Balatrones

(That’s plural for Balatro, a Latin word for buffoon.)

Funny, I thought I had made a post about this, but it doesn’t seem to have saved. Well, I’ll try it again.

Everyone knows Balatro now right? It’s won several awards, and was nominated for a handful of others. It was also developed entirely by one person, LocalThunk, who, gasp and shock, seems to be a decent person. And it was written in Lua for the LÖVE framework.

What’s more, there’s now several ports of Balatro for unexpected platforms. I presume they aren’t all entirely faithful to the original, but it’s fun to see how others iterate upon the theme.

For the Nintendo DS (Github, GBAtemp article):

For the Commodore 64 (itch.io):

For the Commodore Plus-4:

Oh wow, for the Commodore PET, and before you ask, this is the best that system can do, it had no color, only beeps for sound and its graphics were locked in ROM:

The Playstation Vita and Apple Watch also have ports, with varying degrees of fidelity to the original. Note that the PET and Apple Watch versions don’t appear to be public yet, and may never be. The Watch one particularly looks difficult to play.

The Copetti Site: Architectures of Recent Game Consoles

From the site, a diagram of the architecture of the Wii U’s Game Pad

A good old-fashioned website! It’s hope to information on the construction of a wide variety of console platforms! Docs on the NES, the Sega Master System, the PC Engine (a.k.a. Turbografx 16), the Mega Drive (a.k.a. Genesis), Gameboy, SNES, Saturn, Playstation, Virtual Boy (yes), Nintendo 64, Dreamcast, Playstation 2, GBA, Gamecube, Xbox, DS, PSP, Xbox 360, Playstation 3, Wii and Wii U.

The Copetti site: Architecture of Consoles

Pretendo

Pretendo is a recreation of the Nintendo Network, Nintendo’s online networking infrastructure for 3DS and Wii U software. It’s still under development, but when it’s fully operational it may even be able to resurrect lost and lamented services like Miiverse and Wii U Chat.

To help avoid legal entanglements it’s a clean-room reimplementation that doesn’t use Nintendo confidential documentation, which does slow their work, and users will have to make new accounts since they don’t have access to Nintendo’s account information (and wouldn’t want it if they did have access).

Even when Pretendo is usable by normal users, unless you’re playing using an emulator (Cemu is the only one that supports it), you’ll have to hack your system to use Pretendo’s servers. Currently the servers for some 3DS and Wii U games are still operational, but it’s only a matter of time before Nintendo shuts them down, just like they did with the Wii, despite its popularity. It is nice to know that people are working for replacement infrastructure for that eventuality.

A similar service, Wiimmfi, is in operation to replace the Nintendo Wi-Fi Connection that Wii and DS games used.