Halloween 2025: Castlevaniastravaganza

From “Kin no Tori,” or “The Golden Bird,” an anime movie. This alchemist witch character and her cat-bat minions are so much fun!

It’s Halloween today! Boo! I don’t mean that in a bad way, I mean it enthusiastically! Boo, I say!

Growing up I was never a big fan of Halloween, other than the opportunity to get candy. I never wore a costume out. This has changed a bit in recent years, I still don’t dress up but I do try to observe the season. Today I’m running a video marathon of various things over on cytu.be. If you know me, you might know where to look to find it, if you’re interested in such things, but this isn’t really the place for it.

While waiting for trick or treaters, here’s a few vids to help you pass the time.

MrMatthews reviews all the Gameboy Castlevania titles (29m), a collection that rates from pretty good to abysmal. But that’s not what he says, he pretty much likes them all, even Adventure and Legends.

U Can Beat Video game’s walkthrough of NES Castlevania (35m), and Video Games 101’s walkthrough of the same game (26m). There’s UCBVG’s run of Castlevania Bloodlines (2h14m). My favorite though is UCBVG’s run of Castlevania III, a 2 hour, 22 minute epic that covers all characters and routes, which is what I’m embedding here. Note, though, that it doesn’t go through the more difficult second loop….

If your tastes run a bit more academic, Jeremy Parish has some dives into the Castlevania games: the original (16m) II: Simon’s Quest (15½m), Super IV (17m) and Circle of the Moon (23m). He hasn’t done III yet it seems. His old design discussions of the NES Castlevania games at anatomyofgames.com are still up, marred a bit by the fact that the site’s been hacked to host links to casino sites. Earlier this month Jeremy appeared on the Still Loading podcast to talk about the ‘Vainia, which you can listen to on the site, or on Youtube (1h33m). The embeds below are of the original and the podcast:

To finish off, an early Sundry item, TerminalMontage’s “Something About Castlevania” animation (4m). This is basically Simon Belmont’s whole personality: violence.

Sundry Sunday: There’s Something About Pokemon Mystery Dungeon

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

From TerminalMontage, who’s shown up here multiple times before. I thought maybe I might have already posted this, but a quick search seems to indicate that I haven’t, and it’s a useful intersection between Nintendo things, roguelike things, and silly things.

Specifically, this Something (5½ minutes) is About the original releases of Pokemon Mystery Dungeon Rescue Team, Red and Blue. And you’ll probably best see what all the About is about if you’ve played the original.

I’ll throw in some notes about the references in this video:

  • The rescue mechanic, which involves teleporting rescued Pokemon. How the hell does it work?
  • Kecleons, the shopkeepers in PMD, are as scary as depicted here. To think that this would be a lasting legacy of the Nethack Devteam’s Izchak Miller.
  • The music in the volcano segment is from the game, and it does the thing that the kids these days call “slaps.”
  • Make sure to fast forward through the credits for a final closing gag, where we find out who Cyndaquil really is.

Sundry Sunday: There’s Something About Pokemon Trading Card Game Pocket

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I never got into the Pokemon Trading Card Game scene. I never got into Magic either. The thing about trading card games, I’ve always said, sometimes twice in a row even, is they seem more like a business model than a game.

It’s not that they don’t have good design, really, but that the purpose of that game is to make it so that players buy more cards. And despite that, whenever I bring this up among obsessed players, they say it doesn’t take money to win. No, but it makes winning much more likely. More money gets you more cards, and statistically, that means you get better cards. More money means you can outright buy better cards from traders. Money rules all, just like it does in the actual real physical world, and that’s something I play games to escape.

Recently the Pokemon Company released a second app version of their money-printing game. This one promises streamlined rules, and lets you get booster packs without paying cash, although being “free to play,” monetization is sadly a big part of the game.

Word is, it is also infuriatingly difficult to win at, an experience that TerminalMontage, creator of the “Something About” series of animations, captures aptly in their new animation. (8 minutes)

My opinion of the Something About cartoon is scattered. There’s some funny episodes in there, but it also relies a lot on the “earsplitting scream EXPLOSION” gag. It happens at least once in this video. And sometimes it substitutes hyper-energy for actual jokes. Yet, hidden amidst the LOLrandom, the good ones really are good. Will you find this one to be so? There’s but one way to find out.

