Luke Plunkett: Stop closing forums for Discords

Image from Kotaku. It’s an old meme, granted.

The news section of the site is on hiatus for the time being, as I’m not sure if anyone reading this really cares about a weekly news roundup (if you’d like to see it return, let me know!), but a post on Kotaku from Luke Plunkett really struck a chord with me, about the awful trend of closing web forums in favor of Discords. I rarely agree with games writing so much.

The switching of game discussion, and even support, from publicly-visible, archivable, Googleable forums and bulletin boards to proprietary Discords is yet one more way that the internet is becoming objectively worse. Everything posted to a Discord will be locked off when the last active link to it dies. It’s a giant black hole to which future internet users won’t have access, and where the scroll rate rapidly makes past discussions into an impenetrable text wall that its search feature is not great at sifting through. It’s an information commode.

Not that there aren’t some advantages to the Discord format, but there are also advantages to Facebook and Twitter. As we’ve seen with both those sites, the disadvantages far outweigh them.

Truth be told, I’m a member of like 40 different Discords (I even started a couple of them), dedicated to a plethora of topics, by necessity, and it’s always a hassle to sort through them, seeing as the list isn’t even presented as a list of titles, just of at-times maddeningly obtuse icons. Discords have their place, ideally for small groups of members, maybe topping out at a couple dozen. If your group has hundreds of members, consider that there are probably better answers, ones that don’t require that a user install special software to their devices to communicate with you.

Stop. Closing. Forums. For. Discord. (Kotaku.)

Sundry Sunday: Super Mario Mayhem 64

Silly videogame fanvids are a rather more involved to construct than you might think. What may seem like a jumble of abrupt cuts, nonsensical references and silly sound effects takes a huge amount of time and effort to put together.

This video may be composed of silly images and animations, but beneath the hood there is real artistry in it. One of the first shots is a remake of the 3D flythrough from the beginning of Super Mario 64. See for yourself, the whole video’s about nine minutes long:

At the end, creator Spicevipe says it’s their last video game animation ever. We wish them well with their future efforts!

Super Mario Mayhem 64 (Youtube, 9 minutes)

Tears of the Wild, Breath of the Kingdom

Like most of the game-playing internet, I picked up Tears of the Kingdom and played a bit of it. It’s good! The opening tutorial seems to be slightly harder than Breath of the Wild’s (that cold water is instantly deadly to fall into now). That there’s a bunch of secret stuff to find even before you get out of the tutorial is awesome. I found a “Bottomless Cave” area that actually gave me a couple of real enemies to fight.

I’ll probably be obsessing over this game for a while, so I figured I’d make a special recurring feature for the blog about it, complete with its own pixel art character. May I introduce Röq, an inhabitant of Set Side B’s unnamed alien home planet who’s fixated on triangles, since they’re vaguely triangle-shaped themself. (They work out in order to sharpen their corners.) Please don’t mention they look like a Hershey’s Kiss, they’re very sensitive about that.

I know it looks like I’m trying to make an ostentatious point with pronoun use in this paragraph, but the fact is, no one on the Set Side B planet seems to have a gender! Except maybe The Gripe Monster, that one’s definitely male.

Here’s a few screenshots and videos from my first morning of play:

Just so you know who she is. BTW, how is she still a princess when her pop iced it a century ago? Coronate her already, she should be Queen Zelda, she’s not a My Little Pony or owned by Disney!

BTW, I bring this up only because strangely I’ve never heard anyone comment on it… why the hell is Zelda not an old woman?! Link was in stasis for a hundred years but Zelda was alive and fighting a psychic battle against a giant misty slime pig all that time. Impa became a prune! Zelda must moisturize.

Link, like many heroes that have the misfortune to be played by me, spent the first few minutes of his life tearing around the starting cave like a dog with too much energy.
Legwear? It’s obviously just a miniskirt.
This should be a moment of terror! If it weren’t for the music and the camera angle and Link’s carefree angle it’d be obvious he was about to be turned into a twink smear with pointy ears sticking out. He lands in a pond, but water hurts to fall onto!
Gargantuan lily pads should breed terrible frogs.
Oh hello birdie how’d you get up here? Do you want some seed, I think I–OOF

Stay tuned for our dubious hero’s continued badventures.

