Secrets of Gamecube Animal Crossing

I’m still playing New Horizons after over two years, and as I write this just had my third Halloween! I’ve got a lot of Jack’s Robes and Jack’s Heads in storage if anyone needs one. But that’s beside the point.

How many of you had the original Gamecube Animal Crossing? I did back in college, and it was quite popular with me and my roommates! One of them picked up her own memory card, to have her own town, where she build up a fortune in bells. She was kind of obsessed for awhile.

Gamecube Animal Crossing existed in the days of the early web, but at a time where people were a bit less determined when it came to investigating a game’s code for information on how its systems worked. As such the schoolyard rumor mill was still a large part of the game’s experience, and all kinds of outlandish lore would get traded around. Of course that still happens today (and misinformation is rampant in general), but if someone wants to know the real scoop, that information is out there for the diligent. (Hell, I wrote an ebook on the very topic of Animal Crossing New Horizons strategies and secrets.)

Youtuber LSuperSonicQ (with help from Chuggaconroy) made a video investigating many of the rumors surrounding the original game. You should watch the video, but seeing as it’s 20 minutes long, here’s a rundown:

  • Brutus the cursed villager: does not exist in the game’s code.
  • Deathwing the cursed fish: does not exist in the game’s code.
  • Villagers meeting each other and changing moods: outcome depends on the personalities of the villagers.
  • Rare dialogue: often the result of talking to a villager when they’re in a mood.
  • Angering villagers: hit them with tools repeatedly, push them around a lot, or talk with one many times in a short period.
  • NES games “Forbidden Four”: Ice Climber, Mario Bros., Super Mario Bros., and The Legend of Zelda. Ice Climber and Mario Bros. were released via eReader and are difficult & expensive to access now. At first included Mike Tyson’s Punch-Out as well, but it was distributed by a code generator (that’s now sadly defunct).
  • Super Mario Bros. and The Legend of Zelda: were never released by any means, and are only accessible via Action Replay or other hacking means. (Although it is claimed that this code generator can generate them.)
  • The NES item: does function, but only plays rom files that are on the memory card, and Nintendo never distributed any! Roms can be put onto a card with file transfer methods and played with GCAC’s NES emulator.
  • Gyroid boxing: the rumor that gyroids can be made to fight in the boxing ring furniture items is false.
  • The Ringside Seating wallpaper: the crowd cheers if you ring the Judge’s Bell while it’s up!
  • Master Sword: cannot be pulled from its pedestal. The Super Star, however, will make you flash if interacted with.
  • Password system: can be used to obtain items that are not ordinarily obtainable, like villager event clothing and special stationery, through means like the code generator I linked above.
  • Comic Book, Glasses Case, Pokemon Pikachu: Ordinarily part of villager lost item quests. They can be generated themselves with password generators and placed in houses, but they have no models there, and so are invisible.
  • Tom Nook sleeping in his shop: unviewable in the US version, but in the Japanese version there is a secret means to open his shop late a night, by tapping your shovel on his shop’s window three times.
  • Working for Nook out of your uniform: it works! Just show up for work out of uniform. He’ll react, but let you do it anyway.
  • Mr. Resetti’s surveillance center: unavailable in US version. In Japanese version can be found by breaking a cracked rock and jumping down a hole. While there, Mr. Resetti and his brother Don’s feet are visible. They are not Digletts! Some sequels made the surveillance center able to be visited even in the US. (New Horizons, sadly, is not one of them.) Described at 10:32.
  • Resetti’s music: there is a code that replaces all the game’s music with Resetti’s theme until the game is reset.
  • Post Office: there are messages for sending letters to players with full mailboxes, and for writing a letter to a villager but waiting to send it until after they leave. The trick of writing a letter to a villager and keeping it in your inventory so they won’t leave does not work.
  • Police Station: Copper has animations for interacting with some visitors (Joan and Wendell are mentioned), and is known to fall asleep at 2 AM!
  • The Dump: Nothing special known.
  • Beta Map: Through a process described in the video, it’s possible to be sent to a testing map through normal gameplay. It’s shown off in the video. It’s impossible to escape from it though without resetting. It’s described at 15:58.
  • Secret K.K. Slider songs: K.K. Song, Two Days Ago, and I Love You, can only be obtained by asking for them by name. (Each successive sequel made the previous game’s unlisted songs “official,” but added their own unlisted songs.)
  • Three songs, Forest Life, My Place and To The Edge, can only be played randomly if K.K. Slider doesn’t recognize a request, and cannot be obtained at all in GCAC.
  • The Whale: I’ve seen this one personally! There is a gigantic fish shadow that can be seen randomly, and very rarely, on the boat ride to the Gameboy Advance island. It cannot be caught. Here’s more info.

