Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
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Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”
So it seems that Nintendo has made another pronouncement about that least necessary piece of gaming lore, the timeline of the Legend of Zelda series.
If you don’t know anything about this, you are truly blessed by Din, Nayru and Farore. In summary, Eiji Aonuma, Nintendo’s overseer of the Legend of Zelda game series, has declared that almost all of the game in the long series fit into a massive set of timelines. Not a single timeline, because Ocarina of Time had a time travel plot, and that gave them the opportunity to split the series continuity, from that point, into three branches.
Most of this was described in Hyrule Historia book, one of three books that Dark Horse Comics put out, official tomes explaining much abo/ut the series and its canonical sequence of events. They also put up a website with the gist of things. Chronologically, the first four games in the series, unbelievably, are Skyward Sword, The Minish Cap(!), the Four Swords game that came with the GBA remake of Link to the Past (!!), then Ocarina of Time.
After that, there are three timelines: one in which Link didn’t defeat Ganon at the end of Ocarina of time, and the split timelines of Adult and Child link in that game. Why Ocarina gets special treatment for Link losing and none of the other games I can’t definitively say, except that it probably gives them more room into which to slot the series’ continued proliferation.
If Ganon in OoT wins, we get the timeline of A Link to the Past and Link’s Awakening, Oracle of Ages and Oracle of Seasons, A Link Between Worlds (which is essentially a direct sequel to aLttP), Tri-Force Heroes (remember that), and then, at the end of this line, the originals themselves: The Legend of Zelda and Zelda II: The Adventure of Link.
Then we have two lines for Adult Link’s time and Child Link’s time. For Link the Elder, there’s Wind Waker, Phantom Hourglass and Spirit Tracks, which is interesting since Adult Link creates a legacy where his descendants are all heroes as children, and indeed Hyrule is destroyed at the end of Wind Waker (I hope I’m not spoiling anything), Ganondorf is definitely killed, and the following two games take place in a new land. I’d love to see that era explored further, but we haven’t heard anything from it since the DS. “Meanwhile” Link the Younger has Majora’s Mask, Twilight Princess and Four Swords Adventures.
You might notice some interesting absences. What about Breath of the Wild and Tears of the Kingdom? People who have played all the way through those will notice a history that doesn’t jibe with the others, and the Triforce is hardly seen in either of them! In it the Sheikah is technically advanced, Hyrule has a history of technology, and Ganondorf arose all over again, not even to mention those Zonai people! What giveth?
Aonuma has said that those games don’t place on any of the current timelines! And Hyrule Warriors is its own alternate dimension, and the BotW-themed Hyrule Warriors sequel is probably also an alternate universe.
Until Echoes of Wisdom, the most recent game, those were the forefront of the Zelda metachronology, and seems to indicate that Nintendo was forging the series afresh. But on a different chronology page than the one I linked above, Echoes of Wisdom has been placed on the timeline, as part of the Hero is Defeated branch coming off of Ocarina of Time, after Tri-Force Heroes, but before The Legend of Zelda.
All of this is largely meaningless, of course. Some games refer to past games, but just as many forge ahead with only incidental callbacks. Aonuma has said that they don’t really pay much attention to where a game will fit into the timeline when making it, which explains why BotW and TotK throw away all that continuity, other than some familiar place names. But now we know that, somewhere in Nintendo, there is a poor shlub whose job it is to try to make it all fit together, and that they threw up their hands with the two open world games.
A thankless task. And who knows how long it can even be kept up? Eventually they’ll end up pulling a Castlevania, reboot the whole damn thing, and where from there? Crisis on Infinite Hyrules? Secret Imprisoning Wars? Nintendo52? I don’t even like to speculate upon it.