It’s a silly NetHack-themed game about exploring a dungeon, presented through a bunch of characters sitting around passing a blunt between them. It’s not really that hard, but there is a bit of strategy to it.
You and your pet sit around a campfire with other characters from that dungeon level and talk about things. Your character and your pet can say things like, they want to be less or more aggressive on the next level, or they want to invoke Elbereth, or they want to use an item; other characters may say things like telling you where fewer or more fights will be, or where treasure is. Or they may have nothing of importance to say.
Every time a character says something, they must pass the blunt, which when it’s depleted signals it’s time to go to the next level. (C’mon, you know all the characters in this dungeon have to be potheads.) All of the fighting and stuff happens in simulation between conversations. Your character or their pet may be wounded (observe their hit points when their conversation turn comes up), or even die at this phase. It’s possible for your pet to die but your character go on to win. It’s also possible for your character die and your pet go on to win the game, which is not something that can occur in NetHack.
It’s a very simple game, and as stated, not really that difficult. But it’s fun, and might give a chuckle to NetHack fanatics. It’s free and completely playable in browser!
A quick note today, the 7-Day RogueLike challenges begins tomorrow! Try to make a roguelike game in seven days! This will be its nineteenth year, and its sixth on itch.io! Slashie, Darren Gray and Jeff Lait are running it again this year!
Consider joining it to make a game, or consider playing this year’s entries, or those of previous years! Last year there were 65 official entries. Regularly, a number of really interesting games are entered, but all manner of entries are accepted and are playable each year, from nearly professional to barely hacked together, and ranging from full classic style roguelikes to only slightly inspired by the general idea of procedural generation.
Some more selections possibly of interest from AGDQ 2023. Note that times given in the text are not the length of the run, but as according to our usual policy the run length of the video itself.
Ape Escape 2 (1:04):
Goat Simulator (34m):
Castlevania: Aria of Sorrow Any% No 0HP race (42m) – at 19:40 in begins an extra Julius Any% run:
Super Mario Galaxy 2 four-player Any% race (3:27):
Everyone’s favorite, or at least the most famous, charity speedrunning marathon is back! It’s January 8 through 14. This is the one with Awful Block, BTW! This year AGDQ is being run to support the Prevent Cancer Foundation.12
This year I have a schedule conflict and so I won’t be able to watch it as carefully to report on day to day here. But I can try to say something where I can when I happen to catch a stolen moment!
Of note, AGDQ 2023 this year is completely online again. SGDQ this year went back to being in person, but particular issues resulted in AGDQ going back to online-only. Specifically, back in 2020 before the pandemic happened, they had locked in a venue in Florida. Since then not only did the pandemic hit, but Florida went absolutely anti-vaccine crazy, not to mention anti-trans!
Both of these factors resulted in their decision to not hold the event in Florida, even though it requires paying substantial cancellation fees. That sucks, but I support them in this decision, and I say this as someone who lives in a state close to Florida.
Even though I won’t be able to follow it as closely as last time, they will still be posting archives of all their runs to Youtube so they can be watched after the fact! And I can still take a moment to have a look at their schedule right now and find some things that might be of interest out our audience of three, maybe even four people. All times here are US Eastern:
SUNDAY, January 8th
Noon: Splatoon 3, still a really new game so you’ll probably to be able to see a lot of new tech!
1:30 PM: The Legend of Zelda: Breath of the Wild. The past six years this game has been absolutely blown apart in strange and entertaining ways! This may be its last year in the spotlight though, since its sequel is coming out this year!
4:29 PM: Castlevania: Symphony of the Night. An old favorite!
11:19 PM: Pokemon Mystery Dungeon: Explorers of Sky. This is a randomizer run, so unusual events may be in the offing!
MONDAY, January 9th
4:30 AM: Ax Battler, A Legend of Golden Axe. A fairly obscure Game Gear game, focusing on the least charismatic character of the original Golden Axe trio.
7:35 AM: Bomberman 64: The Second Attack.
