More NES Glitches Tested in Nintendo World Championships

We already linked to what turns out to be Part 1, back on Monday. This is Looygi Bros’ part two, nine minutes long:

Here’s our post on Part 1, and here’s a link to its video.

Looygi Bros. tends to make a series of videos on topics, so there will probably be a Part 3, and more. Instead of linking them all individually, I may wait for a bit and collect them all into one post, or maybe even add them to this post retroactively.

Here are the glitches in Part 2 listed out and explicated:

  1. Super Mario Bros, jump over the flagpole in World 1-1: Requires time-consuming setup, and useless for saving time, as the result is Mario can’t finish the level, but it does work.
  2. More invisible ladders in Donkey Kong’s Ramps level: There are more invisible ladders than the one demonstrated in Part 1, and these aren’t caught by traps! The current World Record recorded by the servers uses it, in fact, making it an essential strategy for anyone trying to beat it.
  3. Kirby Credits Warp: One of the levels in the game has a massive trick, where Kirby can get inside a wall, and if they have the Stone ability (possible to get with Mix), can crash the game, and if the Start button is pressed on the same frame as Stone activating, the NES cart jumps straight to the credits! The crash however takes the NWC software back to the selection menu, and the Start button is disabled, so this one’s impossible to do.
  4. Legend of Zelda moving through blocks: A frequently-used trick in speedruns, it’s not caught by the NWC software but there’s no place where it’s useful for saving time.
  5. Super Mario Bros. 4-2 Wrong Warp: This is an alternate way to get to the 8-7-6 Warp Zone without having to reveal the hidden blocks, then hit and climb the vine, by going down the coin pipe shortly after without scrolling the screen far enough to change the secret area destination. Seems to be impossible to make work in NWC, as the game rewinds when the vine block is scrolled off-screen.
  6. Super Mario Bros. 8-4 Wrong Warp: Done under similar conditions to the 4-2 wrong warp, this one is caught by the emulator and rewinds the trial.
  7. Surviving Timeout in Metroid’s Escape Sequence: If Samus uses the final elevator with the right timing at the end of the escape, the explosion happens, but she survives to complete her mission anyway. It’s possible in NWC, but results in the longest-possible time to complete the trial, so it’s only useful to show off.
  8. Super Mario Bros. 8-2 Bullet Bill Flagpole Animation Skip: If Mario bounces off of a low-flying Bullet Bill right at the end of 8-2, it’s possible to trigger the flagpole, but leave Mario before the block on which the pole rests. This results in him walking into it endlessly, but it triggers the level completion sequence, and means he doesn’t have to raise the flag or walk to the castle. It’s really only a slight time save, but it does work in the NWC version of the game.

Looygi Bros. Tests Glitches in Nintendo World Championships

Looygi Bros. obsessively plays various games and finds quirks, glitches and interesting facts about them. Their newest video tries out a bunch of known glitches in NES games and sees if they work in the new Nintendo World Championships speedrunning game. The result: in many, but not all, cases, Nintendo has put in code traps to make sure the games are operating as intended, and if they are set off, like if Mario goes through a wall or Link wraps around the screen, the emulator software declares Strategy Unavailable and resets the run. They tested 11 glitches in a ten-minute video, embedded here:

To summarize them:

  1. Minus World: the trap occurs when Mario tries to slide through the wall at the end of World 1-2.
  2. In Donkey Kong, it’s possible to climb down the first ladder, wrap around the screen, and end up on the girder right below the goal. They caught this one.
  3. Super Mario Bros. 2 (USA) Fast Carpet: with two carpets spawned, you can travel extra fast. This one didn’t get caught, but the set-up time to use it makes its use in the challenge prohibitive.
  4. Wrapping the screen in The Legend of Zelda. This is one of my least favorite glitches honestly. Nintendo caught it, you can’t glitch around the screen horizontally nor get Link into the top-of-screen status area. (I also dislike the term “HUD” for these areas. Dammit Jim, it’s a video game not a jet fighter.)
  5. The “door jump” glitch in Metroid. This lets you use a door to get Samus inside the blocks that make up the edges of the screen, from there you can, depending on the situation, either wrap around the screen vertically or explore “secret worlds” created by interpreting random cartridge data as terrain. This one’s trapped.
  6. Super Mario 2 double jump. I didn’t know about this one! In some circumstances when you’re near an enemy, characters can jump in mid air. This one is both not trapped, and actually useful in the challenge!
  7. Super Mario 3 Fortress skip. In similar circumstances to passing through the wall in Super Mario Bros. to get to the Minus World, you can pass through a wall midway through the fortress to skip an area and go straight to the boss. This one’s trapped, probably checking for the same kind of situation as the Minus World trick.
  8. Super Mario Bros. wall jump. Not trapped, and conceivably useful in the World 8-4 completion challenge to get into the elevated pipe.
  9. Kid Icarus fortress 1 shortcut. There’s a way to glitch through a wall early in the route through the fortress that takes you almost to the end. This one is trapped, but it’s triggered, not when you get through the wall, but when you go through the room’s exit. It probably makes sure you go through all the essential rooms in order.
  10. Super Mario Bros. 2 cave skip. It’s a way to glitch through a wall so you don’t have to wait for a bomb to explode. It’s tricky but possible, you end up taking damage to get through it though.
  11. Super Mario Bros. 2 item attachment. A complex trick that lets you get items into areas where they aren’t intended to go. Technically this is untrapped and usable. In conjunction with the cave skip trick, it’s possible to kill Birdo with a Shy Guy, potentially with one throw instead of having to wait for three eggs to throw back at her. Looygi Bros was unable to get the whole trick to work in the World Championships software, but offers the possibility of it working to whoever can chain together all the necessary techniques.

