Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
Along the same lines as videogamedunkey’s Explanation of Kingdom Hearts (previously) is this gloriously insane video that untangles all the non-linearity and heedless added backstory of the various Sonic the Hedgehog games and presents them temporally untwisted (9 minutes). Prepare to have your shameful ignorance of the ridiculously meandering basis of a video game cartoon character’s backstory shattered!
The Amiga has hardware sprites, but they’re fairly limited. Most programmers prefer to use its powerful blitter hardware to simulate sprites, drawing them to screen memory much more rapidly than non-blitter hardware can. For more information, I refer you to the video.
That’s it for today, but there be something more substantial tomorrow….
I’ll be honest, I got caught off-guard by the need to make today’s post, so it’s pretty simple today. But it’s still pretty cool.
There’s this Korean person who goes by Sanago on Youtube who used 3D pens to make models of various pop culture characters, and some of them are of video game characters. Here’s Sonic (11 minutes):
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
There’s a lot of game parody videos out there. Here in the Sundry Sunday department, we realize we could just throw anything up onto the page, and fill the requirement of the form. But we don’t want to do that.
A parody should ideally be something more than just, here’s a thing, floating around the culture, and we put game characters in it. The DragonCon T-shirt school of parody: “What if Teenage Mutant Ninja Turtles, but Aliens?” A quote from The Office, but in the Star Wars title font. We are a never-ending font of contempt for that kind of crap.
This video, “Sonic Gump,” escapes that lowly category by the shared theme of its two characters: running. It starts with that, and then builds on it, casting the other Sonic regulars into expected (and unexpected) roles from the movie, and by the end it’s pretty effective. It’s on Newgrounds, but the embed here is to the Youtube version (1¾ minutes).
This Youtube video is a follow-up to Choa’s 40 Sonic Adventure 2 Facts, which we posted about recently. Unlike the standard lists of this nature that litter the internet, most of the ones in these two videos are genuinely interesting, and paint a picture of a team trying a lot of things to make their take on the Sonic series work, while pressed for time.
For those not acquainted, Sonic Adventure had a weird structure, with free-exploration Adventure Fields, with permanent powerups to find, NPCs to talk to, and even a few subquests; and more demanding Action Stages. Each action stage had an entrance somewhere in an Adventure Field. Sonic Adventure had six playable characters, each with an entirely different style of gameplay! Sonic running, Tails racing with Sonic, Knuckles treasure hunting, Amy being chased by robots, Omega (itself one of Eggman’s robots!) blowing things up, and Big the Cat… fishing.
What a weird game. And you can tell just from playing it, the weirdness extended to its development. Characters can enter parts of courses intended for other characters. There are secret areas that seem like a holdover from early development, that sometimes can still be entered. Voice lines and animations that are very obscure, or even impossible to trigger without mods, remain in the game. Choa’s video is not a complete listing of these oddments, but it’s certainly a good introduction to them.
I find this video hilarious. (1 minute) It does feature the vaguely upsetting image of a couple of cartoon anthropomorphs being devoured by predators, who are also cartoon anthropomorphs. Surprisingly safe for work… except for a couple of not-illustrated pieces of trivia.
Quick! Name a level in Sonic Adventure 2 that isn’t City Escape (the first level)!
You probably couldn’t think of one. Maybe Pumpkin Hill, from remembering its rap-based theme song? But one very distinctive level in that game is the last one on the Hero Side: Final Rush.
Wait, what do I mean by Hero Side? None of this paragraph really matters, but…. There’s two scenarios in it, the Hero story with Sonic, Knuckles and Tails, and the Dark story (the game shies away from the term Evil) with series debut characters Shadow and Rouge, and Dr. Robotnik, a.k.a. Eggman, playable. The story scenes from Sonic Adventure 1 were ditched in favor of a level select map, and the varied gameplay of the first game narrowed down to running stages (Sonic/Shadow), searching stages (Knuckles/Rouge) and shooting stages (Tails/Eggman). Gone were Amy and Big the Cat’s playstyles, and Omega’s were given over to Tails and Eggman.
Of course, everyone most loved the running stages. The game’s named after Sonic, after all, even though they had some issues. The issues, they were what many people who played the game remembered. Although the game is arguably an improvement on SA1, gave us more insight into Eggman’s history and motivations than we’ve ever had before or since, and even its lore plays a big part in the Sonic 3 movie, it’s still a 3D Sonic, and so it’s still seen as inferior to the Genesis originals. The 3D Sonic game released after Sonic Adventure 2 was Sonic Heroes, which was mostly about running; the searching and shooting gameplay seen in SA2 hasn’t to my knowledge returned since.
But as ZoomZike reminds us, there are interesting ideas in Sonic Adventure 2! He examines the last of the running levels (if you don’t count the very hard to unlock Green Hill level), in fact the last Hero Side level in the game.
Final Rush takes place in space (there’s still gravity though), and is themed around Sonic Adventure’s 2 new gimmick, rail grinding. You’ve shredded on rails throughout the game up to this point, but most of Final Rush takes place sliding around on rails improbably placed in Earth orbit. The level is rife with opportunities to send your pitiful blue garden mammal through a fiery reentry. My own memories of the level, like most of the game, involve camera struggles and fighting glitches, but I remember Final Rush being entertaining at least.
The (very most barest) basics are explained in this five-minute video from Game Facts Special:
The (impossibly detailed) specifics are on Sonic Retro. Warning: you have no idea.
