The Japanese versions of both Breath of the Wild and Tears of the Kingdom have hundreds of characters in several fictional cultures. User Chubby Bub over on zeldawiki.com has a couple of spreadsheets collecting much of the naming inspiration of both these games’ many characters, and has put them up on Google Docs! Here’s the one for Breath of the Wild, and here’s the one for Tears of the Kingdom.
That’s all this time, but if you’re interested in this information it’s a lot to get through. They have information on character names, map names, the shrine Monks, monsters, items and quite a bit more! And if this isn’t that interesting to you? Well, we’re a daily blog here, so check back tomorrow!
Now that the release of the game is some distance behind us, it seems apparent that, after all the videos about death machines and Korok torture have run their course, The Legend of Zelda: Tears of the Kingdom doesn’t have as much meme longevity as Breath of the Wild had. This is probably because BotW got some of the categories of video (like harassing Yiga) out of peoples’ systems, and also how brightly the Zonai device roundup compilation flame burnt for a while. Even Wolf Link’sminimalist run collection has slowed to a halt lately.
This is why I was pleased to see a video appear yesterday from MiahTRT both telling and elaborating upon how many Bokoblins there are in Tears of the Kingdom. The brief answer is 3,509 in the various tiers. Some of them can advance in power through the game due to the game’s hidden experience mechanic, a carryover from Breath of the Wild, that causes the monsters in the game to become more powerful depending on your actions in the game. (It does not increase Link’s power, although it may cause stronger items to generate.)
It’s a short video, at about four minutes, and unlike many videos seeking to stretch themselves out to increase ad revenue, it gets right to the point in answering its question. Thanks, MiahTRT!
I’ve been waiting a while to post this one. Right now SGDQ 2024 is acclimating everyone to games being played very quickly, but this post is about a game being played over a long, long period, so by comparison, it should feel even looooonger. Longer than you’d expect maybe from the run being called minimalist.
Wolf Link has, for ten months, been trying to play The Legend of Zelda: Tears of the Kingdom in a minimalist fashion. By their definition, minimalist means getting a 100% map completion. That doesn’t seem too obvious, does it? But 100% map, which is the closest the game has to declaring you’ve finished 100% of the game. There is no 100% game completion counter. Filling out all of the map is as close as it gets.
That’s still a whole lot of things. It means unlocking all the towers, getting all the Korok seeds, and doing absolute everything need to get everything to appear on the map. What Wolf Link means by minimalist is going as little as possible beyond that, regarding to changes in world and game state.
For example. There’s a sword on the ground. You pick up the sword, and it makes the little item-discovered jingle for finding a type of item the first time, and putting its name up in a little description box. That’s not okay, because now Link knows about that kind of item, so go back to your last save.
Discovering a few types of items like this is unavoidable. Anything that has to be discovered in order to fill out all of the map, well, that can’t be helped, right? But what actually has to be done to get to that point? Are there sneaky ways around collecting essential items? And there are a lot of items that, the first time they’re collected, mark themselves on the run in an indelible way. Most items, in fact. Getting items out of chests that don’t respawn is also outlawed if there’s any way to get to 100% without it. Completing shines is also forbidden after the first four, so the whole game is played with four hearts and one stamina wheel, or later, possibly, three hearts and a little over one stamina wheel.
In Tears of the Kingdom, however, there’s still lots of things you can do. All of the powers you pick up in the first shrines, as it turns out, are essential to getting 100%, so all of those abilities are open. Meaning, especially, you get Ultrahand and the ability to glue things together. Getting Zonai items in capsules isn’t allowed, but using those that are found around Hyrule in the field is. The precise rules are laid out on the Rules tab of the document here.
Another interesting thing, it turns out, that you can do, that turns out to be essential in this challenge, is [spoilers]: unlocking Mineru, the Sage of the Spirit Temple that players aren’t even told about until finishing the other four temples, can be done first. She can be the first sage you get! And the useful thing about that is that Zonai devices can be attached to her, then she can be ridden to use those devices at will. Unlocking her early though by the rules of the Minimalist Run requires doing the Thunderhead Isles in the Sky without clearing the thunderstorm, which is no mean trick.
Over ten months the series has gotten up to 34 videos, and there’s quite a ways to go. The journey already is a long one, but here it is as it stands:
MiyaTRT figured it out. Karariko’s Unemployment Rate. In both Breath of the Wild and Tears of the Kingdom.
You might disagree with their methodology. Like in BotW he declares that Paya is unemployed even though she is obviously training to become village leader after Impa retires. But it’s still an entertaining video, and probably will tell you some things about Chicken Town’s NPCs that you didn’t know before, like that in BotW one of the townsfolk stamps on one of their neighbors crops at night!
Revealed by Amber V at Automaton, Nintendo has gone on a spree of filing patents on features of The Legend of Zelda: Tears of the Kingdom.
Some of the software they’re trying to add the force of law to protecting include adding momentum of an object to a character standing atop it, figuring out what object the character is standing on, and showing a map of a place the player is fast traveling to during its loading sequence. What is it with companies patenting things that can be done during loading? Namco for a long time had a patent on minigames that could be played during loading periods, which is why for a long while (perhaps to this day) you have had to sit and wait for a game to complete loading before doing anything, instead of at least having fun during that time.
My stance, long-held and admittedly strident, is that patents should not be applied to software, ever, full stop. I am sure that some people might disagree with that opinion. They are welcome to, but I am unlikely to change their mind without a damn good argument.
Last week, our minor character Röq (pictured left), a barely disguised excuse to post Legend of Zelda: Tears of the Kingdom content on our blog, made a video about something that happened to them in the game. They posted it to Youtube. That video is embedded below:
They made a post containing it. The video itself is ten seconds long. It’s good for a few laughs. I’m going to drop character now, Röq is, after all, just me pretending.
