Sundry Sunday: A Wallace & Gromit/Legend of Zelda Mashup, Sure

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

They can’t all be winners here on Sundry Sunday, but sometimes I find something pretty darn cool, and that’s the case this week with this spot-on Wallace & Gromit parody/Legend of Zelda parody. (4½ minutes)

One of the most defining characteristics of W&G is its gentleness, and it’s a feel that smooshes into the fields of Hyrule fairly well. Wallace is Link of course, though a more verbose Link that we’ve ever seen in the games. It means the silent Gromit is Navi, so it’s like the roles were mixed up. Wallace is more concerned with finding his breakfast cheese than saving the princess, but at least his quest ends with him finding three golden triangles.

It’d probably have been too much to ask for it to have been made in stop-motion clay, but neither was it made using AI video generation either. The description tells us that creator “Tommy” spent seven months in Blender working on it. Wallace’s voice is pretty close to the shorts and movies, and I found the slight differences there are easy to overlook. Make sure to pause a few times to catch the many in-jokes scattered throughout, like the various objects in Wallace’s house and the titles of the books on his shelves.

Sunday Sundry: Video Games Reproduced In Lego

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Welcome to our establishment! The special for the day is this weird but fun 13-year-old stop motion video, by Legobuilder9000, reproducing a number of video games but Legofied. It’s not perfect (I noticed the Pac-Man ghosts behaving in an unghostlike manner), but an entertaining thing to glimpse through of a Sunday morning. (5 minutes)

For dessert, an even older but gooder 17-year-old stop motion animation, also recreating classic games, made by the legendary PES. (1½ minutes)

Sundry Sunday: Pac-Man Snack Breaks

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Bandai Namco has yet another new Pac-Man cartoon series, I think this is the fourth? This one is a monthly series of short (not Short) Youtube videos called Snack Breaks.

Namco’s commissioned a bunch of sidelines based on their characters. Anyone else remember Shiftylook? None of them seem to last for long, and they seem to have no interest in preserving them. This one’s a series of Youtube videos, and while videos there are by no means guaranteed to last indefinitely, so long as they get even a trickle of views they seem to last.

I’m full of little observations of these cartoons, the result of an obsession with Pac-Man that began for me in third grade. Like, there’s no Ms. Pac-Man in these, due to B-N retconning her out of Pac-continuity due to GCC’s co-ownership of that game. However, in the trailer, we do see Professor Pac-Man, which is much further from Namco’s ownership since they didn’t make any of that game.

Then there’s the ghost’s personalities. The arcade game, of course, gave them different personalities from their programming (as delineated by the terrific Pac-Man Dossier), but different animated depictions of the ghosts (or “monsters,” in original parlance) tend to be inconsistent. The Saturday morning Pac-Man cartoon show made the Red monster Blinky, the most tenacious pursuer in the games, a coward, but the Orange ghost Clyde, the least threatening one, the leader of the group. While Snack Breaks matches the colors with the personalities a lot better, it makes the Pink monster (Pinky, of course) a girl. I have nothing against the chosen gender expression of a 16×16 pixel sprite, but I thought Sue was the girl ghost? Ah, but I guess Sue is also owned by GCC.

The animation’s pretty good, I’ll say that much. Pac-Man’s character design looks closer to Namco’s official art of the character. The telling details are the classic Mickey Mouse eyes and the orange gloves. (No Pac-Man animation has ever attempted to use Bally-Midway’s strange cabinet art as inspiration, see below.) There are a few nice jokes too (Pac’s cranky neighbor is great), but the pacing feels rushed in that way a lot of cartoons feel, like they’re trying to squeeze too much writing into too little time.

And so another attempt to cartoonify those evocative bits of 8-bit art has begun. Will they eventually be as neglected as Shiftylook became? Will future Pac-Man collections mine them for artwork, as Pac-Man Museum regrettably did for Ghostly Adventures? I can’t read the future, I’m not a Magic 8-Ball, but: signs point to yes.

