The End of Blaseball Blexplained

It has now been over seven months since the end of Blaseball, that shining star of lockdown that burned brightly but ended suddenly. Stories will be told of its brief reign, and memories zealously hoarded. I’m amazed that no one else has definitively moved in to take its place with their own take on splorts, it seems to be an opportunity waiting to be filled, but until such time as it happens, the concept, along with the game itself, continues to Rest in Violence.

The planets orbiting Blaseball’s many suns continue to orbit, their surfaces unwarmed but still hosting faint signs of life. The Blaseball Wiki remains online, explaining the absurdly twisty intricacies of a game that no longer exists, and The Society for Internet Blaseball Research still hosts statistics and information related to that dearly missed pastime.

One of those planets is Blaseball Blexplained, a Youtube series that doggedly and diligently presented season recaps of Blaseball’s many crazy seasons. Since Blaseball’s ending, they’ve slowly continued their recaps, and have now finally finished their last Expansion Era summary, of the Hellmouth Sunbeams. It is around 16 minutes long. It present the final recantation of the nearly un-understandable events that marked the final seasons as did all the others, throwing out references to Black Holes, Feedback and Fax Machines, counting on you to know what the hell all those things mean. You do, don’t you? ‘Course you do.

So, one last broadcast from Blaseball Explained, favorite fake sport summary channel, now broadcasting exclusively to the Hall of Flame.

Farewell, Blaseball. In your memory, I proclaim: hail Namerifeht.

The Monitor, friendly guardian of the Hall of Flame and concessions operations
(Image from blaseball.com)

P.S. The Society for Internet Blaseball Research (SIBR) has a page of information on how the fates of Blaseball, early on, intersected with that of the Pacific Salmon Treaty of 1985, and of a mysterious face named by fans Salmon Steve. Here is that page.

Roguelike Celebration Talks Start Tomorrow!

Ah, it crept up on me, so let me remind everyone that Roguelike Celebration begins today, although until tomorrow it just means they’re opening their social space for awhile. Nicole Carpenter at Polygon wrote a short piece about this year’s conference.

There is an admittance fee, but if you can’t afford it you can also get a free pass! Please consider paying them if you are able though, they do a lot of work every year in putting it together.

Here is the official schedule (linked), below is it presented just as a list of talks, with ✨sparkle emojis✨ around the things that personally enthuse me. ✨Just because!✨

Times given are US Pacific/Eastern. If you think the short times between starts are indicative of short talks, most of them aren’t that short, they have two tracks going on beside each other:

SATURDAY

9:30 AM/12:30 PM: Arron A. Reed, Klingons, Hobbits, and the Oregon Trail: Procedural Generation in ✨the First Decade of Text Games

10:00 AM/ 1 PM: Nic Tringali, ✨Abstract Space Exploration✨ in The Banished Vault

10:30 AM/ 1:30 PM: Linas Gabrielaitis, Fictions of Infinity in ✨Geological Finitudes

10:45 AM/1:45 PM: Ludipe, Exploring ✨Pacifist✨ Roguelikes

11:30 AM/2:30 PM: Florence Smith Nicholls, Another Stupid Date: ✨Love Island as a Roguelike

11:45 AM/2:45 PM Kes, Hunting the Asphynx: Roguelikes, ✨Provenance✨, and You

Noon/3 PM: Mike Cook, Generating Procedures: ✨Rule and System Generation✨ for Roguelikes

1:30 PM/4:30 PM: Scott Burger, The ✨Data Science✨ of Roguelikes

2 PM/5 PM: Nat Alison, In Defense of ✨Hand-Crafted Sudoku

3 PM/6 PM: Eric Billingsley, Scoped-down design: ✨Making a Tiny Roguelike

3:30 PM/6:30 PM: Elliot Trinidad, Touching Grass & Taking Names: Tuning the ✨Blaseball✨ Name Generator

4:30 PM/7:30 PM: Paul Hembree, Audible Geometry: Coordinate Systems as a Resource for ✨Music Generation

5 PM/8 PM: Jurie Horneman, Why ✨Dynamic Content Selection✨ Is Hard

SUNDAY

9:30 AM/12:30 PM: Mark Johnson, ✨Generating Riddles✨ for a Generated World

10 AM/1 PM: Jesse Collet & Keni, Fireside Chat About the Development of ✨NetHack

10:30 AM/1:30 PM: ✨Leigh Alexander✨, ✨McMansions of Hell✨: Roguelikes and Reality TV

1 PM/4 PM: Ray, Remixing the Layer Cake: Facilitating ✨Fan Reinterpretation✨ Through ✨Caves of Qud✨’s Modular Data Files

1:15 PM/4:15 PM: Crashtroid, Preventing Ear Fatigue with ✨Roguelike Music

1:30 PM/4:30 PM: Everest Pipkin, The Fortunate Isles: Fragment Worlds, Walled Gardens, and ✨the Games That Are Played There