Well, we keep getting comments on that video. It’s weird. So I went in and checked its view count.
The video has over 131,000 views on Youtube. Dear holy frog!
A couple of other posts have 4K and 11K views respectively. I guess there’s just a huge demand for Tears of the Kingdom meme posts right now? The odd one out is the Fish Songs video, about Marot, a Zora who “sings” the same “song” in her dialogue in both Breath of the Wild and Tears of the Kingdom, that video only has like 20-or-so views. There’s no accounting for musical taste.
Interesting information! If you have a video on Youtube that gets over 100,000 views, even though it has ads, and monetization isn’t available to you, what you receive is exactly bupkis.
There’s such a demand that I mused about going all-in on TotK memes, and… eh, I’m good? I’m not really a meme kind of person? I find all the jokes about Rauru trolling Link in the comments to be kind of tiresome? I’m not mad or upset at all, I’m just kind of numb to it. I’m glad people think its funny, but I feel like playing to this crowd is a dead-end for me. I’m not going to stop making videos, far from it, but there’s as good a chance it’ll be another post about something like Marot (who I adore).
If you’re reading this blog from the URL in the video comments: hello! Welcome to Set Side B! I work very hard to make daily posts about gaming matters. We have extensive archives on many topics. If you read us long enough you will find many strange and interesting things. Thanks for visiting!
Röq is continuing their explorations of The Legend of Zelda: Tears of the Kingdom. They’re getting concerned that there aren’t as many triangles in this one as they were hoping for. There are these stone things that look like the number 9 (“Number 9… number 9…”) but they aren’t the same at all. It seems like it’s a bad idea to eat one, especially. (Spoilers?) Not that Röq is considering eating triangles. Although pizza slices might be considered kind of like triangles. Mmm… triangles.
Speaking of spoilers, there are some minor ones in this post, but nothing huge.
The Yiga are pretty hapless in this game. I kind of love them? They definitely know how to have a good time, doing donuts in their underground bases in devices with ridiculous designs, and names like Flamecrusher and Doommachine. They aren’t any more effective than in the first game, and in fact may actually be weaker.
Link can say so much with a wave and a shrug. He must have taken mime classes or something.
And now, the musical stylings of Marot the Zora:
I don’t know why I fixate on fish lady’s song, but I do. I’m glad it’s the same between games.
Rauru, our benefactor from the ancient past, has, uh, a questionable sense of humor:
What purpose does this serve? And this is a bit of a spoiler, but….
Why do we even have to do shrine puzzles this time? In Breath of the Wild there was the sense that the Sheikah monks were training Link up to face the Calamity, but these shrines, that suddenly appeared right on cue, we know that Rauru made them, and that he knows who they’re for. Link’s already a hero. Rauru knows it, Zelda went back in time and told him. “Seals the darkness” my Hylian ass, the shrines exist to give Link the orbs he needs to heal up from Ganondorf’s mummy attacking him at the start of the game, and he’s still the only person who can enter them. If you know already he’s the Chosen One, there’s no reason to make him jump though hoops. Just hand over the round sparkly, he has a realm to save.
Don’t get me started on why Link have to give them to the goddess statues to get healed. What do they get out of it? Why does Link have to serve as middle-elf? This magical economy, it makes no sense.
Rök continues his adventures through Hyrule, as well as Hyrule and, eventually, Hyrule.
Being an alien, various aspects of the Zelda series escape him, but they love triangles, and they eagerly await seeing the first. They may have a while to wait yet.
Let’s join them where they left off, still on the Sky Islands, a.k.a. Tutorialia.
There are some spoilers here, but only for fairly early things.
No real joke here, I just wanted to point out that Purah and Robbie are two of my favorite characters from all of Zeldadom, right up there, for me, with memorable characters like Midna, Linebeck and Groose. Robbie built an ancient equipment vending machine that continually calls Link [InsertNameHere], and Purah is Impa’s sister, and over a hundred years old, but due to a freak self-inflicted accident was turned into an 8-year-old in BotW. There are people who would kill to have that kind of accident in our world. Oh also, both characters are clearly, absolutely insane. Purah here subjects Link to one of those experiences that lots of Links have suffered throughout the series: being blown out of a cannon-like contraption to humorous effect without warning him.
Like most of the game-playing internet, I picked up Tears of the Kingdom and played a bit of it. It’s good! The opening tutorial seems to be slightly harder than Breath of the Wild’s (that cold water is instantly deadly to fall into now). That there’s a bunch of secret stuff to find even before you get out of the tutorial is awesome. I found a “Bottomless Cave” area that actually gave me a couple of real enemies to fight.
I’ll probably be obsessing over this game for a while, so I figured I’d make a special recurring feature for the blog about it, complete with its own pixel art character. May I introduce Röq, an inhabitant of Set Side B’s unnamed alien home planet who’s fixated on triangles, since they’re vaguely triangle-shaped themself. (They work out in order to sharpen their corners.) Please don’t mention they look like a Hershey’s Kiss, they’re very sensitive about that.
I know it looks like I’m trying to make an ostentatious point with pronoun use in this paragraph, but the fact is, no one on the Set Side B planet seems to have a gender! Except maybe The Gripe Monster, that one’s definitely male.
Here’s a few screenshots and videos from my first morning of play:
BTW, I bring this up only because strangely I’ve never heard anyone comment on it… why the hell is Zelda not an old woman?! Link was in stasis for a hundred years but Zelda was alive and fighting a psychic battle against a giant misty slime pig all that time. Impa became a prune! Zelda must moisturize.
Stay tuned for our dubious hero’s continued badventures.