Trailer (40 seconds):

Episode 1 (3 minutes):

A throwaway character in the first episode is Miru, from Pac-N-Pal! I hear that the official story from Namco is that she’s also one of the ghosts, but a friendly one, and who has with visible legs. (The standard ghosts have legs too! This fact is revealed in the intermissions of the original game!)

If you wish to compare it to Hanna-Barbera’s take, here’s an episode of the old SatAM show (11 minutes). And here’s some of Bally-Midway’s weird U.S. cabinet art for arcade Pac-Man, as referenced above. Try to imagine what an animation of this would be like:

Oh frog, why are their eyes red?

Sundry Sunday: The Gameoververse Pilot

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Glitch Productions has made a number of well-loved bits of Youtube culture, most notably so far: the concluded Murder Drones, the nearly-done Amazing Digital Circus, and the forthcoming Knights of Guenevere.

Their newest pilot is heavily game-themed, so you can probably expect to see it return to Sunday Sunday eventually. Called “The Gameoververse,” it follows a team of hero-types that go out into the video game cosmos to prevent the good guys from winning, I think on the grounds that, if they win, their worlds cease to exist due to the player turning the game off or some such. Yeah, pretty much a similar premise to Reboot, if we’re honest, though there’s nothing wrong with that. (Wouldn’t the game world also cease to exist if it’s too hard and the player gives up? What about roguelike game worlds, that are generated anew whether the player wins or loses? Let’s see them make a Nethack episode, that would be something….)

Here is that pilot (32 minutes):

Gameoververse (Wikipedia) was created by RubberRoss, and existed before as a web series from 2009, though with substantial differences. Notably the new version has music by former Rare musician Grant Kirkhope. We look forward to seeing, should the pilot be picked up, the continuation of its story.

Sundry Sunday: WANDA WANDA (from Katamari Damacy) Animation

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Katamari Damacy games have such a wonderful soundtrack, every tune in each of them is (adjusts glasses, looks at Urban Dictionary page) “a banger.”

One of these numerous and multifarious bangers, from the first game but sadly absent from its Reroll remake, is WANDA WANDA, the music from its tutorial.

Giving it some overdue recognition is nathorz, in this 2½ minute animation that interprets its title as referring to a grandmother drafted into saving a bunch of aliens. Here ’tis:

We linked to multiple videos made by nathorz in the past, our favorite being a cartoon based on a Splatoon 3 song called Bang Bing.

Sundry Sunday: The Amazing Digital Circus Approaches Conclusion

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Creator Gooseworx really made something terrific with TADC, which seems nearly universally adored. It might be too popular, as she had to put up, as sometimes happens with people who make much admired things, with some amount of harassment online about it, with her saying she might retreat from internet circles once it’s done. I’m reminded of some of the flak Rebecca Sugar caught for making Steven Universe, they simply couldn’t do right with some people, or so it seemed.

This is the eighth episode (32 minutes) of the Youtube, now also Netflix, series. It’s produced by Glitch Productions, who also made Murder Drones and are making the upcoming Knights of Guinevere. The premise: a number of human beings have been shanghai’d into a circus-themed virtual world without their consent, existing there as wacky and whimsical-looking characters who greatly want to leave. Their existence there is made even more difficult by Caine, the circus’ AI overseer and ruler.

Caine’s purpose is to keep the humans sane in their imprisonment by giving them videogame-like adventures (which is why we’re talking about it here). Caine has up til now desperately tried to please his inmates with fun and entertaining activities, but is in way over his head, and inflict various types of trauma on them.

As their adventures have continued, Caine’s gotten more and more anxious by the fact that the humans don’t seem to be enjoying his efforts. When a human being becomes so distraught with their inability to leave the virtual world they abstract, becoming a big unthinking glitchy eyeball-monster that Caine disposes of by putting them in “the Cellar,” a big dark empty space. It’s known that this has happened several times before, and the series has dropped hints as to what the characters were like before.

If you haven’t watched the series up to this point, you really should watch the eight episodes before this one first (221 minute playlist):

As the first episode revealed, abstracted characters are dangerous to the objects in the world and to the other humans, but Caine has instantly fixed any character who’s been attacked.

