10-hour Superplay of Arcade Gauntlet

Gauntlet is one of the best games that Atari Games made, and is certainly one of the best known, but it’s interesting how little even people who played it know about it.

Gauntlet has 100 levels, although seven of them take the form of an in-game tutorial. The first level has three exits; one if market EXIT TO 4 and another EXIT TO 8. EXIT TO FOUR skips the player forward a bit, and EXIT TO 8 leaves the training levels entirely. This is how Atari Games’ standard difficulty selection is implemented in Gauntlet, the first levels introduce various game concepts gradually: Ghosts & Generators, Grunts, Demons, Lobbers, Deaths, and Sorcerers get their own spotlights.

Starting with Level 8 though, the remaining 93 levels are part of a great loop. Players will notice that the difficulty increases greatly with Level 8. Which level is 8 actually varies between plays. Gauntlet lasts forever, there is no ending level and the loop never ends. When the last player in the game runs out of health, the machine remembers which level in the loop the game ended on. The next game begins at the start of the tutorial levels again, and when that game reaches Level 8, it’ll be the map that the previous game ended on. (More information on arcade Gauntlet can be found in FalkentyneDragon’s classic infosheet on GameFAQs.)

More than that, the game is known to remove food from levels, depending on how many players are in the game (fewer players means less food), player scores, which characters are being played and how many credits have been inserted during the current game.

Later revisions of the game put the screws on more tightly to try to prevent marathon games. Despite this, very good players can play indefinitely with certain characters. In this ten hour Youtube video, mackey_special plays continuously with Elf through 474 levels.

If you want to find out more, watch the video. They have videos for all four characters on their channel, here.

Note: I am not sure this is arcade Gauntlet. It’s possible that it’s the Japanese Mega Drive version. The Arcade Mode of Genesis/Mega Drive versions of Gauntlet (known as Gauntlet IV in some territories) looks and plays very similarly to the arcade version.

Replay Burners: Bubble Bobble True Ending

Replay Burners, a Japanese-language YouTube channel that hosts runs of various well-played games, especially arcade games, is a true gem. Unlike other channels like MamePlayer, World of Longplays, or (especially) Old Classic Retro Gaming, the plays on Retro Burners are done without invincibility cheats, save states, or tool assistance, all these things I find greatly annoying. A Replay Burners playthrough is played as it would have in a real arcade, which is what makes it interesting to me: you aren’t watching a hypothetical run by someone with theoretical infinite reflexes, or someone who can just throw themselves at enemies without fear. You’re watching someone who has developed real strategies approach the game in realistic ways, and frequently the difference is huge.

That is what makes this one (well, two) credit playthrough of Bubble Bobble good watching. It’s not that they play “perfectly,” they lose their first life on Level 58 and go on to lose a number more. But they’re not just playing for survival but for score, a mode of play often neglected in this era of cheap points and speedrun celebrity. They play through every level: they don’t skip levels with umbrellas or the warp door on Level 50, even though they’re eligible for it.

They do use a couple of codes, but the great difficulty of Bubble Bobble is such that one can hardly begrudge them that. One of them, to play “Super” mode, actually makes the game much harder in the early going, and is necessary anyway to get the best ending. The total length is 62 minutes, but of course you can skip ahead if you just want to see the end. Most of the game is solo, but they bring in a second player at the very end since it’s required for the best ending.

YouTube, Replay Burners: 1986 [60fps] Bubble Bobble True Ending ALL

Sundry Sunday: Mario Frustration

Sunday! Sunday! Sunday! We’re turning the blog floor into a giant MUD PIT.

It’s your reward for sticking with us (the blog, and the world) for another week. And the monster truck of content we have for you? The video Big Foot? A blast from early in the last decade, Mario Frustration, a humorous voice-over of a play through of one of those absurdly difficult Mario romhacks, back before Ninendo co-opted that whole genre with the Super Mario Maker series.

This video went viral a while back, but it’s actually a voice over of an earlier video. I have a URL for it (it’s http://www.quixoticals.com/2007/04/most-frustrating-super-mario-mod-ever.html) but I’m not linking to it. Firefox doesn’t like that site, probably related to outdated encryption, and I remember it looking a bit dodgy the last time I was there. YouTube is probably a better showcase for it.

There is some “adult” language in there, in the Modern Internet Style, and some salt, but overall it’s not nearly as ireful as the Angry Video Game Nerd could be in the day.