The Nine Endings of Star For Command

This post contains spoilers for the various endings of Star Fox Command.

Old… man? (Images in this post come from vgmuseum)

The always-excellent Hardcore Gaming 101 is currently working through the Star Fox series, due to the well-received remake of (the remake of) Star Fox 64, still generally regarded as the high-point of the series.

Star Fox has gone through a lot of variation through its life. Rail shooters, strategy dogfighting, whatever Assault was, and even Zelda-style adventure. The strategy dogfighting is interesting as it plays out completely differently from the original game, becoming a kind of RTS. It’s a really interesting style, and one that I don’t think I’ve seen anywhere else. I’m a little upset that it’s not as popular as the rail shooter Star Foxes, because it’s really interesting from a design standpoint.

The original of this type, Star Fox 2 back on the SNES, was long known as an infamous unreleased game, shelved due to the immanent release of the impending release of the Sega Saturn and Sony Playstation, and the flat polygons and low framerate of SuperFX Star Fox would have looked insufficient in comparison to soon-to-come 3D titles like Panzer Dragoon and Tomb Raider.

While it didn’t get released until the SNES Mini in 2017, it did get a sequel, before the original had been seen by anyone who didn’t either work at Nintendo or played one of two leaked prototypes. Star Fox Command for the Nintendo DS featured the return of series co-creator Dylan Cuthbert, and elaborated upon the gameplay in its nearly forgotten predecessor.

Star Fox Command served as a conclusion to the story thread began in Star Fox 64, and perhaps realizing that whatever became of Star Fox after that would involve rebooting the series, it takes some pretty major liberties with the story. In Star Fox Command, it’s revealed that Andross actually had valid reasons for leaving Corneria, and that General Pepper forced him into exile for political reasons. By the end (spoilers!) former team member Peppy takes over command of the Cornerian military. Kurt Kalata of HG102 expresses some displeasure about this revisionist take on the story, and I have to agree, but oh well, they’re just games, and it’s not like Pepper served much of a role before, other than to deliver mission briefings, or reacting in hilarious dismay if you sent him a huge bill by getting a high score in SF64.

But even weirder than that….

Star Fox Command has nine endings, depending on which two characters you play the game with, and each of them serving as its own conclusion to the Star Fox 64 saga. It’s kind of a choose-your-own-future setup. Depending on your selection, Pepper’s heel turn isn’t the only reversal in the offing.

The nine different conclusions are all shown off on vgmuseum.com, and as Kurt notes, some of them are insane. Some of the story outcomes are a bit odd, but at least they’re interesting! In one, you take Falco on a side mission, resulting in Fox and company saving the day in your absense, causing him to leave Star Fox in disgrace, team up with Kitt, and start his own team. In another, Star Wolf saves Corneria, gets their fugitive status lifted, and become the toast of Corneria.

Krystal, the rescuee from Star Fox Adventures, is the focus of many of the endings. At the start of the story she’s left the team due to strife with Fox. In a couple of endings she and Fox get back together; in a couple more she joins up with Wolf! In one she leaves the team, and the galaxy all together, goes all emo and changes her name to “Kursed,” and becomes a bounty hunter.

She also started wearing black and listening to My Chemical Romance.

Probably the greatest ending is the one where Fox and Falco give up being space fighters and get into high-speed hovercraft racing called “G-Zero.” I remind you that one of the drivers in F-Zero X and GX is James McCloud, the name of Fox’s father, as a human but piloting a vehicle that looks an awful lot like an Arwing. The Super Mario Galaxy Movie isn’t the only one of their properties to cross into Nintendo’s Furry Universal Century.

How many planets are in the Lylat system anyway?

Gaming Storybundle In Progress

This is kind of self-promotion, but it’s not just self-promotion as you can get tons of books by other people this way, including 10 volumes of Game Dev Stories from David Craddock, twelve books from Hardcore Gaming 101, four from Andrea Contato, and a couple from Dean Takahashi, as well as several other people, including, well, moi. It’s $35 for 66 books! I even threw in the two volumes of Someone Set Up Us The Rom as an extra, even though I don’t get anything out of it. I care that much about this bundle’s success.

No one gets rich from these bundles. The days when you could offer a ton of content at a steep discount and get thousands of purchases are long gone. But cash-strapped readers looking for a lot of info, if they can scrape up just $35, can get an amazing deal that will keep them occupied for a long time. I really think you’ll want to jump on this one, if you’re able.

I’ve been involved with these bundles for around a decade now. Some of the books I’ve contributed I’ve put up for sale on itch.io, but some I haven’t. The original version of We Love Mystery Dungeon is in it, which I’ve just taken down from itch.io due to its forthcoming expanded print edition through Limited Run, which is one of those sad but necessary things that has to be done when you sign a publishing contract, so this will probably be the last place you can buy the original version. By the way, I hope you’ll consider the new edition: it’s got added material on last year’s Shiren 6, a.k.a. The Mystery Dungeon of Serpentcoil Island, and a whole lot on the whole Pokemon Mystery Dungeon series.

I know I’ve made a few of these self-promotional posts lately, mostly over the Loadstar collection and related topics. I’ve always been anxious about spreading the word about my projects, paid or otherwise. I’ve seen so many people who seem shameless about tooting their respective horns, but it’s kind of necessary, I guess, to be seen through the crowd.