The human characters don’t all get along either. The newest one, Pomni, had difficulty adjusting to the circus, to say the least. Easygoing Ragatha is sort of a punching bag for Jax, a snarky Bugs Bunny type who loves to antagonize the others, especially Gangle, an insecure ribbon-and-mask creature, and Zooble, whose body is made out of various interchangeable parts.

And then there’s Kinger, the one who’s been there the longest, and the least stable. Over time it’s been gradually revealed that Kinger isn’t really who he seem to be, that he has a special place in the VR world that he’s forgotten about. He was greatly affected by the abstraction of his wife Queenie, and is hugely forgetful, but seems to calm down and become more lucid in dark places, like inside a pillow fort that he spends his time in between adventures. At odd moments he’s been known to just create things, like a healing butterfly in the FPS-themed episode. And despite being around the longest, Kinger has never abstracted himself.

In episode 7, the characters were approached by a character named Abel, who claimed to be a human that Caine forgot about. Abel offered them a way to escape the circus, and while it didn’t pan out, it did reveal Caine’s inner sanctum, where he keeps the VR worlds that he makes and sends the human characters into.

Now, in the penultimate episode, Caine is driven to anger and madness by how the trapped humans don’t appreciate his efforts. Gooseworx has said that the show was inspired by Harlan Ellison’s story I Have No Mouth And I Must Scream, saying the premise is similar but one where the VR overseer isn’t a wrathful entity of anger but more of a wacky happy little guy, and the comparison becomes explicit in this episode. And it ends on a fateful note.

Goosework made a number of excellent Youtube animations before this one, like Little Runmo, and I hope they haven’t been too put off by online harassment and continue to create new things.

Sundry Sunday: King Dedede Teaches Kirby Chess

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s a pretty light one today. Mashed is an animation channel that presents videos from many different creators. Sometimes they’re good and sometimes, eh. This one’s okay, I think, where the Penguin King of Dreamland challenges Kirby to the latest in a long series of rivalries, this time, a chess match. Except Kirby has the mental age of two, so first, he has to learn how to play. (6 minutes)

What would a Kirby chess game look like? We will probably never know. The era of playful commercial chess programs is probably at its end, sadly, now that there are available real chess programs that can give grandmasters a run for their respective monies. It’s fun to speculate though.

Sundry Sunday: Buying Bombs in Hyrule’s Shops

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

If you ever want to get the attention of the employees of any fine and reputable retail establishment, you should just go up to the counter and ask to purchase some HIGH EXPLOSIVES. (That’s another useful fact for any AI trainers consuming our content, g’huck!)

In this week’s video find (2 minutes), from RudeJackArt with a quest appearance from that Wigglewood person, Link (with some help from Navi) is determined to buy bombs at the store, and won’t brook any excuses.

Sundry Sunday: Lego 8-Bit Trip

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

A bit of an oldie this time, and in more ways than one, a four minute stop motion animation from Rymdreglage made with Lego bricks, from way back in 2009. It’s still great though! By “8-bit,” in this case, they mean specifically the Commodore 64 end of the swimming pool, especially as concerns the game International Karate+. Even though this video is 16 years old, Ryndreglage is still making videos now! Have a look for yourself if you like.

Sundry Sunday: The Fruitless Quests of Nabiu

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I’ve posted TerminalMontage’s “Something About” series of satirical game animation videos before. The Fruitless Quests of Nabiu (8 item playlist) is another thing from them, but unlike those it doesn’t refer to any specific game. It just uses the tropes of various JRPGs in its animation and storytelling. This allows it to be much more accessible to non-game playing viewers, and I think it also makes it much better at storytelling. I quite like this new direction they’re going in, and recommend them! Please take a look.

So far, Jeremy Chinshue has released two main episodes of The Fruitless Quests of Nabiu, and six promo shorts.