Everything You Never Knew About Animal Crossing for GameCube feat. Chuggaconroy (Youtube, 20 minutes)

News 8/12/2022: Re-Volt, Pac-Movie, MOS7600

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Graham Smith at Rock Paper Shotgun tells about the return of Re-Volt, an RC Car racing game from the Dreamcast age that many regarded as fairly lackluster, but has nonetheless gathered a strong fanbase. It’s for sale again on Steam and GOG. While the game itself isn’t terrific as it is, fan-made mods that improve it require ownership of the original to function.

At GamesRadar (warning: will harass you to subscribe to their newsletter), Dustin Bailey (which may be a fun pseudonym) lets us know that the Coconut Mall reprise track from the DLC of Mario Kart 8 has been “improved,” in that the cars in the parking lot at the end of it now drive around getting in your way like they did back in the Wii version, and in fact are now even more annoying, doing pointless doughnuts in the lot just to piss you off. And yet, the drivers are Shy Guys, not the system Miis that drove the cars in the original, which in my bulbous eyes is still a downgrade.

Jesse Belinsky at The Verge contributes a personal essay about how the Animal Crossing series helped them explore their gender. They especially note how the pandemic gave them the push they needed, an event which will be remembered for years to come as a pivotal moment in time, I think at least.

Coming soon, just in time for… 2023?! They might have missed this property’s best-by date.

In sillier news, at the Hollywood Reporter, Mia Galuppo tells us that Bandai Namco is trying to get a Pac-Man movie made. Pac-Man’s relationship with media has been a strange journey. In Japan it originally didn’t do especially well, but in the U.S. it quickly set arcade cabinet sales records, partly due to the stewardship and marketing acumen of U.S. licensee Bally-Midway. They commissioned several sequels that were unauthorized by original creator Namco, most of which have been stricken from the records, except, for a time, Ms. Pac-Man, created by GCC as a hack of the original game that would go on to eventually surpass it in lifetime sales. Namco would in turn adapt several aspects of the Pac-Man expanded universe for their own use, notably Ms. Pac and aspects of the first Pac-Man TV show, a pretty dumb cartoon made by Hanna-Barbera back in the period where they’d adapt anything for a buck. Namco made Pac-Land, an important early scrolling platformer, using the characters, music, and art style from that cartoon. In recent years rights issues have caused Bandai-Namco to reject Ms. Pac-Man too, creating a rights-unencumbered replacement character called “Pac-Mom,” which presumably will feature in this movie. All of this is just to demonstrate to you how incredibly twisted and fraught Pac-media has become, and I haven’t even gotten into the second TV show, Pac-Man and the Ghostly Adventures, which I’d rather not discuss. I will note, however, that because of Pac-Man’s inclusion as a character in Smash Bros. 4 and Ultimate, the first Pac-Man cartoon show in some small way lives on in Smash Bros’ Pac-Land stage.

Hamish Hector at TechRadar (that’s a different site from GamesRadar, right?) writes that there’s never been a worse time to buy an Oculus Quest 2. Considering that dumps more money into the hated trough of Zuckerberg, I can’t think that there’s ever been a good time.