2 PM/5 PM: ✨Jeff Olson✨, ✨Alphaman✨: Developing and Releasing a Post-Apocalyptic Roguelike Game in the ✨DOS Days✨ When Computers Were Slow, Memory Was Scarce, and No One Had Ever Heard of Object-Oriented Code

3 PM/6 PM: Dustin Freeman, ✨Live Action Roguelike

3:30 PM/6:30 PM: Jonathan Lessard, A ✨Simulation✨ with a View

3:45 PM/6:45 PM: Tom Francis, Generating ✨Boring Levels✨ for Fresh Experiences in Heat Signature

4 PM/7 PM: Patrick Kemp, Design Tooling at ✨Spry Fox

5 PM/8 PM: Stav Hinenzon, A Messy Approach to ✨Dynamic Narrative✨ in Sunshine Shuffle

5:15 PM/8:15 PM: Josh Galecki, ✨Procedurally Generating Puzzles

5:30 PM/8:30 PM: Jasper Cole, ✨Backpack Hero✨ – Player Upgrades and Progression

6 PM/9 PM: Brianna McHorse & Chris Foster, Fusing AI with Game Design: Let the ✨Chaos✨ In

Sundry Sunday: The Precog Trio

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

In memory of Blaseball, that awesome star that burned brightly for less than three years, it seems like so much longer. An animatic from the time of its height, about players seeing the future and choosing to get incinerated by the Rogue Umpires so they could come back to play against and beat The Shelled One’s Pods. If none of that makes sense to you I’m sorry, it’s too late to understand, all you can do now is enjoy.

Blaseball’s End

Sadly, it seems the struggle to update Blaseball for a new era was too much effort and not enough income to keep The Game Band, the game’s creator and maintainer, going with it, and they’ve made the decision to end it.

It’s a shame, but it could be that it was something of its time. It got started during the big lockdown period of COVID (as opposed to the long haul, pretend-it’s-not-happening period we’re currently in), when everyone was obsessing over this strange fake horror-themed baseball sim and Animal Crossing New Horizons.

I’m sure in the decades to come people will look back fondly at that time, as a moment when we could afford to be so focused on a small number of particular cultural monoliths instead of our regular diffuse fixations. Maybe a moment such as that will come again someday. But it’s not now, and Blaseball has ended.

It’s worth noting what a cultural phenomenon Blaseball was for awhile. They made a number of Youtube videos for the second era of the “splort,” called The Blaseball Roundup, that are worth watching for their own sake. And the Seattle Garages was a seriously good band that arose out of Blaseball’s pandemic enthusiasm.

Farewell Blaseball! You will be missed.

More Info on the Return of Blaseball

As reported earlier, Blaseball is coming back. Over the past couple of months the site has been playing host to “Fall Ball,” where players from past eras of Blaseball have been falling out of a Black Hole onto the 24 teams.

Hey it’s that image again

More information has been scarce. Fact Alpha about Blaseball is that information is always scarce. But they did post a FAQ on the site with information on what is happening, and what is to come. (If you are still clueless about this whole Blaseball thing, see after the list.) Basically:

  • The players falling out of the Black Hole are the simulation seeding the teams for the next season. We don’t know if this is just drawing lots or if some underlying process is at work.
  • This is the form of the “Pre-Season” for the next era. It’ll end on December 30th, and some time after that games will resume.
  • Blaseball’s return won’t just be on the web, there will be iOS and Android apps!
  • The number on the site is the number of fans (human being persons) who have signed up to keep up with news on Blaseball’s return. As more fans sign up, more information about the season, and the weird universe of Blaseball, will be revealed. As of this writing the next reveal is slated to happen at 30,000 fans, which is some ways away with just a month to go. Even fans who had been active before should still sign up, they say. It’s kind of like a RSVP.
  • “Prizes” given out as the number of signups increase include special social features and commemorative pins.
  • The FAQ recognizes that Blaseball had gotten a bit involved at the end of the previous season (its words are that it “contains multitudes”) and the new format is meant to make it more accessible to new (and lapsed) fans.

So, what is Blaseball? It was a weird sports simulation that went viral in 2020 at the height of COVID pandemic social distancing. “Players” of Blaseball are not the humans who follow the game. Instead, they’re wholly virtual entities. In fact, games of Blaseball, for now at least, have no visual component beyond a text ticker and a diagram showing which bases are occupied.