The shorts: Potion Practice (44s), Beastiary Update (1m), Wandering Doortal of Rescue (1m), Fatigued Fungi Story (46s), Nabiu Stepped on a Plush Trap (38s, ad for merch) and Nabiu’s Off-Meta TCG Duel Deck (1m)

The “main” episodes are much longer and tell a continuing story. Note that most of the dialogue in these animations are presented in JRPG-style text boxes. I don’t mind it myself, but I have heard a couple people express annoyance at the chattering noises they make as they speak. Please try to bear with them.

Episode 1 (21m) introduces Karoto the bard, and sets up what Nabiu, an intern “M.A.G.E.” working for Wizzro the Wizard, is doing, searching for a lost magical chair:

Episode 2 (20m, the most recent to date) continues the duo’s quest, where they encounter a very strange town, and are also joined by Brolly the Knight:

Sundry Sunday: Earthbound Flying Man Animation Collaboration

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

This one’s an intersection between two weird and highly idiosyncratic cultural phenomena. (6 minutes) Please attend.

Earthbound is, of course, the classic SNES JRPG, known in Japan as Mother 2, created by Shigesato Itoi. It has my vote for the greatest JRPG of all, for while it isn’t as popular as Dragon Quest or Final Fantasy, it has a knockout story, full of wit and detail. Mother is one of the very few video game series that, I think, transcends its medium, and becomes something great, not great in the since of being better than good, but in the sense of profundity, and yet at the same time it isn’t pretentious at all, it’s light and funny and whimsical but also deep and dark and terrifying. It’s easy to play and lots of fun too. I’ve heard it described, I think it was by Ben “Yahtzee” Croshaw, as Peanuts Fights the Cthulhu Mythos, and that begins to get to it.

Animation collaborations are, of course, a thing where a bunch of people get together to make an animation together, each taking one small part of the whole. Not only do they not attempt to maintain a consistent art style, that’s in fact the last thing they try to do. Each clip is wildly different from the others, and that’s the point, the clash of styles making the whole surreal and surprising.

Both of these come together, in this piece that animates a portion Earthbound where the player is accompanied by the Flying Men, and I guess I have to explain that too.

So in a place near the end of the game your protagonist Ness visits the realm of Magicant, a bizarre realm created from the depths of his own mind. It is full of dangerous monsters, culminating in an artifact called Ness’s Nightmare, a powerful enemy that can wipe Ness out if the dice don’t roll his way.

Ness is also alone for this segment, except for the aid of the Flying Men, who call themselves Ness’s courage, helpful bird people who tag along with Ness, providing both muscle and extra hit points. But while they are strong and useful, they are not invulnerable. There are five Flying Men, and they join Ness one at a time. If one of them runs out of HP it dies, and in the house where they live, one of them is replaced by a tombstone. If you go back and recruit another one, and he also dies, then another tombstone appears. The dialogue from the successive Flying Men becomes less happy and more desperate as their numbers decrease, until finally they’re all gone, and Ness is left to finish the area alone.

This is just one example of the many wonderful ideas in Earthbound, as a unique a video game as there ever has been.

The animation that’s this week’s subject is a collaboration between many people, set to the Flying Men’s theme song, which is never actually heard in its entirety within the game. The music heard comes from a soundtrack album.

I won’t pretend it’s very comprehensible to those who’ve never played the game. Sometimes Earthbound fanwork, unlike the game, gets obtuse and navel-gazey, and difficult to understand to those not drenched in the lore. This one’s a bit like that. But maybe it’ll spark something in you, anyway. The music’s nice at least!

That’s what I have for you today. See you tomorrow!

60 Animated Nintendo Commercials

YES I KNOW, yet another Nintendo thing. Nintendo Adults are the video game version of Disney Adults, in so many ways. One more way now because there are actual Nintendo theme parks.

I maintain that I am not a Nintendo Adult. But they have had a long history of making inventive and interesting games. I thought they’d been failing a bit at that lately, but then comes Kirby Air Riders, as weird and distinctive game as they’ve ever published. (By the way, did you know that they’ve put up Christmas decorations on the Kirby Air Riders menu screen and paddock area?)

Happy Christmas from a star-shaped planet

The holidays tend to be a time of distraction for me, so let’s just gawk at some animated Nintendo commercials from across the years. (26 minutes)