SpriteCell’s JRPG Magazine Review Archive

This is quite a collection to look through! While it was originally posted in 2021, it was updated with some new reviews just this past Sunday. They’re sorted alphabetically by game. They go at least as far back as NES Dragon Warrior, but some of them are really recent, especially with the addition of games reviewed by WalMart’s free pass-out magazine GameCenter. Their definition of JRPG kind of goes far afield, with some metroidvania-style Castlevanias, two Advance Wars games and a good number of half-related things.

Here are a small selection of included magazine scans….

GamePro’s review of the TurboGrafx port of Cadash, which unlike the Genesis/MegaDrive’s version has all four characters from the arcade game. The review’s written by “The Pizza Boys,” and has slangy writing and goofy little cartoon faces over the review scores, because it’s in a magazine written for teenage boys from 1991. Notice, the whole review is seven paragraphs, with four section headings, and four “PROTIP” inserts that don’t offer useful advice:

The review of Dragon Warrior from Game Player’s. I love it when magazines from this era publish the address of Nintendo of America. This review doesn’t really tell you much about the game though:

I had forgotten about this phase in Nintendo Power’s history. Check out their dissing the inventory of Earthbound, Nintendo’s own product! (I disagree, BTW, Earthbound is designed around its inventory limits, and they’re an essential part of the game!)

VideoGames & Computer Entertainment has always had a place in my heart, and Clayton Walnum is one of my favorite reviewers. In its heyday it had a no-nonsense approach to their reviews that appealed to me. It was the exact opposite of Electronic Gaming Monthly, a magazine that, honestly, I never much liked because of their loud editorial style and tendency to bloat their magazine up with advertisements:

Who doesn’t love Grandia? This review reminds us that we almost didn’t get an English version of it!

Little King Story is, no lie, one of the most overlooked Wii games of all time:

“VideoGames: The Ultimate Video Game Magazine” had a redundant title, but some fun layouts. Here’s their two page review of SNES Ogre Battle:

Sega Visions’ review of Phantasy Star II, a very grindy game without much story really, but with some really great twists:

EGM’s review of the remake of Shining Force for GBA:

GamePro’s review of Suikoden II didn’t age real well:

Vay, here mostly to show off the anime character portraits:

Zelda II in a late review from The Nintendo Official Magazine, with Dr. Mario riding along:

The JRPG Review Archive (spritecell.com)

U Can Beat Video Games: Dragon Warrior III

I’ve been waiting for this one for a long time! U Can Beat Video Games has finally covered the best NES Dragon Warrior, the third game in the series. It was Dragon Quest III in Japan, due to some trademark issue with TSR I think. IV isn’t bad, and has fun characters, but there aren’t as many variant strategies in it, and in the last chapter you don’t get to control the actions of most of your party members. DWIII always gives you full control of your characters, plus it lets you create characters with names and classes of your choosing, meaning, like the first Final Fantasy, you can make completely custom parties and play the game in many different ways. It was the game that spawned the urban legend that the Japanese government requested that Enix release Dragon Quest games on weekends, because so many people ditched work to stand in line to buy it. (I don’t know if it’s true, but the story has often been passed around.)

It’s also the first Dragon Quest/Warrior game that allows for class changing, which resets a character to Level 1 (similar to an human AD&D character who dual-classed), but only halves their stats, and lets them keep all the spells they learned. Since they’re Level 1 again, they gain levels very rapidly for a while, allowing them to quickly surpass their previous heights. It’s kind of an early version of the “prestige” mode of clicker games, where you reset all your progress in exchange for faster progress afterward!

It also has a cool story that eventually connects with the first two games, and has a good variety of activity, including growing a town from scratch like 25 years before Breath of the Wild and betting on monster fights! It’s also got all the challenge of the early Dragon Quest games, with later monsters who can cast instant death spells on everyone in your party at once, as well as doing other horrible things to them.

Because Dragon Warrior III doesn’t pull its punches against the player, the various tricks that the narrator does to use the engine’s bugs against it feel like playing fair, and yet, even with full knowledge of the game and multiple player leveling and cash gaining strategies he still has problems once in a while. It’s a really tough game!

This may end up being U Can Beat Video Games’ magnum opus, at least of the NES era, it’s a really long game that takes three videos, of almost 12 hours total length, to cover in its entirety! Here they are:

EPISODE ONE: Creating Your Party Through to Getting the Ship (3 hours, 59 minutes)

EPISODE TWO: Getting the Ship through to Defeating Archfiend Baramos (4 hours, 22 minutes)

EPISODE THREE: The Dark World to the Final Boss, Plus Extras (3 hours, 35 minutes)

Please enjoy, and Rubiss help us all!

Romhack Thursday: Dragon Warrior x10

On Romhack Thursdays, we bring you interesting finds from the world of game modifications.

The early days of JRPGs contain many games that are kind of difficult to play today. The genre was just getting formulated, and while there was a lot of ingenuity and interesting ideas being played with, there were also many games where difficulty, and grind, were the entire point. When a game as simple as Dragon Quest, known first in the US by its localized title Dragon Warrior, had to justify its sale price, it had to present players with an experience that would be as long as a challenging NES platformer, or longer, within its limited memory space, and it did so with grind, asking players to accept fighting hundreds of monsters one-on-one in a basic menu-based combat simulation as fun enough to make up for most of the game.

At the time, in Japan, it worked, but it’s telling that Dragon Quest II has much deeper combat, and many more kinds of monsters, than its predecessor had. Dragon Warrior had a tough time breaking into the US market because of its simple gameplay, enough so that eventually Nintendo, who published the game in North America, resorted to giving away copies as a subscription premium for Nintendo Power.

What was a tough sell to Western players even then is much more difficult to enjoy now. Compare it to the much deeper, not to mention longer and better animated, titles made later in the series. It’s mostly enjoyable only for nostalgia factor and historical interest.

I’m not going to claim it fixes everything the game, but this hack improves its play a lot by decreasing gold prices and experience requirements ten-fold. It decreases costs: changing the earn rate of these quantities would very quickly hit Dragon Warrior’s fairly low variable caps, since the game stores both in 16-bit values. You can take the 120 gold you get from the King’s chest, buy an 18 gold Copper Sword in Brecconary, then run to the north-west to Garinham and buy the sturdy Half Plate armor for 100! With these items, even at low levels, you should be able to vanquish all of the enemies in this section of the map, except perhaps Magicians, whose Hurt spells bypass armor. But it only takes defeating one Slime to reach Level 2, two more for Level 3, and two more than that for Level 4. Slimes won’t suffice for long, but by that point you can munch on much stronger foes. This greatly reduces the number of fights a player must win to complete the game, and makes it possible to finish in less than two hours.

You can very quickly rise to decent levels of power in the starting area! You’ll still be humbled if you try to rush late-game enemies, but you don’t have to spend long building your character at all.
This guy is the Magic Refill Wizard. Don’t pay those exorbitant Inn prices, use your Heal spell repeatedly and talk to him!

Preserving some modest amount of challenge, the gold costs of Inns are left the same, making them effectively ten times more expensive. Inns were never very expensive in the unmodified game, so this makes staying the night to restore your HP and MP more of a strategic choice. A tip: remember there’s a guy in Tantegel Castle who will restore all your MP for free!

If even a two-hour Dragon Warrior is too much effort for you, you could watch this playthrough of the hack on Youtube, which is about an hour and a half in length:

romhacking.net: Dragon Warrior – 10x Experience and 10x Gold