Oldweb: Remembering ionpool.net

The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the Wayback Machine. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot….

It used to be that the internet was full of thousands of tiny sites. Many of them might only have gotten a few visits a year, if that, but they were there, quietly and earnestly providing a resource for people who might be looking for it.

One of these sites was ionpool.net, which used to host a listing of classic gaming information. Here it is from its last archived version on the Wayback Machine from December 29, 2020. There’s a lot of links there, and the nature of the Wayback is, unless I check every one of those links, I can’t be sure if any of them will work. The few I’ve tried do, which is something at least.

ionpool.net in 2013, this is just the beginning of the list

There’s a lot of interesting documents there, presented in the classic List Of Tiny Links format. There’s far more there than I can summarize in a simple throwaway daily blog post like this one, but I particular point out to KLAX In Three Lessons, a series of Usenet posts written by Lyle Rains of Atari Games himself. In fact, those posts are so interesting that I might call them out in a later post….

Back to ionpool.net. The thing that saddens me is that the site still exists, but instead of providing the information that it helpfully offered back in 2013, now it’s just a black page with a graphic reading “END OF LINE.” This:

I can understand that even the slight resources necessary to preserve a website can, over time, become onerous. But I’d think it would be an equivalent cost to host an image like that, instead of leaving the old content up indefinitely. It was largely text files anyway.

Ah well. There is still the Wayback Machine, after all, slow and incomplete as it might be and difficult to sort through like it is. I can’t help but think that we should have more alternatives, though. The Internet Archive is not forever either.

The Original Neverwinter Nights

The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the Wayback Machine. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot….

I feel sometimes like the kid from The Sixth Sense. That reference probably dates me to an extent, it’s from 1999 which feels like practically yesterday. It’s pretty recent as my references go: I know who Kojak was, and remember M*A*S*H.

I feel like that kid because when I look over the internet, sometimes I see ghosts. The shades of dead games. When something disappears from the web, it’s really gone, there is no corpse and its server leaves practically no trace of its existence. But sometimes signs can be found, like archived client uploads, broken hyperlinks, site snapshots on the Internet Archive, or still-active fansites.

One of those ghosts that flickers into my hazy vision sometimes is the original Neverwinter Nights. Not the Bioware game by that name, which really has very little to do with it. The first Neverwinter Nights was a SSI-produced MMORPG on America On-Line, that lasted from 1991 to 1997, a contemporary of Island of Kesmai, and of WorldsAway,which I’ve brought up here before.

NWN might have been a MMORPG, but it was also a MS-DOS game, and it ran on a modified version of SSI’s Gold Box engine, and (I presume) used the 2nd Edition D&D ruleset. That may have been what doomed it in the long run, for the license expired, and AOL, TSR and SSI couldn’t reach an agreement that would allow the game to continue. It is worthy of note that of those three companies, two don’t exist now, and the remaining one is nowadays nearly a ghost itself. I’m not going to say it happened because they couldn’t reach an agreement on continuing NWN, in fact it probably wasn’t, but it’s a little comforting to think it might have contributed. Two things that are equally disposable, it seems, are old MMORPGs and the hide-bound corporations that ran them.

There is a fansite devoted to the AOL Neverwinter Nights, apparently continuous in existence from the days the game was live. It hosts a fan recreation called Neverwinter Nights Offline, which is not an exact recreation of the original but recreates a large portion. Of course, without other human players inhabiting the game’s world, it’s nowhere near the same. It runs in DOS, so Dosbox might be of some use to you.

There is also ForgottenWorld (no relation to Capcom’s arcade game), a fan-made recreation of Neverwinter Nights. The note on the fansite dates to 2004, but ForgottenWorld still survives, and even has a Discord. I haven’t tried it myself yet, nor the offline version of NWN linked above. That’s because I see ghosts like these all the time, and I cannot devote the time or energy to any of them that they truly deserve. But maybe, you can.

On Neverwinter Nights Offline, there is a series of Youtube videos where aulddragon plays it for four hours. The first video in the sequence follows. Check out that Gold Box combat style!

Fansite: The Original Neverwinter Nights 1991-1997
Let’s Briefly Play “Neverwinter Nights AOL” (Youtube playlist, about 4 hours)

The Many Revivals of Toontown Online

planet clue on Youtube posted a roundup of the many recreations of Disney’s defunct MMORPG Toontown Online, which range from strict remakes to expanded projects that add a considerable number of features to the original.

