Live A Live Remake Changes

Live A Live is currently the toast of the Switch, with over 500,000 in sales since it was released. Not bad at all for a remake of a Super Famicom game from Square’s classic era that had never made it out of Japan until now.

AustinSV on Youtube presents a video that goes into some detail about what was changed between the versions. If you’ve played the original (I’ve played a fair bit of it through the popular fan translation from Aeon Genesis), you’ll know a few things were definitely tweaked. I remember the Prehistory, by far the funniest chapter, being rather more risque in its humor, although the fart jokes and poop flinging were left mostly intact. Some of the changes are really interesting; they translated the whole Middle Ages chapter in iambic pentameter!

Which Version of Live A Live Should You Play? The Original + Switch Remake Reviewed & Compared (Youtube, 16 minutes)

News 7/12/22: Yu-Gi-Market Contraction, Oh!

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s a rare day that we get to link to the Washington Post, in this case a piece by Michael Cavna on the death of Yu-Gu-Oh! creator, mangaka Kazuki Takahashi. Hey there Michael! Bet you never thought your work would be linked by a single-celled pixel-art organism! Can you ask them to do something about their ludicrous paywall drebnar? Yu-Gi-Oh! is only tangentially part of our purview here but there have been enough video games from that series that we can probably make room for it under Retro, plus it’s published by Konami. One of my favorite facts is that the card game includes several cards that officially refer to the Gradius series, including cards of the Vic Viper and Big Core.

Elliot Williams at Hackaday challenges us: You think you know how Mario Kart works? I think so? You supply electric potential through a wire to a console loaded with some game software, which sends signals to a video screen, and you use a wired controller to interact with it. Yes, I win! His article just links to a video (see above) about how the AI drivers work. This subject has been thought of so much that there’s a patent on such drivers granted to Lyle Rains for his work back in the early days of Atari, in 1979! That it took 20 years for that to expire is a blight on the history of game programming, drebnar!

PC Gamer’s Rich Stanton tells us that Yuji Naka is still angry at Square Enix for removing him from the Balan Wonderworld project. He accurately notes that the degree of acrimony from Naka about this is unprecedented-Naka is pissed and doesn’t care who knows it. The article suggests listening to both sides here. Here at Set Side B we admit, we tend to take the word of developers over those of gigantic corporations, especially when the developer is someone of Yuji Freaking Naka’s standing! We may be wrong, and if the word comes out that we are we’ll cheerfully admit to it, but it is easy for me to believe, in Naka’s words, that Square Enix “doesn’t care about games.”

Zack Zaiezen at Kotaku writes that Take Two is going after another Grand Theft Auto modder. Boo! Hiss! News like that fills up my angry sac!

It’s a good day for linking to non-gaming sites! At CNBC, Ryan Brownie warns of a coming contraction of the games industry, partly due to it coming down off the boost caused by the pandemic, and also from bottlenecks produced by Russia’s invasion of Ukraine.

Sundry Sunday: Summarizing Kingdom Hearts

You made it through another week! As a reward, we’re going to watch a few people attempt to explain possibly the most confusing game series of all time: KINGDOM HEARTS. Prepare for several embedded videos!

EXPLANATION THE FIRST: LONG MODE

Barry Kramer, A Good Enough Summary of Kingdom Hearts, up to 3 (33 minutes):

Then, his A Good Enough Summary of Kingdom Hearts 3 (12 minutes):


EXPLANATION THE SECOND: SHORT AND SNARKY

JelloApocalypse’s So This Is Basically Kingdom Hearts (5 minutes):


EXPLANATION THE THIRD: VIDEOGAMEDUNKEY

vgd “explained” it in four minutes:

As a followup, his “explanation” of Metal Gear Solid (about 7 minutes):


EXPLANATION THE FOURTH: REALLY REALLY LONG

Dialing down the snark, NovaZone did a more reverent explainer in about three-and-a-half hours:


EXPLANATION THE FIFTH: BRYAN DAVID GILBERT

Part of the Escapist’s Unraveled series, Bryan not only promises to explain Kingdom Hearts, but all narrative, even including those that don’t contain Donald Duck, at least if you consider “all stories” as being the standard hero’s journey thing we’ve seen over and over and over and over and over and over and over and over and over again by now. (15 minutes)

AND, MISCELLANEOUS

Honest Game Trailers (4 minutes):

And Loading Ready Run (7 minutes):

SORA, DONALD, AND GOOFY (2 1/2 minutes):

And that is just about enough of that. So, so long, from me, Mickey Mouse, and They Might Be Giants (1 minute).

