This tab has been open on my browser for literally months, so I’m finally excising it from the bar….
A while back the site HackADay did a teardown of the NES, going through how to take it apart and reassemble it, and going through some of the elements of its assembly. It doesn’t go into a lot of detail, but that lets it be fairly short, at only nine minutes.
Hackaday’s Matthew Carlson points to an effort to make the graphics in old Sierra On-Line Adventure games better. The graphics in the games in question weren’t stores as raster images, but rather drawn with vector commands, so theoretically it should be easy. But as the video demonstrates, the resolution of their coordinate system didn’t take into account the possibility that someone might come in later and draw the art into a canvas with higher resolution, which causes some weird glitches that had to be accounted for.