I find it interesting that the tricks were disabled through traps instead of fixing their games, they seem to have enough technical know-how to know how the glitches work to check for them in the emulation layer, but maybe fixing them was deemed against the spirit of the game, or they didn’t want to risk changing the game’s essential behavior?

U Can Beat Video Games: Super Mario Bros 3

We’re brought up U Can Beat Video Games before (here’s all of the videos they’ve done to date, and here is their home page with a merch store), but this time they’ve covered Super Mario Bros. 3 in their typically completionist style, covering every level and every secret in the entire game. Sometimes they split a long game into two or even three videos, but not this time, this one video goes through the whole game, and it’s three hours and 23 minutes long! The other reason to link them this time is it’s their 100th video!

They’ve done some other interesting games since the last time we linked them, which was when they covered A Link To The Past. Some particular games they’ve done in the meantime:

Even if you don’t have an interest in seeing these games taken apart so thoroughly, many people enjoy using their videos as background while doing other things. In a Youtube environment where video makers feel encouraged to go nuts with editing and fill their footage with distracting noises, UCBVG is a model for how to create interesting and informative videos. They are great! And they have a couple of adorable dogs who appear in every video, too!

News 9/1/22

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

It’s been a bit difficult getting consistent signals from Earth lately, and what has gotten through hasn’t been of too much interest to my gelatinous brain. Maybe some of this might pique your interest?

Jonathan Bolding at PC Gamer says that playing dual-screen with a Steam Deck proves the Wii-U was a good idea! I knew it! What they’re talking about is the ability of a Steam Deck to play dual-headed via HDMI out. This play style is explicitly supported in Wii-U emulator Cemu. The article also notes that Valve has stated that the Steam Deck has out-performed sales estimates, which is good! After the Steam Link and Steam Controller were put on sale for ultra-cheap, I was feeling bad about scooping them up as Valve was clearing out stock. Not too bad, though.

SMB3 Scribe’s tile selector

Here’s some news from a different source than usual. At romhacking.net, creator Michael Nix has been working on a pair of GUI rom editors for Super Mario Bros. 3! One, SMB3-Foundry, is for editing levels, and the other, SMB3-Scribe, edits overworlds. A game like SMB3 is a bewilderingly complex beast under the hood, and the strictures of platform, rom space and development time sometimes force unorthodox decisions, like hardcoding some object placements. There is an article to be written some time about the lengths NES carts had to go through to encode their data, which was usually done using a kind of domain-specific data compression.

SMB3 Foundry’s level editor

I have been avoiding linking CBR.com for a bit because of some excessively clickbait headlines, but a recent device change has reset my killfile, so they’re back. Shane Foley from there reports on series nadir Metroid Other M having one level that made it worthwhile. The “level” in question is in fact the entire postgame; up until the main boss, the whole game is heavily on rails, with full exploration only possible afterward.

At Polygon, Nicole Carpenter mentions the content warnings on new indie title I Was A Teenage Exocolonist, which has a number of traumatic events in the game, but is quite upfront about what will occur, going so far as asking the player if they’d like to be spoiled regarding which characters die, or may die. It is a heartening development.

Keith Stuart at the Guardian has a retrospective on gaming on the Commodore 64 at age 40. That old huh. Naw, that doesn’t immediately paralyze me with fear.

(Note: the Guardian is in one of those phases where they nag you with a huge yellow subscription ad. It can be easily closed, and not nearly as bad as some sites out there, but it happens. One article I checked this time-I will not link them-had autoplaying overlaid videos in the corner, which resulted in them being ejected from this post. Bad web designer, no biscuit!)

Baba Is You

Shaun Musgrave at Touch Arcade lists the best recent iPhone game updates. Mentioned are Baba Is You (yay!), Genshin Impact, and Mini Metro (yay again!).

Destructoid’s Chris Carter lists Switch games that make substantive use of the right Joycon’s IR sensor.

Blogfriend Kyle Orland at Ars Technica reports on Fabrice Breton, creator of indie game Brok the Investigator, and their efforts to track down Steam key scammers, curators who would ask devs for free Steam keys but then sell them. As usual from Kyle it’s great and informative reading!

From Alice Newcome-Beill at The Verge, a report on a new version of a Switch Pro controller from 8BitDo, who seem to make good products, although they note they have not yet received the controller for testing.

I’m sure I won’t see this image a thousand times over the next few months drebnar.
(Source: Lorcana’s official Twitter feed)

And for our weekly eyeroll exercises, it’s been reported everywhere but GamesRadar hasn’t been seen in these pages yet so let’s give the link to them: Benjamin Abbott relates that Disney is releasing a Magic: The Gathering style trading card game going by the name of (roll your eyes now!) Lorcana. I’m already brainstorming jokes to make about it as they leak its features over the coming weeks!