Impending Zelda

As you read this, Tears of the Kingdom, the ludicrously anticipated latest sequel to The Legend of Zelda and direct followup to the most popular Zelda game ever made, Breath of the Wild, is just being released. Yes, I pre-ordered my copy.

I say Breath of the Wild is the most popular Zelda because of sales figures. At over 29 million sales it far outstrips the previous best-selling Zelda, Ocarina of Time, at 14 million. The third best-selling is actually Link’s Awakening, but only because of the Switch remake. The original Legend of Zelda is down in 7th place.

Given that the game was leaked early and hackers are already combing through it and seeking to repurpose its assets for their own use (and godspeed to them in their efforts), I thought we might do a link (heh) roundup of a category of Zelda fanwork that would be impossible without their efforts: randomizers!

Zelda Randomizer and Zelda II Randomizer were two of the earliest randomizers to achieve high popularity, and they’re still probably my favorites. Zelda II Randomizer will even remake the overworld, a scrambling of the original game that few randomizers will dare try. Infinite Hyrule will redesign the overworld of the original game, and it’s compatible with the main Zelda Randomizer so you can remake that version as well. (I’ve linked to ZR and IH in the past.) Together, they’re as a long-time NES fan can get to the experience of playing the original game, before all of the secrets were discovered.

There’s two especially notable Link to the Past Randomizers, both implemented as web applications. A standard one, and a really fancy one that combines it with Super Metroid into one glorious trainwreck of a game.

There are also randomizers for Ocarina of Time, Majora’s Mask (especially interesting given that game’s unusual structure), a version that combines both Ocarina and Majora into a single game and randomizes their fusion, a couple for Link’s Awakening, Wind Waker, Twilight Princess, Skyward Sword, and for both the Switch and Wii U versions of Breath of the Wild.

There, that oughta hold you for long enough for me to play a bit of TotK. See you tomorrow! Probably.

Romhack Thursday: All Mario 64 Levels Combined Into One Huge Map

On Romhack Thursdays, we bring you interesting finds from the world of game modifications.

Another of Mario 64 internals expert Maze Emanuar’s amazing hacks, this puts the geometry of all of the levels of Mario 64 into into huge world! It does offer gameplay in that you can collect some stars that are scattered around the huge area, but few of the original objectives remain. For more information and the download link to the hack, check the description of the video.

Super Mario “All Levels In One” Hack (Youtube, 13 minutes, download link to hack in video description)

3D Zelda II Revisited

With Tears of the Kingdom released soon, some people have been speculating, based on leaks, that it and Breath of the Wild actually take place on the “downfall” timeline of Hyrule, the very first games to follow chronologically from the two NES Zelda games.

It’s a good time to revisit one of the weirder, and unexpectedly well-made, fangames out there, a FPS re-envisioning of Zelda II. This was originally release to the internet in 2010, but it turns out its creator Mike Johnston updated it back in 2019, to include some of the initial overworld areas of the original game. He included a couple of shops too, which are not in the NES Zelda II game, so the player can get a few aids to make the game easier. Have a look at some of these screenshots:

Sadly Johnston is a bit dismayed by Nintendo’s absurdly litigious defense of its oh-so-sacred properties, even if they are pushing 40 years old now, and has no plans to continue working on his project. I can’t blame him, and am glad for what he’s given us. Thanks Mike!

Zelda II FPS (browser playable, $0, requires Unity)

Sundry Sunday: Major Death Cutscenes From Lego Star Wars

The Lego Star Wars games (in fact, almost all of the Lego video properties) are very funny, even though they’re not all made by the came people. The games are made by Traveler’s Tales, the movies by Warner Animation, and the made-for-video productions by at least one separate group. And yet, they all share a certain light-hearted and irreverent sensibility that I find really appealing.

Star Wars has a lot of character deaths, but the Lego games do a good job of making them fun instead of tragic, as befitting their style. In this compilation of scenes from Skywalker Saga, note particularly how Darth Maul “dies”:

All Major Deaths in Lego Star Wars: The Skywalker Saga (Youtube, 12 minutes)

XKCD Space Exploration Game Posts

Randall Munroe’s popular and (by now) venerable geek webcomic XKCD has been known to make “interactive posts” sometimes, little apps or even games that readers can play with. Lately there’s been two in particular of these, both focused towards space exploration: Gravity, made to promote Munroe’s recent book What If? 2, and Escape Speed, created in celebration of SpaceX’s recent launch, or at least celebrating the idea of it, since its actual fact turned out to not be so great.

