A Double Indie Game Review of OTXO and Cassette Beasts

A double indie game review featuring OTXO (played with a press key) and Cassette Beasts (played with a retail key)

High Speed Action With OTXO Developer Interview

For this perceptive podcast, I spoke with Nathan Haddock from Lateralis Heavy Industries who developed the game OTXO. We spoke about the kind of action design Nathan wanted to focus on and balancing the high-speed play with the roguelike elements.

When Shooters Became RPGs

For this podcast I did, we took a look at the Shooter genre focusing on the 2010’s, when more RPGs elements were added to shooters and the rise of the “Role Playing Shooter”.

Favorite Games of Ludanarracon 2023

From Ludonarracon 2023, this is a demo showcase of all the games I’ve played during the show.

0:00 Intro
00:20 Cryptmaster
2:08 Tamarindos Freaking Dinner
4:12 Demonschool
6:29 The Invincible
8:12 Sucker for Love A Date to Die For
10:03 Kitsune The Journey of Adashino
11:24 Astronaut the best
13:29 Loco Motive
15:54 Slay the Princess
17:47 Do Not Feed the Monkeys 2099
18:56 Forever Lost
20:35 Times & Galaxy
22:35 The Star Named EOS
24:08 Stray Gods
25:31 Dead Pets Unleashed
27:05 Roadwarden
28:51 1000X Resist
30:34 Harmony the Fall of Reverie

The Emergent Design of Scholar of the Arcane Arts

For this developer interview on the Perceptive Podcast, I spoke with Endo who for their first indie dev game is working on Scholar of the Arcane Arts, a game that combines roguelike and emergent design. We spoke about what it’s like designing a high-level concept, learning game dev for the first time, and the balancing considerations of trying not to go overboard in terms of game design.

Double Reviews of Lunark and Rusted Moss

Reviews of Lunark and Rusted Moss, two very different platformers, played with press keys.

Mimimi Games Developer Interview

For this perceptive podcast, I spoke with game designer Moritz Wagner from Mimimi Games to talk about the studio’s history, stealth design, and their upcoming game Shadow Gambit: The Cursed Crew. We spoke about how the studio pivoted towards stealth/strategy with Shadow Tactics, and a whole lot on the ins and outs of stealth design. From there, we talked about Shadow Gambit and how the studio is trying to make a more accessible stealth experience, while still providing the challenge for their fans.

Indie Game Showcase 6/15/23

The indie showcases highlight the many indie games I cover on my Wednesday night streams. All games shown are either press keys or demo build plays.

0:00 Intro
00:15 Blow & Fly
1:34 Hunter X
3:02 Eiyuden Chronicle Rising
5:19 Trepang 2
7:53 Ad Wars
9:53 Floppy Knights

Anglerfish and Meatgrinder Double Review

This is a double review of Meatgrinder and Anglerfish played with a press key and retail key respectively.

Indie Game Showcase 6/9/23

The indie showcases highlight the many games we play here on the channel. If you would like me to play your game for a future one please reach out. All games shown are either demos or press key submissions.

0:00 Ultra Age
2:04 Sonority
3:43 Songs of Conquest
6:08 Get a Grip Chip and the Body Bugs
8:23 Haak
11:23 Brotato

Double Reviews of Terra Nil and The Last Spell

This is a double review of Terra Nil and The Last Spell. Both games were played with press keys.

0:00 Intro
00:19 Terra Nil
4:20 The Last Spell

Samurai Punk Developer Interview

For this developer interview on the Perceptive Podcast, I caught up with Nicholas McDonnell from Samurai Punk to talk about the studio celebrating its 9-year anniversary, how they have grown over time, and its next project Killbug.

Due to OBS issues, the audio and video are not properly syncing, unfortunately.