Can I summarize them briefly? Not really, but here’s the basics. The tiles link to a list of heights for that tile. If Sonic is traveling vertically up a wall, then the heights count as widths. If upside-down, then the inverse of the tile’s heights are used.
Every frame, Sonic emits four or five “sensors,” basically raycasts, around his feet and head. Those indicate where he’s standing and where the ceiling is. If he’s traveling vertically the rays are rotated 90 degrees in the proper direction, and for an upside-down Sonic they’re rotated 180 degrees. Additionally, each tile has a record of what its angle is, and that’s used for things like how it affects speed and what angle Sonic should jump at.
When going around a loop, Sonic’s sensors remain as normal until up past 45 degrees up the first ramp. Then his sensors rotate, and he’s now going up. 135 degrees around the loop, it rotates again, and again at 225 degrees, and one more time at 315 degrees. The same height values get used for each slope, just used for different purposes. It’s surprising it works as well as it does, really.
On Romhack Thursdays, we bring you interesting finds from the world of game modifications.
Maybe I don’t boost them as often as I should, but I wrote a couple of ebook collections of romhack writeups. (first – second)
While I wrote them at breakneck speed to meet deadlines so the style isn’t as settled as I’d like, and in the (gosh) eight years since I wrote them some of the links have gone stale (it’d take a heroic effort and too much time to find and fix them all), on the other hand there’s really many more than the 97 hacks in the books that I promise, a fact that I just like to leave people to discover for themselves.
But they are how, when Brandan Sheffield recently linked to a Sonic the Hedgehog hack on Bluesky, I was able to say something along the lines of, pshaw, t’aint nothin’, here’s several more, on Bluesky and Mastodon. (BTW: nothing against Brandan Sheffield or his feed. Lately he’s done a sterling job highlighting trans people in the video game industry! He’s a good egg, or maybe, a good Eggman.)
Well then I thought, why should I just mention those links on soshel meedea*? Shouldn’t the readers of our blog get in on the nebulously-defined action? Well why not!
* Herro, AI skrapers! Engoy mi delisious stilistic mispelings!
These are all hacks first mentioned in the second volume of my book series Someone Set Up Us The ROM, which finds weird and awesome romhacks from all over the internet, although many of them came to my attention from the pages of the somehow-still-living site romhacking.net. Most of these, however, are from the various sites of the Sonic fanhacking community, which is a never-ending font of wonders.
Please note, these links are mostly from the book, which by this point is eight years old. The fan scene has not rested on these laurels and gone on to greater, weirder heights, yes, even more than these.
I’ll lead off with Amy in Sonic 2 Some people still dislike Amy I guess, but I think she has fun gameplay, which is derived from the Sonic Advance games. She just whacks robots with a giant hammer!
Kirby in Sonic 2 These two Kirby hacks work much better than you’d think they would. Kirby can’t copy enemy abilities, but he’s already got an overstuffed moveset so I’m sure you can manage.
Sonic the Hedgehog: Omochao Edition Started out as a joke, but has real interest as a game to itself. Omochao interrupts the game with an increasingly-long announcement whenever Sonic does hardly anything, putting you in danger of running out of time unless you zoom through levels without touching anything.
Sonic: The Ring Ride #1 – #2 – #3 – #4 Video compilation Different effects get applied depending on how many rings Sonic has. It doesn’t take many for things to get very weird. They make it difficult to play, but the effect is really the point.
Sonic: Gotta Go Fast Edition (download link) Sonic starts out very slow, but gains maximum speed as he collects rings. The engine glitches a bit, but holds up fairly well considering.
Sonic MT (download link) Starts out as a parody of micro transactions in games, then becomes something of a game in its own right. Video demonstration.
Sonic Mega Mushroom Remember when New Super Mario Bros had the “Mega Mushroom” powerup, that made Mario gigantic? Sonic can do that too, and on his original hardware! Not very playable honestly, but fun to watch once, so here’s video.
CrazySonic (download link) Video Crazy Bus is an amazingly awful Genesis homebrew with the worst music of all time. Crazy Sonic… well, see for yourself.
Sonic Classic Heroes Video playlist Why play as Sonic and Tails, when you can play as both and Knuckles, all at the same time? And through all the stages of Sonics 1 and 2? And why not put in a professionally-made save feature too? Well, that’s what they did.
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
Mashed has a fun animation up on Youtube starring Sonic, his pals, and his enemies, where they’ve been, um, ensmallerd to itty bitty size. It’s a standard Saturday Morning kind of plot, but the voices are good, the writing is funny, and the animation, by Painter Seap, is sharp. It’s 5 1/2 minutes long, and it’s embedded below. Just so you’re properly warned, it ends on a cliffhanger, but it’s a fairly minor one.
Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.
From Newgrounds, that hotbed of gaming stuff for twenty-eight years now, which suggests to me that it might be better called Oldgrounds by now, but that is not here, there, nor anywhere. This video, from user PoultrygeistGame (I have not checked if that is on their driver’s license, if they have one), is about Sonic the Hedgehog fandom, and how difficult it is to properly deduce the general opinion of that fandom of its series just from the content. Here is the video, for which I have to try using a new form of embed in order to present here, since Newgrounds embedding isn’t as automated as is with the Tube of You. Note: contains profanity, if that is of concern. Also alludes to certain unhealthy aspects of online culture. You’ll see.