Notes on How To Read Set Side B

You might not believe this from our unassuming appearance, but I consider Set Side B to be “The Real Deal.” I work hard to present something, anything, to you on the subject of computer entertainment each and every day. Often it’s a simple link to something someone has written, or a video they made. Sometimes, when time and energy allows, it’s a longer piece that one of us has made ourselves. We try to keep it on the site of things you’re less likely to find elsewhere, but you’ll find lots of crazy random stuff here, and that’s by design. And please know that, if something doesn’t go up at 10 AM on a day, it’s because something has gone wrong.

In April we’ll have been doing this for five years, and I am set to continue bringing new things to you into the future even after that. Some days it’s hard to find something new to post; some days I have multiple things that I want to bring to you, and it’s a hard decision which to present first.

But I understand that the sheer variety of things that SSB presents may be bewildering. I mention sometimes that our three watchwords are Retro, Indie and Niche. If you’re interested in just one of these three, to the exclusion of the others, then you probably want to read a specific category. Nearly everything posted here goes into one of the three categories Retro, Indie or Niche, or else on Sundays when we relax the format a bit, into SundaySundry. In this way, Set Side B is really like four blogs in one, five if you count the rarely-used news and blognews categories (this post falls under blognews). You can find all the categories on a post beneath its author box in the left sidebar <-.

Let me break these down:

  • By “Retro” I mean older games generally. I am of an age that I consider anything before the N64 era to be Retro, but I am considering updating that to before the Playstation 2 era. I judge that the PS2/Xbox/Nintendo Gamecube/Dreamcast era is around when game graphics reached the point, on casual observation, where you had to stop and look for a sec to notice that it wasn’t photorealistic, where increases in graphical quality hit the point of diminishing returns. I’m not saying that graphics didn’t improve after that point, far from it, but that we reached the point where capabilities increased, but didn’t enable completely new kinds of things. Evolutionary, not revolutionary. So I think the PS1/N64/Saturn age is where we’ll draw the line at what Retro means.
  • On to “Indies,” these are the province of my co-blogger Josh Bycer, who runs the Game Wisdom channel on Youtube. Note that, if you go by the raw text of the category name, a spurious decision made early in the blog’s history means that the category name is plural, so, “indies”. These are small-team, or even solo developers, which is where, due to the immense reluctance to rock the boat that most AAA developers have, much of the energy in pushing forward the frontiers of gaming reside now. It’s not solely Josh’s province though, and I also find things to add to this pile from time to time, often, suitably enough, under the gamefinds tag.
  • I’ll admit that the “Niche” category is a bit of a cheat, a way to include some things that don’t fall under the other two. Intended to spotlight games that are interesting takes on a genre, especially roguelikes, often it’s the feed that gets all the Nintendo-related stuff. Nintendo is often considered an AAA developer, but they still have the potential to surprise sometimes. If Microsoft or Sony decided to pack it in and leave game publishing then it’d be a blow, sure, but the loss of Nintendo, and their weirdly-persisting toymaker vibe, would be disastrous. In my opinion, of course.
  • SundaySundry” is where our weekly collection of game culture finds, mostly videos, goes. Again, because of a decision made early on, usually this group is presented as Sundry Sunday, with the order of the words reversed from the category.
  • There are some other categories too, which overlap with these. Probably the most important of these is @Play, the continuation of my old GameSetWatch columns on roguelikes. This is mostly the same as the roguelike category, and both are subsets of Retro for the most part. You can also find lots of cool stuff in the romhacks category.

In addition to categories, I’m a strong believer in tagging, and all of the categories listed are also tags. Tags are a much more fine-grained system though. Game series, titles, developers, and individual content makers each get their own tags. The way Set Side B’s Mastodon autoposter works, it tries to include as many tags as it can in the body of the post, even to the exclusion of much of its description, but whatchu gonna do? Because of all the tags I add to posts, you can get around pretty well just by using tags! There’s a list of our most common tags in our tag cloud in the right sidebar, but so you won’t have to search for the link it here it is again.

The right sidebar is also where you’ll find the sign-up for our email-based, very non-Signal newsletter. That’s working now right? I should ask the always-wonderful Phil Nelson, who maintains the site and pays the bills, is that’s operational now. We’ve considered adding the odd extra thing exclusively for the newsletter. When it’s working, that is.

So there you have it. If you’re only, only interested in roguelikes, you now have the means to only see material relating to that. If your lifeblood is indie gaming, then you can get that too, and may I congratulate you on your worth as a human being. If you just want to see silly video stuff about games, then away with you to the back alley of Sunday Sundry, where the disreputable sorts who dispense with that kind of stuff lurk, as with that sunglasses-wearing frog who hands out romhacks.

We promise not to judge you. Much.

A Note _For_ The Editor

@rodneylives, stalwart editor for the entirety of Set Side B’s existence is in a bad spot- stuck due to Hurricane Helene and suffering a bad car accident that thankfully saw no casualties but likely many other expenses. Myself and the other posters will do our best to fill in the while the editor recovers, but if you have a couple dollars we’d really appreciate it if you sent them his way in what is a really hard time. Here’s how you can do that:

Thanks, and stay safe out there everyone.

News 8/12/2022: Re-Volt, Pac-Movie, MOS7600

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

Graham Smith at Rock Paper Shotgun tells about the return of Re-Volt, an RC Car racing game from the Dreamcast age that many regarded as fairly lackluster, but has nonetheless gathered a strong fanbase. It’s for sale again on Steam and GOG. While the game itself isn’t terrific as it is, fan-made mods that improve it require ownership of the original to function.