Well there it is. There’s 15 days left in the bundle, so you have a bit of time left to make your decision. Please have a look.

The Greatest Hits Game Bundle 2 (storybundle.com)

Who the Heck is Dragon Quest’s Mutsuheta?

Kurt Kalata’s Hardcore Gaming 101 posted an article telling us about Mutsuheta, renamed Mahetta in the English localization for the NES. Mutsuheta is one of those figures who only appeared in the original game’s manual. Mutsuheta was the prophet who foretold that a descendant of the great Loto/Erdrick would arise and defeat the armies of the Dragonlord. Other than his mention in the manual, however, he doesn’t appear in any of the games of the Erdrick trilogy, and never appeared onscreen until the first Dragon Quest Builders, where he’s an NPC. He was renamed Myrlund in its English translation, but in Japanese he’s got the name of the character from the manual.

The story from Dragon Warrior, the original English port of Dragon Quest (image from HG101)

Reading this, I was reminded of https://zeldawiki.wiki/wiki/Impa, Zelda’s nursemaid/servant, who was a similar kind of manual-only backstory figure until Ocarina of Time, where Impa not only appeared as an important NPC, but was revealed to be of the secretive Sheikah tribe, and had ninja skills to boot. She looked a lot different from the aged figure in The Legend of Zelda’s manual.

Impa in the manual to The Legend of Zelda
Impa in Ocarina of Time. Quite a different interpretation.

Hardcore Gaming 101 Covers Snake’s Revenge

Hardcore Gaming 101 is one of the most important game history sites on the internet, and site creator Kurt Kalata writes on a wide variety of games for consoles and computers alike. Recently they’ve been on a Metal Gear kick, and that means covering the black sheep of the series, Snake’s Revenge.

Snake’s Revenge is the forgotten Metal Gear game, an NES sequel made without Hideo Kojima input, to the NES port of Metal Gear that he also had nothing to do with. It has a reputation for being terrible, but that’s really unmerited. As Kurt Kalata notes, while it has its flaws, is ignored by later Metal Gear games, and it has a story based on the manual scenario for Metal Gear written by Konami’s crazy American writing staff*, it’s technically proficient and has good music.

Yep, it’s the Metal Gear with side-view segments.

You can, and should read it for yourself, here.

* The American manual for NES Life Force says that the evil planet-eating monster Zelos was the proud progeny of “Ma and Pa Deltoid.” In the description of Dracula’s Heart in the manual for Castlevania II, it warns: “Careful! The heart attacks.” These were not means isolated occurrences from Konami’s US staff.

Gaming Feast StoryBundle

There’s a game ebook bundle going on at StoryBundle, with a collection of posts from Set Side B on it! But more than that, it has books on Mortal Kombat by David Craddock, books on beat-em-ups and horror games from Hardcore Gaming 101, on early arcade history from Andrea Contato, and books from Boss Fight Games on Parappa the Rapper, Goldeneye 007 and Minesweeper! It’s got just five days remaining.

That’s mine, in the upper right corner! It’s a reference to how many Youtube videos we’ve
featured lately.

You can get all 10 books for $25! It’s gone up lately but it’s still really worth it! All of the books have no DRM and can be read in most any reader, including Amazon devices! They can read EPUBs now! At last finally surprisingly at this late date!

StoryBundle is a wonder, they always present so much interesting stuff. I’m rather surprised they keep asking me back, so I try to make my own weird little contributions to it worth your while.

Gaming Feast StoryBundle (ends December 14th)

The Castlevania Dungeon

I must admit though, the NES era Castlevania logo is so much better than this one.

I love finding something on the internet that still exists after decades, and one such site is Kurt Kalata’s The Castlevania Dungeon (“This site uses HTML and CSS”) which, surprisingly, updated again last year, nine years after its previous update. Although, it was mostly a catch-up post just to let the world know it probably wouldn’t be updating again.

Kurt has moved on to Hardcore Gaming 101 since then, which build an amazing repository of classic gaming information, tore it all down, and built it up again. Meanwhile the Dungeon continues carrying all kinds of useful information on 35 years’ worth of games.

It’s what the Web was meant to be: obsessive fandom over a single game series, presented in straight HTML markup.

I’ve said before that I am heartsick for the era of the internet where the web was rife with sites like the Castlevania Dungeon. Yet, like that one video store here in my town that somehow survives even now, it persists, and that lifts my spirits. I know it’s too much to expect it to last forever, but I hope it does.

The Forum gives a Bad Gateway error, it is true, and of the main sites on the Links page only five of the 16 still work -one of the broken ones is the site for Konami of Japan. The internal pages other than the forum seem to work though. They lists all the games, has pages for artwork and music, and tries to untangle the storyline. It has a collection of fan fiction. It even hosts a few shrines to individual games, with an entertainingly lo-fi shrine to Aria of Sorrow.

Aria of Sorrow Citadel creator xenx2 still lists MSN and AIM as contact points. Hopefully they still watch their HoTMaiL address! What you can’t see here is the animation on the dripping blood at the top.

This is what the web was about, in the early days, and, I think, it’s still among what it’s best at.