Link Roundup 5/3/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Bryan of Nintendo Everything brings us the words of the Mother 3 producer who thinks they know why it’s not been released in English: it has to do with the difficulty in bringing the special qualities of Shigesato Itoi’s prose to a language other than Japanese.

Gabe Gurwin of Gamespot thinks he knows why the Castlevania game reboot failed: the first one fit into the prior story but “frustrated” fans a bit, but the second one sucked. Eh.

Tom Nardi of hackaday brings us the experiences and pictures of Vintage Computer Festival East 2022.

One entire internet has been posting about Ocarina of Time remade in Unreal Engine with a 60fps frame rate. I am told that I should at least acknowledge this. I do so with Marc Deschamps’s mention on comicbook.com. It mentions the fact that Sora from Kingdom Hearts is playable.

Slightly more heartening is a report from Joseph Luster, writing for Crunchyroll, that two tactics games set in the R-Type universe are being remade.

Isaiah Colbert on Kotaku brings us news of Twitch’s plans for improving profits from streaming. Hint: they involve reducing the cut that streamers receive and even more ads! All problems solved! The streamers themselves don’t appear to be thrilled.

Tyler Fischer for comicbook tells us Square Enix plans of reviving the Fear Effect series.

And Lowell Bell on NintendoLife uses speculation about bringing them to Switch as their excuse to mention ten Western RPGs: Ultima (why only the original?), Diablo (it’s already got Diablos 2 and 3), Fallout (Wasteland 2 is there), Might & Magic VI (bring us Xeen!), Deus Ex, Morrowind, Vampire: The Masquerade Bloodlines, Neverwinter Nights 2, Dragon Age: Origins and Witcher II.

Link Roundup 4/27/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar drebnar!” – your faithful reporter

Gavin Lane of Nintendo Life: Playnote gets a Flipnote Studio-style art app.

Jay Peters of The Verge, also on Playnote. Its makers wonder if its seasonal distribution model will be appreciated by purchasers of its becranked yellow joybox.

Ollie Reynolds of Nintendo Life: UbiSoft to shut down server support for a number of older titles.

Florence Ion (cool name!) of Gizmodo: Google Play is getting data safety settings.

Ollie Reynolds of Nintendo Life, again: Lego to release a huge new Super Mario set.

Thomas Whitehead of Nintendo Life (lot of items from them today): Game Freak to offer employees option of four-day workweek. Awesome!

Wes Finlon of PC Gamer: Moneyfarm Square-Enix unveils a new $11,600 statue of Terra from Final Fantasy VI riding Magitech armor that caused series creator Hironobu Sakaguchi to basically go WTF. Remember, back when he designed the first game in the series, Square was facing issues whether their little game development operation could survive.

“Master Blaster,” if that is their name, at Sora News 24, on Sega trying to bring eSports into Japanese high schools with a Puyo Puyo Boot Camp. “Listen up maggots, you’re going to spend the next hour setting up combos and fighting Draco Centauros until you get it right and I don’t want no backtalk or I’ll bust you down to facing Nohoho again!”

Rhys Wood of TechRadar: An Elden Ring demake for Game Boy is in the works.

Luke Plunkett of Kotaku: Super Mario movie delayed, Miyamoto promises it’ll be worth the wait. Aww, it’s just like that apocryphal quote often attributed to him. This reporter is overjoyed, the last one ended on that cliffhanger, Daisy was back from Dinohattan and needed Mario and Luigi’s help again, no doubt because of some scheme hatched by Koopa. I wonder how they’ll manage to bring Dennis Hopper back from the dead to reprise his role?

Alana Hauges, also from Nintendo Life: Sega plans to delist classic games from some platforms (but not Switch) in anticipation of the release of Sonic Origins.

And Ryan Dinsdale of IGN tells us Sony is creating a game preservation team, of which this reporter can only say, IT’S ABOUT FREAKING TIME.