Fan-made MMORPG recreations and revivals, sadly, never manage to gain even a small fraction of the users of the originals. This is for several reasons, particularly the lack of ad budget, and a desire to stay partially under the radar, necessary to avoid legal reprisals from the original publisher–which, I remind you, in this case is Disney, the 2,000 lb. gorilla-mouse of lawsuits.

These F2P MMOs are a large part of many people’s childhoods though, and it’s inevitable that there be community interest in reviving them, if just to be able to visit old virtual stomping grounds once again. The people that I shed a tear for are those who played old Compuserve and AOL-era MMOs like Island of Kesmai (which exists in two fan-run forms, LOKFreedom and Lands of Kes) and, particularly, the original AOL-based Neverwinter Nights. But more on that tomorrow….

I think it’s possible that Disney will come to realize how many people have fond memories of Toontown Online, and also Club Penguin (which also has a fan revival), and bring them back after some time. They are not insensible to bringing in yet another revenue stream, and they’ve been open to revivals of other old video game properties of theirs like Ducktales Remastered. If that happens though, will they then launch their legal-nuclear missiles at the many fan remakes of Toontown Online? It remains to be seen.

The Death, and Many Many Rebirths of Toontown Online (20 minutes)

Oldweb: Flying Omelette Lives

The World Wide Web is now over thirty years old. In that time, more content has vanished from it than remains now, but some of it can still be dredged up from the shadowy archives of the Wayback Machine. This is the latest chapter in our never-ending search to find the cool gaming stuff that time forgot….

Considering its longevity, I can almost forgive the broken image links in the right sidebar!

A brief but happy statement: the website Flying Omelette, dating back to 1998, is not only still online, but its most recent update was this past November, and it saw frequent updates throughout 2023. Rock on, levitating eggfood!

There’s a lot of things to find on the site, including collections of MP3, nine hosted shrines and a number of guides. Please show it some love, because you can be sure that Google won’t.

Flying Omelette (flyingomelette.com)

Preserving Monkey Ball Flash Games

Adobe (formerly Shockwave) Flash had a good long reign on the web as the premier means of presenting snappy interactive content without requiring repeated trips to the server. For ages, Javascript wouldn’t cut it for many purposes. Being tied to a full authoring environment helped it gain in popularity. Whole careers were built off of creating Flash content for the web.

Flash was easy enough to work in that many companies would produce Flash applets, even games, merely as promotional content, intended to be cheap and quick to make and ultimately disposable. Many of these games were lost when the websites they were a part of were taken down.

The Flashpoint Archive project, headed (I think) by BlueMaxima, has as its mission the preservation of these ephemeral creations. A post on Flashpoint will be coming eventually, but in the meantime I’d like to point out a 2021 Youtube video by (adjusts glasses) “Goober13md,” although I suspect that he may not actually be a medical doctor.

Goober13md’s beat is all things Monkey Ball. He made a video about the search for, and ultimate rediscovery, of three Flash games commissioned by Sega to promote the first Super Monkey Ball titles, as well as one for Super Monkey Ball Adventure (which Goober13md is understandably reluctant to mention by name). It’s an informative story about the difficulty of content preservation in a time, which is still ongoing might I add, where companies don’t see their web presences as anything more than transitory. Look look, see see!

The Super Monkey Ball Flash Games That Were Lost For Over a Decade (Youtube, 29 minutes)

David Wonn’s Game Glitches

We’ve been feeling a yen for the Old Web here lately, where someone with a particular area of interest and the time and effort to tell the world about it could create a site that could attract hundreds of readers, and become the hub of discussion around that topic.

The internet seems to have largely left the era of the personal obsessive website behind, in favor of videos and social media. I find this a huge tragedy, as the flat HTML page is still a very useful method of communication. Straight static HTML doesn’t rely on backing scripts or content management engines so there’s a lot less to break, and there’s a much smaller attack service for nefarious entities. (If one wanted to make a site like that there are even tools to help you out, like the Python package Jekyll.)

David Wonn’s glitch site is legendary in speedrunning circles, having been mentioned in various Youtube videos as the source of some prominent tricks. (One of them is this video on Mario Kart 64 tracks that have not yet been broken.)

The last update mentions having trouble with Yahoo’s hosting. The site has several dead links to Geocities sites, and I believe it was one of the sites lost in the Geocities Shutdown, part of Yahoo’s long, slow deterioration. The current version is a mirror hosted by kontek.net, which also maintains several other vintage gaming sites. Thank frog for them!

Why did it stop updating? Well it had a good run; it lasted eight years, and anyone’s allowed to move on from their old interests. I’ve said before of other sites and it applies to this one as well, it’s a miracle that it persists, and I hope that it lasts a thousand years.

David Wonn’s Unique Video Game Glitches