11:39 AM: Shovel Knight Dig. A race!
2:54 PM: Teenage Mutant Ninja Turtles: Shredder’s Revenge. This is that recent game made as an homage to the classic Konami arcade titles! This is described as a “chill race,” and is being played in co-op mode.
6:59 PM: Portal. A “bonus game,” which will be done if a donation incentive is met. Portal is another game that’s been annihilated by speedrunners.
10:59 PM: Fable Anniversary.
TUESDAY, January 10th
12:29 AM: Ape Escape 2.
3:39 AM: Goat Simulator. “Here comes that goat again….”
10:29 AM: Castlevania: Harmony of Despair.
11:39 AM: Castlevania: Aria of Sorrow.
2:30 PM: Super Mario Galaxy 2.
7:05 PM: Outer Wilds.
WEDNESDAY, January 11th
4:02 AM: FEZ.
6:28 AM: Final Fantasy VII. Over seven hours!
2:03 PM: Stardew Valley. A glitchless race.
2:53 PM: A Sonic the Hedgehog block, with Sonic Unleashed, Sonic Colors: Ultimate and Sonic Advance 2, which is the subject of a character bidwar. #teamamy
5:21 PM: Pokemon Red “or Yellow,” I don’t know what that means. Glitchless, but only two hours long. How?
7:36 PM: Ocarina of Time 3D.
8:21 PM: Last year’s hit Stray as a bonus game.
11:54 PM: Kirby Star Allies, with a “Guest Star?”
THURSDAY, January 12th
12:44 AM: Pac-Man: The New Adventures. This is that funky 16-bit game where you don’t directly control Pac-Man but instead try to influence an AI-controlled Pac to do what needs doing. This may be intended to kick off Awful Block, but I don’t think it’s really awful, just, not really much of a Pac-Man game.
1:23 AM: AWFUL BLOCK! Yo! Noid 2: Game of a Year Edition, Yolanda, Lizard Lady vs. The Cats, Office Race, Salamander County Public Television, Battle of the Eras, Morodashi Sumo, Dokkaebi-ga Ganda, I’m going to die if I don’t eat sushi!, Sonic Blast, Bad Guys At School, and Steven Seagal is the Final Option, at 7:05 AM.
8:59 AM: The World Ends With You: Final Remix.
12:54 PM: Metal Slug. Oh I’m sorry, that should be Metal Slug!, with an exclamation point.
2:00 PM: BS The Legend of Zelda. Not only is this a terrifically obscure game, only released on the Satellaview in Japan (and only coming down to us in any form due to the hard work of preservationists and hackers), but it’s a 100% race!
6:17 PM: Puyo Puyo Fever 2.
6:57 PM: Mario Kart 8 Deluxe DLC tracks as a bonus game.
8:27 PM: The Simpsons Hit & Run.
11:43 PM: Power Wash Simulator.
FRIDAY, January 13th
3:06 AM: Kirby Air Ride. A hugely underrated game! Although sadly this is normal racing and not its stand-out mode, City Trial.
3:39 AM: A short NES block, with Jackal, Mickey Mousecapade and Chip ‘n Dale Rescue Rangers.
5:33 AM: Beautiful Katamari.
7:03 AM: Gunstar Heroes.
8:28 AM: Kirby’s Adventure.
10:35 AM: Metroid Prime 1+2. Multiworld Randomizer Co-op. How will this even work?
1:45 PM: Cult of the Lamb.
6:00 PM: Elephants and Snakes and Crocodiles. On the SNES? I’ve never even heard of this one!
6:55 PM: Final Fantasy XIV. The description of this one is a jumbled alphabet of abbreviations and initialisms, I have no idea what any of that means.
8:05 PM: Arcade Stepmania, as a bonus game. This is a demonstration, not an actual speedrun, but these tend to be insane anyway!
9:35 PM: Super Mario All-Stars Shuffler.
SATURDAY, January 14th
2:38 AM: Blinx the Time Sweeper.