At GamesRadar (warning: will harass you to subscribe to their newsletter), Dustin Bailey (which may be a fun pseudonym) lets us know that the Coconut Mall reprise track from the DLC of Mario Kart 8 has been “improved,” in that the cars in the parking lot at the end of it now drive around getting in your way like they did back in the Wii version, and in fact are now even more annoying, doing pointless doughnuts in the lot just to piss you off. And yet, the drivers are Shy Guys, not the system Miis that drove the cars in the original, which in my bulbous eyes is still a downgrade.

Jesse Belinsky at The Verge contributes a personal essay about how the Animal Crossing series helped them explore their gender. They especially note how the pandemic gave them the push they needed, an event which will be remembered for years to come as a pivotal moment in time, I think at least.

Coming soon, just in time for… 2023?! They might have missed this property’s best-by date.

In sillier news, at the Hollywood Reporter, Mia Galuppo tells us that Bandai Namco is trying to get a Pac-Man movie made. Pac-Man’s relationship with media has been a strange journey. In Japan it originally didn’t do especially well, but in the U.S. it quickly set arcade cabinet sales records, partly due to the stewardship and marketing acumen of U.S. licensee Bally-Midway. They commissioned several sequels that were unauthorized by original creator Namco, most of which have been stricken from the records, except, for a time, Ms. Pac-Man, created by GCC as a hack of the original game that would go on to eventually surpass it in lifetime sales. Namco would in turn adapt several aspects of the Pac-Man expanded universe for their own use, notably Ms. Pac and aspects of the first Pac-Man TV show, a pretty dumb cartoon made by Hanna-Barbera back in the period where they’d adapt anything for a buck. Namco made Pac-Land, an important early scrolling platformer, using the characters, music, and art style from that cartoon. In recent years rights issues have caused Bandai-Namco to reject Ms. Pac-Man too, creating a rights-unencumbered replacement character called “Pac-Mom,” which presumably will feature in this movie. All of this is just to demonstrate to you how incredibly twisted and fraught Pac-media has become, and I haven’t even gotten into the second TV show, Pac-Man and the Ghostly Adventures, which I’d rather not discuss. I will note, however, that because of Pac-Man’s inclusion as a character in Smash Bros. 4 and Ultimate, the first Pac-Man cartoon show in some small way lives on in Smash Bros’ Pac-Land stage.

Hamish Hector at TechRadar (that’s a different site from GamesRadar, right?) writes that there’s never been a worse time to buy an Oculus Quest 2. Considering that dumps more money into the hated trough of Zuckerberg, I can’t think that there’s ever been a good time.

Image, from Old Vintage Computing, of the box from one of the MOS 7600/1 systems

Jenny List at Hack-A-Day points to a long and interesting post by Cameron Kaiser on good ol’ Blogger blog Old Vintage Computing about MOS Technology’s early entries into the Pong system-on-a-chip market, the MOS 7600 and 7601, which were programmable, meaning, they could run code, and systems that used them. It makes for fascinating reading to my gelatinous brain.

And at PC Gamer, Christopher Livingston relates how the developers of survival MMO Last Oasis decided their genre “sucks,” and reworked it to be PvE instead of PvP.

News Roundup 6/15/2022

“We scour the Earth web for indie, retro, and niche gaming news so you don’t have to, drebnar!” – your faithful reporter

The gaming internet has been abuzz with the Wholesome Games Direct presentation, a huge collection of low-key and adorable amusements that only want your love! Please adopt one today!

The most notable thing I noticed about Patrick Arellano’s article for CBR.com about 10 games that inspired copycats is, Rogue isn’t one of them!

Boone Ashworth at Wired Magazine says Meta, the company formerly known as Facebook, is slowing its hardware plans. I also hear from its parents that it’s putting away its leather jacket and sunglasses, but still plans to get that tattoo.

At Rock Paper Shotfun, Katharine Castle tells us about Stray, a game where you play as a cat in a post-apocalyptic world full of robots. Some are mean, but some are friendly, including one your kitty protagonist wears as a cute backpack! It mentions that the platforming involved is unique in that it prevents you from upsetting notions of feline grace by just not allowing you to make bad jumps. I mean, that’s okay most of the time, but what if I wanted to play as a kitty klutz? Believe me, they exist.

Interesting news from Muhammad Ali Bari at Twisted Voxel on Crash Bandicoot 5, being developed by the always-wonderful Toys For Bob!

We post a lot of articles from Nintendo Life here, we have noticed, to the degree that we are considering a limit to the number of times a single site can be featured in a single news post. Well, we haven’t done that yet, so the three Nintendo Life posts this time out:

Brian at Nintendo Everything presents a translation of some text from Nintendo’s recruitment site, talking about the creation of all the furniture in Animal Crossing New Horizons, much of it done by outsourced labor.

Video Games Chronicle notes, through the auspices of Jordan Middler, that Diablo Immortal has the lowest user Metacritic score in history: 0.2! It seems to be a huge pushback against its play-to-win aspects. There might be a bit of a pile-on effect going on there, but it’s a significant sign of how public reaction to it has turned.

CBR.com’s Patrick Arellano presents a list of ten mistakes that still haunt Sega. Many times these lists are pretty light, but this one makes some significant points, especially about the rancor between the Japan and U.S. branches of the company around the Genesis through Dreamcast era.

And Popkin at Boing Boing presents the Game Boy that survived a bombing. They don’t make ’em like that anymore.