A Blaseball season is roughly one week (or, towards the end of the previous era, two weeks). Games advance at the rate of one event every couple of seconds or so. Blaseball players possess a whimsical assortment of stats in a variety of ways, some more obvious than others, with names like “buoyancy,” “patheticism,” “Shakespearianism,” and a player’s “soulscream,” which is a string of random-like characters.

What Blaseball is, essentially, is a sport for people who don’t like sports. (Blaseball calls itself a “splort.”) Blaseball players aren’t millionaires, and won’t express odious political opinions, and Blaseball teams won’t stubbornly stick to offensive stereotypes for their team name and logo. Yet Blaseball doesn’t lack for its own form of drama. Ordinary baseball players may get injured, but Blaseball players can be outright incinerated by rogue empires during solar eclipses. And, while fans (Blaseball’s name for human participants like me and, perhaps, you) cannot directly affect games, they can indirectly influence outcomes by voting on advantages for their teams, and can bet fake money (but not paid-for perks or NFTs!) on outcomes.

Blaseball developed a huge and absurd fandom during its early months which, truthfully, it seems to have been trying to recapture in the time since. There is a website player statistics, blaseball-reference.com. There’s both an unofficial and official channel giving seasonal recaps. There’s even an internet-famous band, the Seattle Garages, named after the Blaseball team, and songs like Mike Townsand Is A Disappointment.

Blaseball may never again become as popular as it was during quarantine times, but it is a unique internet thing and I personally eagerly await its return.

That official YouTube channel is pretty humorous, by the way, and you might be interested in a couple of videos from it. Here’s one recapping its earliest seasons:

All of those videos are very entertaining! And quite confusing!

BlaseballBlaseball FAQBlaseball’s YouTube ChannelThe Blaseball RoundupBlaseball Blexplained

Blaseball is Back

When last we left Blaseball, that crazy simulated baseball league with horror elements, deadly weather, necromancy, an evil peanut god, etc., the concept of money had been destroyed and a black hole had consumed the universe. Well that’s certainly a turn-up!

It’s been nearly a year since the rather apocalyptic outcome of the previous era. Now, according to an interview with IGN, producers The Game Band are about ready to restart the game once more. Recognizing that it had become rather impenetrable to people who hadn’t followed it for a while, they’re trying to reinvent Blaseball to follow more of a monster-of-the-week format, which seems as appropriate for a Halloween-season post as anything.

They’re also hoping to make it more sustainable by not relying on corporate sponsors as much, instead offering paid accounts to players, offering cosmetic modifications in the game’s social space. Wait, Blaseball had a social space? Is that new?

Blaseball is hilarious and unique and bizarre, and we wish it the best, provided that wish isn’t somehow corrupted by its fell gods and revisited upon our world, which happens like all the time nowadays. We wish it provisional well, how about that?

If you’re unfamiliar with Blaseball, somehow: it’s a fake baseball league. A bunch of fake teams filled with fake players with weird stats play a game that is 90% Baseball in a computer simulation run on the game’s servers.

The simulation is entirely textual. There are no visible players running around. The simulation is run in discrete units, as a series of pitches and plays. Baseball is uniquely suited to be run in this kind of simulation because of its almost turn-based nature. Other than stealing bases, everything happens in brief bursts of activity, and game states can be represented pretty cleanly: which bases are occupied, which players are in which positions, how many outs, strikes, and balls are there, and, where in which inning are we.

Real sports are essentially drama generators, something without real meaning that people can follow along and support as if it did, and Blaseball, which calls itself a splort, takes that one floor deeper into the rabbit hole.

Because it’s entirely fake, it can do weird things. Like, host random kinds of weather during which players can be incinerated or affect the game in other ways. Or have magic baseball-related items that players can be granted.

The real participants in Blaseball are fans, who during social distancing latched onto it and idolized particular players, like Jaylen Hotdogfingers, who was brought back from the dead through a bit of database-related trickery by fans. Fans can also vote on rule changes, advantages for their favorite teams, and other things. Fans can bet, using fake money, on the outcome of the fake games, and that fake money can be used to buy more votes.

If sports are a drama generator, then Blaseball’s is exceptionally dramatic. Enough so that new fans were finding it increasingly difficult to understand. Blaseball’s previous era ended in an intentional exercise in excess, with the evil (fictional) entity that was running the league adding in feature after feature.

Now it looks like Blaseball will be pared back again. It remains to be seen if this will allow new players to join in easily, or if old fans will return, but it’ll be entertaining to watch at least.

The official Blaseball Youtube channel hosts a number of entertaining videos that recap the events of prior seasons. Here they are:

The Discipline Era (10 minutes)

Peace and Prosperity (16 minutes)

Live Bait (17 minutes)

Negative Influence (16 minutes)

Win(Win) (18 minutes)

The cataclysmic events of the final seasons are not recapped, but presumably will be soon.