihilate members of your group, neither is The Bard’s Tale an easy game. Compensating for the lack of permadeath, dungeons tend to be much more diabolical in design, with magical darkness, teleporters, spinners and antimagic zones in evidence. Dungeon levels are bigger than Wizardry’s, there are more of them, and most significantly to a new player, “Town,” here named Skara Brae, isn’t a simple menu of options but an entire level of its own to explore! And at the start of the game, you don’t know where anything except the Adventurer’s Guild is! You have to do significant mapping before you can buy equipment, recharge your spell points, or even raise your experience level.

In this 7th installment of the video series, the player finds and begins to explore the third of the game’s dungeons, finds some interesting items, suffers from disk corruption and loses some progress, earns it back, and fights a jabberwock.

The Bard’s Tale Diaries

Have you ever wondered what the appeal of a rock-hard, old-school, Wizardry-style, first-person, overly-hyphenated classic CRPG is?

The original Bard’s Tale, not the PS2 action RPG reboot, and not the more-recent continuation either, created by Michael Cranford, is not as harsh as Wizardry, but is still a tough game, and one that demands that you map it out as you go. Instead of a menu-based town like in Wizardry, you have to actually explore the town of Skara Brae to find important locations within it like Garth’s Equipment Shop, Roscoe’s Magic Emporium or even the Review Board where you gain experience levels, and surviving the town’s random monsters long enough to do those things is your first major challenge. Yet despite, or maybe because of, that difficulty, the series sold more than a million copies, and was an important early hit for both developer Interplay and publisher Electronic Arts.

The C64 Appreciation Society is working through the original Bard’s Tale in an in-progress series of videos, ranging from 10 to 15 minutes in length, and they’re excellent both for an introduction to the classic series, and for understanding what made the game so popular.

The playlist is in reversed order, so if you watched it from that you’d start with the episode 4 and then watch 3, 2 then 1, and it’s really for the best to watch them in the correct sequence, so here those are: Episode 1Episode 2Episode 3Episode 4. Embedded here is the first of those episodes:

Game Design Legend Rebecca Heineman’s Medical Issues

Not to repeat the title unnecessarily, but Time Extension reports that Rebecca Heineman has been diagnosed with cancer. This is a huge deal, her history in gaming goes back to the days of Electronic Games magazine! She was one of the founders of Interplay, programmed London Blitz for Avalon Hill’s nearly-forgotten computer game division, also programmed Wasteland and The Bard’s Tale (the original version), designed The Bard’s Tale III and (the greatly underrated) Dragon Wars, and a bevy of other accomplishments.

Time is awful, and the end comes for all of us eventually, but it’d be nice if this could be pushed back as far as it can be. Because she lives in the United States, and this bullshit excuse for a country believes that people should just die who can’t afford care, she’s setting up a GoFundMe for contributions. That’s what my recently-deceased brother did to try to pay for the medical care that could have saved his life. I think he got one contribution. Hopefully Rebecca Heineman will get a lot more than that. Please consider it if you can afford it.