Upcoming: Roguelike Celebration 2025

It’s a time for annual reminders, so here I am holding up a sign, reading “ROGUELIKE CELEBRATION THIS WAY ->“. And another sign, “<- ROGUELIKE CELEBRATION SHOP’S OVER HERE!” And a third sign, “ROGUELIKE CELEBRATION STEAM SALE AROUND THAT CORNER ⤷!” Yes, I’m carrying three signs. It’s a trick I picked up from Zaphod Beeblebrox.

This year it’s happening between Saturday and Sunday, October 25-26. That’s the day after tomorrow! There’s an unusually good roster this year, and I don’t just say that because I helped find speakers for it this year.

We’ve already had a preview event with a couple of great talks, including a real star, Jon Perry, who created two of the best games in UFO 50, Mini & Max and Party House. While I spent a lot of time with Mini & Max uncovering its many secrets, it’s but a small fraction of the time I’ve played Party House. (If you want to hear Jon Perry’s talk, from September, you can find it here, as well as Ezra Stanton’s talk on Synergy Networks in roguelikes, and Alexei Pepers’ Designing for System Suspense.)

I’ve already gushed voluminously about Party House here. Let’s move on to this year’s talk schedule. Times given here are Eastern/Pacific/GMT. (The later times in GMT are pushed into the following day.)

Saturday, October 25th

TimeSpeakerTalk
12:30 PM
9:30 AM
6:30 PM
Michael BroughThe Roots of Roguelikes in Fantasy Fiction
1 PM
10 AM
7 PM
Sébastien “deepnight” BenardMixing Hand-Crafted Content with Procgen to Achieve Quality
1:30 PM
10:30 AM
7:30 PM
Max SahinStuff: The Behavioral Science of Inventory
1:45 PM
10:45 AM
7:45 PM
Florence Smith NichollsRoll for Reminiscence: Procedural Keepsake Games
2:30 PM
11:30 AM
8:30 PM
Alexander Birke and Sofie Kjær SchmidtHoist the Colours! Art Direction and Tech Art in Sea Of Rifts, A Naval Story Generation RPG
3 PM
Noon
9 PM
bleeptrackFrom Code to Craft: Procedural Generation for the Physical World
3:30 PM
12:30 PM
9:30 PM
Zeno RogueThe Best Genre for a Non-Euclidean game
4:30 PM
1:30 PM
10:30 PM
Cole WehrlePlay as Procedural Generation: Oath as a Roguelike Strategy Game
5 PM
2 PM
11 PM
Jeff LaitTeaching Long Term Consequences in Games
6 PM
3 PM
Midnight
RayA Mythopoetic Interface Reading of Caves of Qud
6:15 PM
3:15 PM
12:15 AM
Johnathan PagnuttiWait, No, Hear Me Out: Simulating Encounter AI in Slay the Spire with SQL
6:30 PM
3:30 PM
12:30 AM
Jamie BrewRobot Karaoke Goes Electric
7:30 PM
4:30 PM
1:30 AM
Stephen G. WarePlanning and Replanning Structured Adaptive Stories: 25 Years of History
8 PM
5 PM
2 AM
Tyriq PlummerScrubbin’ Trubble: The Journey to Multiplayer Roguelikery
8:15 PM
5:15 PM
2:15 AM
Andrew DoullRoguelike Radio 2011-Present

Sunday, October 26th

TimeSpeakerTalk
12:45 PM
9:45 AM
6:45 PM
Ada NullDyke Sex and Ennui: Generating Unending Narrative in “Kiss Garden”
1 PM
10 AM
7 PM
Younès RabiiWe Are Maxwell’s Demons: The Thermodynamics of Procedural Generators
1:30 PM
10:30 AM
7:30 PM
Dennis GregerThe Procedurality of Reality TV Design – An Overview
4:15 PM
1:15 PM
10:15 PM
Paul DeanPicking up the Pieces: Building Story in a Roguelike World
4:45 PM
1:45 PM
10:45 PM
Patrick Belanger and Jackson WagnerHand-Crafted Randomness: Storytelling in Wildermyth’s Proc-Gen World
5:15 PM
2:15 PM
11:15 PM
NifflasMusic algorithm showcase
6:15 PM
3:15 PM
12:15 AM
Seth CooperBuilding a Roguelike with a Tile Rewrite Language
6:30 PM
3:30 PM
12:30 AM
Quinten KonynAnatomy of a Morgue File
6:45 PM
3:45 PM
12:45 AM
Alexander KingDon’t Pick Just One: Set-Based Card Mechanics in Roguelike-Deckbuilders
7 PM
4 PM
1 AM
Brian CroninPlaytesting Process for Ultra Small Teams
8 PM
5 PM
2 AM
Mark GritterSol LeWitt, Combinatorial Enumeration, and Rogue
8:15 PM
5:15 PM
2:15 AM
Dan DiIorioLuck be a Landlord – 10 Lessons Learned
8:45 PM
5:45 PM
2:45 AM
Liza KnipscherThe Form and Function of Weird Li’l Guys: Procedural Organism Generation in a Simulated Ecosystem

If some of these talks seem like they’re spaced closely together, some of them are “lightning talks,” very short. Those have their titles in italics in the above list.

If you follow indie gaming circles, there are a fair number of exciting speakers among the talks! Jeff Lait (homepage) has made twenty highly interesting roguelikes, many as 7DRLs. Nifflas of course is the creator of Within a Deep Forest, the Knytt games, Affordable Space Adventures and others. Dan DiIorio is the creator of the oft-mentioned (at least in my hearing) Luck be a Landlord, and Zeno Rogue makes the long-lived, and brain-bending, HyperRogue.

And make sure to have a look at the Redbubble and Steam links too! In this year’s Steam selection, MidBoss and Shattered Pixel Dungeon are already on sale.

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