The Basement Brothers look at Popful Mail for the PC-88

Falcom’s Popful Mail is one of those games that takes after classic anime. It’s almost the perfect anime-styled light RPG, with appealing and fun characters on a quest that doesn’t take itself too seriously. It got a good number of ports, and they all have something a bit different about them. In the US we only got the Sega CD version, ported by the prolific-but-controversial Working Designs, but in Japan there was a PC-88 original, and ports to the PC-98, PC Engine CD and Super Famicom. Hardcore Gaming wrote them up here.

I could go on about its very light RPG elements (there’s no experience system at all), its comedic story, its characters and music, and I will someday. But until then, please be content with what the Basement Brothers had to say about the original PC-88 version of Popful Mail, which is the version for the weakest machine, but still fun. (39 minutes)

Falcom had developed a reputation for making hardcore, unique and system-heavy RPGs like Dragon Slayer and Xanadu, so Popful Mail was a departure. It was designed to be an early multimedia game, with animations and even voice acting in some versions. This version, however, was distributed on floppy disk, and for a underpowered system, so it couldn’t rely on audio-visual splendor. It still did pretty well for itself, as the Brothers demonstrate.

It’s always saddened me that Popful Mail was a one-off. It’s a property that seems ripe for sequels and animation, but to my knowledge it never happened. Maybe Falcom will ease their stream of Ys sequels someday and look at updating more of the other games in their history, and maybe then they’ll return to Mail and her cartoony comrades. Here’s hoping.

Indie Showcase for 12/9/25

The weekly indie game showcases highlight the many games we check out on the channel. Please reach out if you would like to submit a game for a future one. All games shown are either press keys, demos, or games from my own collection.

00:00 Intro
00:14 What the Car
1:31 Mandragoria
3:23 Kelp Keeper
4:49 SomnaBuster
6:09 Mini Mini Golf Golf
7:30 Bloomtown

Multilink Monday 12/8/25

The latest installment in my eternal quest to reduce the size of my notes file! Also because a lot of my day yesterday was spent in preparing for a TPUG World of Commodore demonstration of Loadstar Compleat, which I hope to show all of you soon, but meaning that I need something relatively low-effort for today.

1. Godot Lesson 1: The Basic Basics, a non-video tutorial for getting yourself started with the best Unity alternative.

2. NESbag, a system for wrapping NES homebrew for immediate play by others without having to set up an emulator yourself, announces two-player support.

3. A “demake” of Zelda’s Adventure for CDi to make it a much more playable, Link’s Awakening-style game for Gameboy Color.

4. Along those lines, from Gumpy Function, maker of Grimace’s Birthday (previously), two Simpsons fangames for Gameboy, Lee Carvallo’s Putting Challenge 2, and the My Dinner with Andre game that Martin was seen playing on an arcade cabinet.

5. He uses AI-generated images to provide visual interest, which is usually a strike against a link for me, but I know he means well so I’ll give him a pass this time. Youtuber Lupe Darksnout presents a series on getting video to play on a Commodore 64. (playlist link, 48 videos averaging about 17 minutes each, about 10½ hours in all)

6. Abyssoft on Youtube, Multiple World Record Speedruns Brought Into Question. (18 minutes) There is a sponsored segment that’s about a minute long, here’s a link queued up to after it.