Playing Romancing SaGa 2

I have had a generally good time playing Romancing SaGa 2.

Until 2016, the 1993 JRPG had never been officially localized into English in any form, but then in 2024 Square-Enix made one of their upgraded remakes of it, giving it the whole modern-day spit-and-polish. As someone born in 1973, I refuse to use the term “glow up,” and am only camel-casing the title because it’s essential to the series identity. That’s the kind of thing that happens when someone with an English degree writes about video games.

If you’ve never played a SaGa game before, well, you might actually have, as the first three games in the series were renamed Final Fantasy Legend and released for the Gameboy. The words “Final Fantasy” at that time had a degree of name recognition in the US, paid for by Nintendo when they published the original Final Fantasy for NES. Nintendo wasn’t then, and has never been an altruistic company, as any publisher from the NES era would have told you, but it was good of them to sponsor this one, and the original Dragon Warrior, even if it was with future profits shining in their dollar-sign-studded eyes… and then both Square and Enix jumped ship to the Playstation because of Hiroshi Yamauchi’s refusal to use optical media for the N64. It wenteth around, and yea verily, around cometh it back.

The SaGa series has always labored in the shadow of its terminal cousin, despite it sharing some of the same talent in its origins. Generally SaGa games are much lighter on story, taking on a more simulationist approach. I’d say the games look generally more like a Western style RPG than Final Fantasy, so naturally the Romancing trilogy didn’t see US shores until they started rereleasing them. Instead we got Secret of Evermore. I tell you, there is no justice.

SaGa, famously, doesn’t use experience levels. Generally characters improve in statistics through use. In Romancing Saga 2, this takes the form of a system of weapon and magic skills, which each themselves have levels. When a character uses one in battle, it gets some points. The stronger the enemy, the more times it’s used, whether it defeats an enemy, even if it was a different character who used the skill, all of these things seem to factor in. Higher levels mean more damage, and also give the character a chance to learn better skills that use that weapon.

There is something you should know if you decide to play it, which is alluded to in the description on the eShop page but it’s possible not to realize it. At the start of the game you’re asked to pick one of two character models, one visibly male and one female. You don’t immediately play as either of them, however. You won’t see either of them until nearly the end of the game. Instead, you start out playing as Leon, the head of a small nation called Avalon, and his son and successor Gerard. The kingdom is beset by one of the Seven Heroes who are the major villains of the story, and both Leon and Gerard’s brother Whats-His-Name get killed. Gerard goes off and gets revenge on the scoundrel, and keeps going for a while, but eventually the game declares “XXX years pass,” where XXX is a number over 100.

Surprise! All of your characters are gone! Gerard too! The stories they had been a part of are just left hanging. I guess at some point Gerard got tired of avenging his family and saving the world, and decided to just do emperor stuff at home for the rest of his life.

I can’t emphasize how sudden and jarring this is. If you know it’s coming it’s not so bad, but up to this point it seems like the game had been gearing up for you to play Gerard for the full runtime, but no it really isn’t that kind of game. You’re given a choice of several successors, each one of them of the different characters you have available to you at that point in the game. You pick one, and the are given all of the skills that Gerard had. This happens many times during the game, each advancing the game clock a hundred years or so. If you pick a different class than the previous one, they gain its starting skills in addition to what they had before, so eventually your emperor becomes the most versatile member of your party.

After the start, the game is truly non-linear. You can explore the world largely as you wish. In the original I understand it made things feel aimless, but this version offers to keep track of quests for you, and show markers on the screen so you’ll know where to go. After beating the first of the Seven Heroes who are the antagonists, you can attack the others in different orders. While I usually like the classic style of these games, Romancing SaGa 2 is so far-flung and varied that you’ll be playing for many many hours even with the game showing you destinations, and while the quest markers can be disabled I recommend leaving them on.

Timeskips happen whenever you pass a major quest milestone, but can also happen when you finish a number of subquests. Some subquests can only be done by specific kinds of emperors, like a male one (boo) or a Corsair, and you’ll be locked out of them until you have one that fits the bill.

One important thing about timeskips is eventually you’ll be looking forward to them, because of another of Romancing SaGa 2’s little features. Every character, including the emperors, has a limited number of life points, or LP. When a character runs out of HP, they lose one LP permanently. There are also some attacks, I hear, that affect LP directly. Some characters have buckets of LP (I’ve so far seen up to 26), but some being with as few as 6. When a character reaches 5 LP the number is displayed in red from then on. When a character runs out of LP they die permanently.

It’s not quite permadeath in the roguelike sense, you can always go back to a previous save if you wish, but it does mean you have to make a choice: abandon all the progress you’ve made since the last save (this version of RS2 autosaves on area changes), or keep going without that character. The game will generate a new character for you to fill in the role of the departed, who can then be added at a tavern. If your emperor character runs out of LP you have to pick a successor immediately. I don’t know if a timeskip also happens in that case, but it probably does. Whatever causes a timeskip, all of the next generation of characters will have a new supply of life points, and you’ll be grateful for it.

Losing even one LP hurts, because Romancing SaGa 2 is shockingly hard! I’ve been playing on the “Hard” difficulty, which is the difficulty of the original, and characters run out of HP all the time. Frequently a monster will decide on hate this day, and make a single attack that drops a character to very low HP, or even knock them out in one move. I don’t know if it’s that bad on lower settings, but I enjoy the challenge of scraping through every battle. If you too choose hate, and play on Classic, be prepared to use every advantage to its utmost.

I haven’t yet exhausted the things to tell you about Romancing SaGa, but I have run out of time to write things down about it. I’m sure I’ll be back to tell you more soon.

Plus:

  • Combat is genuinely fun and challenging. A game like this, I think, challenge is the point of it. There are three difficulty levels, “Casual” (you are supposed to sneer when you say it), “Normal” and “Hard,” a.k.a. Classic. Normal is intended for experienced RPG players… but Classic is harder than that, and is the difficulty of the original Super Famicom game. It is truly difficult, and it’s the one I’m playing on. I hear two more, even harder, difficulties are unlocked after completing it, for players who enjoy bashing their heads into solid brick walls.

Minus:

  • I can’t emphasize enough how the game sets you up to think it’s one kind of game, then without warning throws those characters and their story away. Do not get attached to Gerard, he’s a nice boy but he won’t be with us long.
  • The succession system, which periodically replaces your entire party with descendants of similar skill, sometimes causes subquests to break. Sometimes you can restart them, but I’m not sure if you always can.
  • As you advance the story and fight monsters, the “enemy strength” rises too, which makes all the monsters stronger. As a result, a time-honored tenet of battle RPG systems, that your characters get stronger, is overturned. The world increases in power as your characters do. Due to this, it seems if you build your characters so they’re generalists you’re shooting yourself in the foot, as it means they won’t have a way to keep up with the rising enemy difficulty. It’s better to raise them each to specialize in something and stick with it, and switch your party composition to meet different challenges. I consider this to be a grievous design sin in an RPG (I was not a fan of Final Fantasy VIII) and it’s the worst thing about Romancing SaGa 2, but there’s a lot else here to recommend.

Weird:

  • All of the Seven Heroes have goofy French names.

Romancing SaGa 2 ($50 on Nintendo eShop)