5 Hours of Halloween-Themed Game Music

Pretty light this time, but light doesn’t mean short. There’s a lot of good tunes in this, with Luigi’s Mansion both leading it up and being well-represented in the sequence. For fun, have this playing during the trick-and/or-treating hours!

Chip Tanaka’s Fourth Album: Desatar

Chip Tanaka is the most recent pseudonym of one of the best, certainly one of the most influential, game composers of all time, Hirokazu Tanaka, a.k.a. Hip Tanaka, who made contributions to many NES-era games. His most distinctive soundtracks are probably Metroid and Kid Icarus, but he also worked on Dr. Mario, Super Mario Land, Tetris, Mother and Earthbound. After those he helmed Pokemon co-producer Creatures Inc. for 22 years, until just last year. His most recognizable contributions from an outside perspective, though, are probably still his musical works.

We’ve linked to at least one of his songs before, the Hammerhead Shark Song from his second album Domingo. Its video was animated by Toby Fox, the Undertale/Deltarune maker, and it does a good job of combining the charms both of Tanaka’s music and Fox’s art.

The new album Desatar combines chiptune waveforms with real-world instruments to produce a distinctive mixture. There’s a sampler up on Youtube (3 minutes, embedded below), and the whole thing can be heard on Spotify (though it requires making an account).

4 in 2010: Crazy Taxi’s Crazy Box Mode With Live Band

Few games have as iconic a soundtrack as does Crazy Taxi, which boasts a memorable collection of Offspring and Bad Religion tunes backing its trademark atrocities of municipal transportation.

Word is that Crazy Taxi plays on Youtube are susceptible to copyright strikes because of all those licensed tunes. One solution? Have a live band play what the game would have been playing! That’s what this player, and three supporting musicians, do in this submission for the next AGDQ (14 minutes). You could complain that you never get to hear the whole song, but you never could do that in Crazy Taxi anyway.

The mode shown off is called Crazy Box. It’s a collection of 16 driving challenges bundled with the home versions of Crazy Taxi, and they’re all pretty, well, crazy. The highlight, I think, is the last challenge, which is simply to do a lap around the arcade city as if it were a traditional driving game, although with traffic turned up, because it’s not Crazy Taxi without a ton of traffic.

Sundry Sunday: The Balatro Theme With Mother 3 Instruments

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Prepare to get the Balatro music stuck in your head all over again, but with the Mother 3 “soundfont,” a word that I’m not thrilled with. I don’t hate it, it’s just that there’s already good ways to refer to that concept, like “instrument set.” Ah. Oh well. Anyway. Here it is. (4 minutes – wait, the Balatro music is only four minutes long?)

Sundry Sunday: Proving Grounds of the Bard Fox

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Taking a short break form gushing over Atari Games’ Rampart to bring you this fun, short animation, by Only Jerry, set to the battle theme of the Japan-only PC Engine version of Wizardry. It’s only a minute or so, so please enjoy!

Sundry Sunday: NES Blades of Steel, Sung A Cappella

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

On Youtube, Triforcefilms has made it their niche to sing music from various game and other media properties a cappella, that is, entirely with voice doing the music.

They have lots of videos, and are still going today, but the one I’m choosing to call out is from nine years ago, their rendition of music from one of the lesser-known NES efforts: Konami’s Blades of Steel, which despite the name isn’t a fantasy hack-and-slash game, but a hockey game, actually a conversion of an arcade game of the same name, both with unexpectedly atmospheric visuals and music.

Here’s a link to a playlist of the NES soundtrack. The highlight I think is the game setup menu. While a zamboni resurfaces the ice for the upcoming match, one of the better menu tracks in the NES library plays in the background. It’s the first of three pieces in Triforcefilms’ video (2 minutes), which are the menu theme, the match start theme, and the intermission. They don’t adapt the triumphant victory theme, but I’ll take what we get.

Note, if you’re confused by the unexpected appearance of Gradius towards the end, that’s from NES Blades of Steel! As a minigame, sometimes you get to shoot at the Big Core during intermission. Win or lose, it doesn’t affect the match, and you still get the advertisement for other Konami properties.

As a minor extra, here’s a stereo separation of the soundtrack made by 8BitStereo. It’s mostly the same as the straight NES version, but in stereo, and will a little more echo.

If I’m presenting Konami sports music that rocks unexpectedly hard, I have to also link the menu theme from NES Double Dribble, and that game’s victory theme. Why did they put so much musical effort into their sports games?

Blades of Steel – Acappella (Youtube, 2 minutes)

Sundry Sunday: Ken Woodman’s Mexican Flyer and Space Channel 5

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I find myself looking back upon the Dreamcast’s library, which was outrageously experimental. Sega tried so many things to see what would stick, but sadly few of them did, even though they’re really cool games.

There’s probably no better example of this than Space Channel 5, which I sometimes like to call “How Many Ways Can We Remix Mexican Flyer?”

