How Super Mario 64 Was Beaten Without The A Button

In 24 minutes, Bismuth on Youtube explains how Super Mario 64 was beaten without a single A button press, on actual hardware by someone who’s nom de net is Marbler. The run was performed over five days. Video of the feat isn’t up yet, but should appear on Marbler’s channel when uploaded and encoded. Here is the video embed:

I have some commentary on this. First, if you’ve been following PannenKoek all this time like I have you know they’ve done many videos over the internals of SM64, many with the end goal of getting the A Button Challenge as low as it can go. The answer is, he doesn’t get all the stars, and it’s been a long iterative process of routing, and figuring out how to do formerly TAS-only techniques on with a controller. After a long period of improvement, finally, the dam broke.

What does this mean for PannenKoek? I think their most interesting videos lately have been those that are more about Mario 64’s internals, like that terrific explainer about invisible walls. And completing every star without A button presses is still a ways off. I think they’ll be fine.

How Super Mario 64 was beaten without the A button (Youtube, 24 minutes)

Video: The History of the A-Button Challenge

It’s now been some years since pannenkoek2012’s “A-button challenge” videos hit the scene, introducing the internet to hyper-obscure Super Mario 64 glitch concepts like the HOLP and Parallel Universes. For the record, those videos can be seen here and here, and if you haven’t seen them before, you are in for a ride. Videos like the Walls, Floors, and Ceilings series (37 minutes, 32 minutes and 37 minutes) are not only interesting in their own right (to people of a certain mindset) but are a good introduction to concepts for writing your own 3D platforming engine.

These videos are all ultimately in service to the A Button Challenge, a long-running quest to try to complete Super Mario 64 with a few presses of the A button as possible. What may seem like a completely spurious pastime, it turns out, has been an obsession with some players since not long after the game first came out!

The origins and history of the A Button Challenge are explained by a surprisingly long and deep series by YouTube user Bismuth, totaling over four hours of video and, as I write this, isn’t even complete. I’m not sure how many people would be interested in watching so much on such a niche endeavor, but pannenkoek’s videos have been popular enough that I figure they must be out there, and some of them may even read this blog, so here goes!