Both games are much larger than they seem to be at first, offering a vast amount of void to whoosh around and entertaining planets to find within all that space. Gravity is mostly just for exploration, while Escape Speed is more like an actual game, starting your ship off with very modest capabilities that grow in power as you collect upgrades, which are gray circles with stars on them. You can find at least one upgrade on or near most objects out in space, and sometimes several.

This tableau is a reference to the time that Dinosaur Comics creator Ryan North got stuck in a skatepark pit with his dog, and it made the news.

There’s a lot to find, especially in Escape Speed, which also has a lot of minor collectables to locale, which it’ll track between runs. Escape Speed even has a couple of objectives to complate: locating the Hyperdrive, which requires finding out what happened to the map of Boston on Subway Planet, and eventually escaping from the huge crystal sphere that contains the game universe. Both games have enough going on that they have giant pages on the Explain XKCD fan wiki revealing their secrets. In case you can’t be bothered to discover them yourself, here’s the one for Gravity, and here’s the one for Escape Speed.

XKCD 2712 GravityFAQ

XKCD 2765 Escape SpeedFAQ

Karate Great

Another work of Babarageo, Karate Great riffs on Kung Fu, known as Spartan X in Japan in which you have to take down hordes of mooks, and the occasional boss, using karate moves. This revision of the idea gives you only one control, an attack that’s activated by clicking/tapping the game screen. This causes your leggy karate lady to swiftly knock basic opponents right off the screen, and inflict damage on bosses both mini and major. Further, if you can hit four opponents in quick succession, she’ll switch to some gun fu, pulling out a pink pistol and just blasting following opponents. Why doesn’t she use the gun all the time isn’t explained; it only shows up as the fifth through eighth hits of a combo. And if you can get in a ninth hit… well I don’t want to spoil it, but it makes short work of most bosses.

All of these moves make K-lady pretty overpowered for most of the game! It isn’t until the last couple of stages where you face opponents where just clicking away at the screen rapidly won’t suffice. The last boss, an evil CEO, has an attack that can’t be deflected by the normal means, and will probably stymie you until you come to realize that you have to learn how to trigger the combo-ending move to thwart it.

It’s short but fun, as good web games should be!

Karate Great (web, $0)

Ginormo Sword

This one’s coming to you from some years back. Ginormo Sword, by Babarageo back in 2008, a Flash game that’s playable once again via Ruffle. It is one of a small, but gratifying, genre of games where you start small and just get bigger and bigger and bigger, and part of the fun is just seeing to what extremes the game supports you going.

Games like Dungeons & Dragons pay at least lip service to realism, less so now than its origins, but it’s still there. There are limits, both theoretical and practical, to how far characters can gain levels, can gain statistics, can gain hit points, and that makes sense. For even Superman, when it comes right down to it, is still a roughly humanoid creature of a bit over six feet in height. If he were in the same comic universe as Galactus, it would defy credibility if this vast being were stopped by what to it was an amoeba.

Ginormo Sword is what you get if you peel back these limits, and basically say, if you can earn the cash for it? You can do it. There are limits, but the game goes to ridiculous extremesbefore you run into them. It’s basically an “incremental game,” like a clicker, but in a different format. See for yourself.

Ginormo Sword (browser playable, $0)

Pico-8 Moon Patrol

The Pico-8 is the most popular fantasy game console by a wide margin. We’ve already linked to Josh “cortex” Millard’s Ennuigi, which is notable enough to have its own Wikipedia entry.

Ennuigi was more of an extended joke than a game, though, while Pico-8 Moon Patrol is no joke; it’s substantially harder than the original arcade game, putting you up against harder obstacles earlier. Sometimes it doesn’t feel fair when a flying saucer drops a bomb at such an angle that neither speeding up nor slowing down could have avoided it in time, although it’s possible, in this version, to shoot down the bomb before it strikes you.

Give it a try! This video is my best run to date, getting through the first three sectors:

pahammond’s Moon Patrol for Pico-8 (lexoffle.com)

Sundry Sunday: The Ballad of Mike Haggar

It’s 11 years old now but still as ringing and fun as when it was new. If you’ve never before encountered the video tale of the afterlife journey of the shirtless mayor of Metro City from Final Fight, here you go! If you have seen it before then why not have a second look?

The Ballad of Mike Haggar (Youtube, 9 minutes)