Mexican Flyer is a real song, that existed long before Space Channel 5 and the Dreamcast. It was first published by Ken Woodman and His Piccadilly Brass in 1966 on their album That’s Nice. Here’s audio from Youtube (2 1/2 minutes):

Space Channel 5 remixes it several ways. Here’s the beginning, which is a fairly straight rendition. (That link was made with Youtube’s Clips feature, which doesn’t embed too well in WordPress.) Here’s the start of the second level (5 minutes):

Space Channel 5 isn’t a very long game, with only four levels, and although there’s alternate sections of a couple of levels that unlock after finishing the game and a subgoal of rescuing all the hostages, it doesn’t have a lot of replayability. It’s an enjoyable trip while it lasts, though.

It ends with a (mostly) a capella version, about ten minutes long:

And here’s the music isolated without the gameplay sounds overtop it (3 minutes):

Ken Woodman passed away in 2000, only a few years before Mexican Flyer began its video game afterlife. He also did music for a couple of British radio productions, and arranged music for Shirley Bassey, Tom Jones and Sandie Shaw.

Sundry Sunday: Bowser Explains Why He Turns His Castles Into Race Tracks

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

Why does Bowser set up race track courses in his castles? Does he have that many to spare? It’s a question with a simple answer, that he answers in 50 seconds. It’s also pretty good animation on Bowser, done in Blender by GleanieBOI!

Sundry Sunday: The Soundtrack to Black Knight 2000 and Sword of Rage

There are three Black Knight pinball tables: Black Knight, Black Knight 2000 and the recent Black Knight: Sword of Rage. The first came from before music was regularly featured in pinball, but the latter two have amazing music. My favorite is the music in the second, by Dan Forden & Brian Schmidt, possibly the most epic metal sound track in electronic gaming history. That is not thoughtless hyperbole! Listen to it below! “You can do it you can do it!” There’s something about FM synthesis that lends itself to simulating electric guitar really really well!

This is a playlist of the 17 tracks from the game. If the voice of the Black Knight sounds familiar, I think he’s also the voice of the Mutoid Man from Smash T.V (“NO WAY! HUH-HA-HA!”) and designer of all three Black Knight tables, Steve Ritchie.

There is something about pinball that lends itself so very well to metal, and to characters like the Black Knight. Video games can be defeated and mastered in ways that pinball, real pinball, cannot, and that recognition mixes with, enhances, the Knight’s character.

Here’s a game on an actual table that demonstrates how the music comes together in play (12 minutes):

Black Knight: Sword of Rage also has an epic soundtrack, performed by Scott Ian of Anthrax and Brendan Small of Metalocalypse/Deathklok (oh, and Home Movies):

I think 2000 has the edge over it though? What do you think? This is not intended as a comment prompt (I hate those), but it’d be nice to get people’s thoughts!

Sundry Sunday: Waluigi Sings “Rainbow Connection”

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s Waluigi, and he’s singing “Rainbow Connection.” You need more? Are you not entertained?

It’s from Matthew Tarando, aka. Bitfinity, the one who made the Brawl in the Family webcomic. It’s not the first of their works to make it to this site, and it probably won’t be the last.

The Muppet-like version of Waluigi is a highlight. He looks like Dr. Don from Point Blank, a.k.a. Gun Bullet! It feels like it’s come full circle, since Point Blank is essentially WarioWare with light guns!

Dr. Dan and Dr. Don, oft-emperiled protagonists of countless rapidly-shifting scenarios.

Sundry Sunday: Medieval Cover of Super Mario Bros.

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

It’s a cover of the theme to Super Mario Bros. played in a medieval style (1 1/2 minutes). That’s all for today. This video has lurked in my files for months, I figured I’d go ahead and get it posted. Remixes of the SMB music are one of the oldest genres of internet meme music there is, so here it is in a really old mode. The channel it’s from does medieval covers of a variety of music, so if that sounds entertaining, please ambulate towards that vestibule.

Sundry Sunday: Gyruss Themes

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

While there are examples of excellent music from the classic era of arcades (Frogger comes immediately to mind), I don’t think there is much that can equal that of Gyruss’ arrangement of Bach’s Tocatta and Fugue in D Minor. Here it is, isolated from the rest of the game’s soundtrack, from Youtube uploader StyleK226 (1 1/2 minues):

Wikipedia tells us that the arcade arrangement is reminiscent of a version of the song from the British band Sky, titled just “Toccata” (4 1/2 minutes):

If you only know Gyruss from the NES port, you might be surprised that it’s an almost entirely different arrangement from the arcade version! Maybe it was changed because of the similarity to Sky’s version. Some people prefer that one, it’s got a bit more variety, although I think the arcade’s is a bit better. Judge for yourself (3 minutes):

The Toccata is only used for the intro and the first warp on each planet, which is a bit of a shame, the rest of the music isn’t bad, but it’s not Bach. In Japan, Gyruss was a Famicom Disk System game. The FDS had extra sound hardware, and the result is an upgraded version of the NES soundtrack (14 minutes in all):

There’s been a number of fan versions of the Gyruss soundtrack, although most of them seem to be inspired by the NES port rather than the arcade original. Here’s a metal medley of that particular musical mutation (3 minutes):

As commenter @Fordi says, “What I love is that Intro / Stage 1 is a genre cover (metal) of a game’s adaptation (Gyruss) of a genre cover (Sky – Toccata) of classical music (Toccata and Fugue in Dm).”