Sundry Sunday: There’s Something About The Typing of the Dead

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

I’m going to be honest, I vary in my appreciation for TerminalMontage’s gaming-related Youtube animations. Sometimes I think they’re brilliant, other times I think they really try too hard to be edgy. At their best they use the purposely-janky animation to make a point about the subject. Previously I’ve linked to their Breath of the Wild “speedrun” animation, where some of the things that would ordinarily be kind of lolrandom inclusions were actually, amazingly, references to things players do in actual speedruns.

I think the pinnacle of their output has to be their depiction of the events of The Typing of the Dead, Sega’s side-sequel to The House of the Dead 2, which took that lightgun zombie-shooting arcade game and grafted a typing trainer onto it. It was one of the most memorable game experiences I’ve ever seen, not just for the crazy premise that entirely works, not for the ludicrous power of its word list, but because the boss fights were each reworked to fit into the style, and forced players to answer questions with the keyboard, or type ludicrous sentences to try to mess them up.

There’s Something About The Typing of the Dead takes the game’s premise and reworks it as if villain Goldman was a 4chan-style vomiter of memes, right down to having an Anonymous mask, and as such makes for a more effective villain than the actual game had. The computer-synthesized voices for the characters are on a par with the terrible voice acting in the game. Most of all, I’m pleased for the unexpected use of Whomst’d’ve at the end.

Now that I’ve finally managed to squeeze this video into Sundry Sunday, I look forward to never mentioning memes here ever ever again.

Something About the Typing of the Dead [Loud Sound Warning] (Youtube, 4 1/2 minutes)

Sundry Sunday: Zelda Animation Roundup

Sundry Sunday is our weekly feature of fun gaming culture finds and videos, from across the years and even decades.

The Legend of Zelda: Tears of the Kingdom has been out for a week now and the internet is still abuzz about it. (Can’t you hear it? The incessant buzzing?)

Recently I had the opportunity to do a roundup of a number of Zelda fan animation videos. A few of these may have been shown here before. (We’ve been at it for over a year, it’s possible!) I’m sure some haven’t.

Racing for Rupees (4 minutes) was made with Source Filmmaker and Sony Vegas, and is a standout. With 24 million views it’s hardly obscure, but it’s eight years old as of this writing:

Shield Bash (2 minutes) is a lot newer. What are either of these two doing stealing items off the wall of a library?

I’m sure I’ve linked Something About Zelda: Breath of the Wild Animated Speedrun (5 1/2 minutes) before, but it’s a highlight of the Something About series for how many of the seemingly random elements, this time, have actual antecedents in BotW speedrunning. But not the “Excuuuuuuuse me Princess” part. That’s from the old Zelda TV cartoon.

Terminal Montage’s How To Get To Goron City (1 1/2 minutes) is also BotW related, and is also hardly obscure at 14 million views.

Pringus McDingus’ Breath of the Lovers (3 minutes) is not really much related to the games, but is still funny and cute.

Chasing Rupees (2 1/2 minutes) has only a third of a million views, but was made in stop motion, and rather well animated for that.

Let’s finish for now with Anger Management (5 1/2), starring everyone’s favorite put-upon money-grubbing shopkeeper, Beedle:

There’s tons of Zelda animations on Youtube, so you can bet we’ll be returning to this well eventually….

Sundry Sunday: There’s Something About Zelda: Breath of the Wild Speedrun Animation

Welcome to another Sunday of life in the hellscape of 2022! But you made it this far, and so here is a funny video reward.

TerminalMontage’s Something About series is, if I’m being honest, a mixed bag. Sometimes it’s way too over-the-top for my 49-year-old sensibilities. But when it works, it works, and this is one of the better ones. The lolrandomness and sudden cuts fit in very well with depicting a The Legend of Zelda: Breath of the Wild speedrun of which, if you’re not familiar with them, more is accurate than you might think at first.