An interview with Jordon Morris who designed the metroidvania Haiku the Robot for a chat about the game and metroidvania design. We spoke about the creation of Haiku, how the environments were designed and balanced, and more about making a metroidvania.
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Owner of Game Wisdom with more than a decade of experience writing and talking about game design and the industry. I’m also the author of the “Game Design Deep Dive” series and “20 Essential Games to Study”