Banjo-Kazooie Decompiled

Kaze Emanuar on Youtube passes along the info that Rare’s terrific N64 platformer, Banjo-Kazooie, has been decompiled (7 minutes):

What does that mean? It’s that they’ve created source code (up on GitLab) that, when put through the same C compiler that originally generated Banjo-Kazooie’s object code, produces an exact binary image of the game. They can now rebuild Banjo-Kazooie. They don’t know the original variable names or any comments that were in the code, so it doesn’t mean that the code is perfectly understandable, but it is a major breakthrough in using the game engine for other things, including game improvements, mods, repurposings, and even compiling it for other platforms.

One result of this is that we now have a complete list of the codes that can be entered into the infamous Sandcastle Room, which are obfuscated in the original binary. The Sandcastle Room is a board of letters on the ground in the second level that can be used to spell things out, and if the proper text is entered it can unlock things in the game, or even enable the items in the abandoned “STOP N SWOP” feature that had been planned to allow players to transfer data between cartridges. If you decide to take a look yourself, the codes are listed out in the file named code_3E30.c.

Video: “Bub” Plays Pac-Attack

“Bub’s Broadcast” is a YouTube channel put out by Taito, mostly to promote various Taito properties in Japan. “Bub” is a mascot character based off of Bub, a.k.a. Bubblun, from Bubble Bobble. It’s low-key, yet entertaining, fare.

This particular video is of interest though because Bub steps outside his usual stomping grounds, and plays Namco’s Pac-Attack, that Tetris-style puzzle game where you have to create paths out of falling blocks to guide Pac-Man to eat ghosts.

It’s in Japanese, but there’s English subtitles, and of special interest is that Bub reveals some possibly-unknown codes for the game. If you point at Hyper difficulty and hold L and R down when selecting it, the game will begin at Level 300 instead of 100. And if you hold Down and Right on the control pad while also pressing L and R, you begin near the highest possible difficulty, at level 900! Also revealed is that, if you charge up the Fairy meter all the way and a fairy comes out, but you don’t wish to use her ghost-clearing power, you can hold Up and press B repeatedly to cancel it, causing her to fly away and giving you 10,000 bonus points. It’s always interesting when these unknown game elements are revealed long after the games release!

Developer’s Menu in Arcade Mortal Kombat Games

The news about this broke some time ago, but Set Side B is only a few months old at the moment and we weren’t around then. It’s still worth mentioning though!

Ed Boon put secret codes in a number of his games to allow him to check on individual machines while out in the public. He revealed his code for Mortal Kombat II some time back, which is listed on The Cutting Room Floor. The code is entered entirely with the 1P and 2P Block buttons: P1 Block 5 times, P2 Block 10 times, P1 Block 2 times, P2 Block 8 times, and P1 Block 2 times. The timing is tight, so keep trying.

All image credits for this post: The Cutting Room Floor

One way to remember part of the code is in the menu’s name, the EJB Menu. The E and B of that stand for Ed Boon. E is the 5th letter of the alphabet, J is the 10th, and B is the second, and those are the number of button pressed needed for the first three parts of the code.. The whole code would thus be EJBHB. Using initials as part of a code seems to have been part of the culture at Bally and Williams at the time. A number of pinball games have hidden displays that can be called up from attract mode if you press buttons as if you were entering a developer’s initials in the high score screen.

The EJB menu offers a lot of information on how a machine has been performing on location! It’s much like the operator’s menu, but with even more options! You can even call up the ending for any character, would certainly would have made any kid who knew that code back then the star of the arcade.

Of particular note is, a couple of the items in the menus are red herrings. The developers loved taunting kids by putting fake hidden features in the operator menus. “Shawn Attacks” is one of them (there is no character called Shawn in the game); “Kano Transformations” is another (Kano is not playable in MKII).

Other EJB menu codes:

Mortal Kombat 1, it’s 1PB x 5, 2PB x`10, 1PB x 2, 2PB once, 1PB x 2, 2 PB x 3, then 1 PB x 4. The page notes that, converted to letters, this code would be EJBABCD.

In Mortal Kombat 3, it’s 1PB x 5, 2PB x 10, 1PB x 3 (it’s EJC this time!), then 2PB once, 1PB x 2, 2PB x 2, 1PB x 3, and 2PB x 3. EJCABBCC. This code also works in Mortal Kombat 3 Ultimate.

The Cutting Room Floor does not list a EJB code for Mortal Kombat 4. Smash T.V. does have a code for a developer’s menu.

Long Hidden Two-Player Mode Found In SNES Super Punch-Out!!

The Twitter account Unlisted Cheats searches for and reports on undiscovered codes in classic games. They found a real doozy yesterday, about a secret two-player mode in the SNES game Super Punch-Out!! The news hit Reddit and has gotten up to 4,400 positive votes, so, folk seems really interested.

Bald Bull is one of those memorable characters who’s been in several games, but doesn’t get the respect he deserves. The crowd loves the Turkish Titan! And now you can play as him!
(Image credit: Mobygames)

(Note, for clarity, you have to say the SNES game Super Punch-Out!!, because Nintendo made a different arcade game that they also called Super Punch-Out!! Also, the exclamation points are part of the name. I’m not just really excited.)

To do it, Y+R must be held on controller 2, and Start pressed on controller 1. This loads a screen where any opponent may be selected

The opponent select screen. (Image credit: Unlisted Cheats)

Then, on the character info screen, hold B+Y, again on controller 2, and press Start on controller 1 to allow player 2 to control the opposing boxer.

The code even works on the version of the game on Nintendo Switch Online, so if you have an account there you can try it out without setting up an emulator or digging up an old cartridge.

It’s interesting to note the times that the big gaming sites reported on this. As of this writing (yesterday) and according to Google, Ars Technica reported on it 18 hours ago, followed by IGN (16 hours), Kotaku (15 hours), and then Eurogamer. Reddit says the post went up there 19 hours ago, and Unlisted Cheats posted it 20 hours ago. News travels fast in the videoscape.

The phenomenon of the cheat code has gone kind of out of fashion these days. They still exist, but tend to be more for debugging than anything, especially since interesting features can conceivably locked behind paid DLC gates and bring in more lucre to the mothership. I know of a particularly interesting code that news broke about some time back, but let’s give that its own moment in the sun, tomorrow….