Image, from Old Vintage Computing, of the box from one of the MOS 7600/1 systems

Jenny List at Hack-A-Day points to a long and interesting post by Cameron Kaiser on good ol’ Blogger blog Old Vintage Computing about MOS Technology’s early entries into the Pong system-on-a-chip market, the MOS 7600 and 7601, which were programmable, meaning, they could run code, and systems that used them. It makes for fascinating reading to my gelatinous brain.

And at PC Gamer, Christopher Livingston relates how the developers of survival MMO Last Oasis decided their genre “sucks,” and reworked it to be PvE instead of PvP.

Sundry Sunday: Lore Sjöberg’s Five Most Guilt-Inducing Games

We previously offered Lore’s first video Alt Text piece for Wired Magazine, where he rated Legend of Zelda weapons, so as your reward for making it through another week of the unbridled horror of 2022, here’s another game-related bit he did, about his picks for the five most guilt-inducing games.

It’s interesting that, with video games being such an imfamously fast-moving field and all, three of the picks are just as relevant today: Animal Crossing, The Sims and World of Warcraft, and, holy cats, this was made 14 years ago. The other two are Nintendogs and Lemmings, both series that could stand to be revived.

So thanks Lore for your video, and thanks Wired Magazine for not taking these down, and thanks to you for caring enough to watch a video about video games that’s nearly old enough to qualify for a learner’s permit!

News Roundup 6/15/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

The gaming internet has been abuzz with the Wholesome Games Direct presentation, a huge collection of low-key and adorable amusements that only want your love! Please adopt one today!

The most notable thing I noticed about Patrick Arellano’s article for CBR.com about 10 games that inspired copycats is, Rogue isn’t one of them!

Boone Ashworth at Wired Magazine says Meta, the company formerly known as Facebook, is slowing its hardware plans. I also hear from its parents that it’s putting away its leather jacket and sunglasses, but still plans to get that tattoo.

At Rock Paper Shotfun, Katharine Castle tells us about Stray, a game where you play as a cat in a post-apocalyptic world full of robots. Some are mean, but some are friendly, including one your kitty protagonist wears as a cute backpack! It mentions that the platforming involved is unique in that it prevents you from upsetting notions of feline grace by just not allowing you to make bad jumps. I mean, that’s okay most of the time, but what if I wanted to play as a kitty klutz? Believe me, they exist.

Interesting news from Muhammad Ali Bari at Twisted Voxel on Crash Bandicoot 5, being developed by the always-wonderful Toys For Bob!

We post a lot of articles from Nintendo Life here, we have noticed, to the degree that we are considering a limit to the number of times a single site can be featured in a single news post. Well, we haven’t done that yet, so the three Nintendo Life posts this time out:

Brian at Nintendo Everything presents a translation of some text from Nintendo’s recruitment site, talking about the creation of all the furniture in Animal Crossing New Horizons, much of it done by outsourced labor.

Video Games Chronicle notes, through the auspices of Jordan Middler, that Diablo Immortal has the lowest user Metacritic score in history: 0.2! It seems to be a huge pushback against its play-to-win aspects. There might be a bit of a pile-on effect going on there, but it’s a significant sign of how public reaction to it has turned.

CBR.com’s Patrick Arellano presents a list of ten mistakes that still haunt Sega. Many times these lists are pretty light, but this one makes some significant points, especially about the rancor between the Japan and U.S. branches of the company around the Genesis through Dreamcast era.

And Popkin at Boing Boing presents the Game Boy that survived a bombing. They don’t make ’em like that anymore.

Sundry Sunday Extra: Pringus McDingus and Bunny Day

I don’t intend to make it a habit to post two Sundry posts in a day, but it’s Easter after all, so the subject of this one has an expiration date. This video is from a couple of years ago, when the meme that Isabelle somehow knew Doomguy was still fresh, and Nintendo was still balancing how often eggs would generate in the week before Bunny Day. There is some slight language in text, but we’re all adults here, right?

You may have already seen this, depending on who and what you are. The video has over two million views after all, but it’s important to remember the classics.