5:29 AM: Mega Man 64 and Mega Man Rock N Roll. The first of these two is the N64 version of Mega Man Legends, the second is a fan game.
9:08 AM: Donald (Duck) in Maui Mallard.
11:27 AM: Metroid Dread. All boss glitchless. To think we went from this game being a vaguely rumored cancelled title to an official release being speedrun at AGDQ in a little over a year.
1:17 PM: Terraria.
6:02 PM: The Legend of Zelda: A Link to the Past as a bonus game.
10:53: Super Mario 3. Warpless, but any%.
That should be it, although of course they like to put in unannounced bonus games toward the end, so keep your eyes open!
This is a bit of an expansion over a couple of Mastodon posts I made yesterday. (On what account? Here!)
Animal Crossing New Horizons was an amazing hit for Nintendo. It hit right at the start of the pandemic, and so quickly became the second best-selling game on the system.
The Legend of Zelda: Breath of the Wild? 27 million copies. Super Mario Odyssey? 23 million copies. Super Smash Bros. Ultimate? 29 million copies. These are all very high sales figures. Nintendo has made bank during the Switch era.
Animal Crossing: New Horizons? 40 million units sold. That’s over 2.4 billion dollars in gross revenue, and not even counting Nintendo Online subscriptions and the paid DLC! The only Switch game to surpass it has been Mario Kart 8 Deluxe, which has sold 47 million units.
You’d think a game like that would have a long support life, but you’d be wrong. Three years in and it’s been over a year since the last meaningful update. Nintendo has largely abandoned the audience of the most popular Animal Crossing game ever made, by a huge margin.
Why is this so strange? Most games don’t update after a couple of years, after all. There are games that have made a go of a long-lived, if no perpetual, update cycle. Team Fortress 2 famously went on for like a decade of frequent updates, and while Valve has cooled on it since it still sees a lot of play. Stardew Valley is still updated from time to time, and it’s an indie game, although one with a very low overhead.
Animal Crossing, however, has, from the beginning, been a form of gaming that almost demands to be played for a significant period of time. People have played the Gamecube version for many years, keeping their island alive through decades of real time.
Before consoles could connect to the internet, of course, they couldn’t even be updated. But with the introduction of the internet a lot of options became available. The possibilities for a game-as-service approach to Animal Crossing have been great and, in large part, unexplored.
The thing that really made this all visible is the New Year’s Arch item. The first year the game was released, they made available an archway, made of balloons, with the number 2021 set at the top of it. Then for 2022 they made another version of it, but notably, it didn’t involve hardly any new geometry; it was just the 2021 arch with different colors, and a 2 in place of the 1. It looked almost a if it had been auto-generated, like maybe the game itself had support to make arches programmatically. The item’s catalog description, which was identical for both arches, is even careful not to mention the year on the model: “An arch bearing the Gregorian calendar’s number for the new year.” Why be so elliptical about it if it wasn’t intended to be reused many times?
But no, that wasn’t the case. 2023 saw no new arch at all. The first two arches now stand out in the inventory as a stark reminder of that brief window of time when New Horizons saw active support. Ten years from now, people who come back to the game, or (heaven help them/us) never left it will still see only those two arches, mementos of the time when the game was new. It’s not like a new arch would be a huge addition: there’s obviously already a content pipeline that can be used to add new items fairly easily, and a 2023 arch made along the lines of the 2022 one would probably be about five minutes of work.
No one expects Nintendo to add new features indefinitely, or always for free, but the lack of a new arch, the lowest-effort update imaginable, makes it clear that absolutely no additions will be coming to the game, probably ever, not even extremely minor things like updated yearly items. ACNH updates were something that Nintendo could have comfortably milked for years. It’s not like we aren’t already paying them for online server access.
Animal Crossing is not like other games, but Nintendo doesn’t seem to realize that, has never really understood what the series is about. The archway is just another example. And it doesn’t make a fan of series want to buy any new versions if they know they’re going to be supported only for a brief period of the game’s lifetime.